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  1. #11
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Blanchimont View Post
    I disagree. Many of the raids require you to raid multiple times and acquire multiple drops, some of which are restricted to once a week in order to actually get something out of it. On top of that, you probably have to invest three hours or more (assuming they are all successes) at a night in order to collect those rewards. You would have to maintain that raid group for two months. It is something that a lot of people just don't have the time for. This is what makes it not worth it and easier to just wait for the next patch.
    For you it may be a waste of time but there are many players out there who play FF14 only because of the raids because EX roulette and wiping city is no endgame for them. And again: If people don't have the time to go raiding in a static, they don't need that gear because this is gear for raids. And of course you have to farm a while to have your gear, because if you would get it so fast as most of the lazy people want, they have nothing else to do then complaining how boring the game is. Not to mention that you farm even for the lore gear quite a while.

    But as i can see, you don't like to raid, you never raided and you will never raid. Otherwise you wouldn't write about a waste of time.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #12
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by salvatore87h View Post
    Since then with their static they would have a treasure in less.
    This is the main problem - the stupid treasures. Honestly, it would be much better completely without these.

    First if you clear, your static gets one less, so you can't train in PF/RF because of it. "Guys, if we almost kill it, let's wipe ok?" Yeah, sure, tell that to the people who train to clear.

    Second if you enter floor 2, you lose loot in the floor 1. This is seriously annoying. You are basically stuck waiting for your static to find time when all the people can raid together and before that you can't touch the content for individual practice in pugs.

    The difficulty of savage makes it already restricted content which takes weeks and months of practice, why does it have to be restricted even more ftw...
    (0)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  3. #13
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Archaell View Post
    This is the main problem - the stupid treasures. Honestly, it would be much better completely without these.
    It already got opened to help others practising compared to the system we had before this. In earlier days you were completely locked out after a kill.
    (0)

  4. #14
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by KarstenS View Post
    It already got opened to help others practising compared to the system we had before this. In earlier days you were completely locked out after a kill.
    The system might be better, yet it is still far from being perfect.

    For example I know that one of our members will be missing for the weekly raid - theoretically I could help them get their weekly in PF... but here is the catch - I can't due to the raiding day happening after their free day. It would be nice if this got solved somehow.
    (0)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  5. #15
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ilan View Post
    For you it may be a waste of time but there are many players out there who play FF14 only because of the raids because EX roulette and wiping city is no endgame for them. And again: If people don't have the time to go raiding in a static, they don't need that gear because this is gear for raids. And of course you have to farm a while to have your gear, because if you would get it so fast as most of the lazy people want, they have nothing else to do then complaining how boring the game is. Not to mention that you farm even for the lore gear quite a while.

    But as i can see, you don't like to raid, you never raided and you will never raid. Otherwise you wouldn't write about a waste of time.
    I just don't like raids in FFXIV because of arbitrary time limits and nearly every mistake leads to an unrecoverable one hit kill. I do raids in other games though. If their raids actually required skill instead of items, I would probably be more inclined to participate. The weekly drop limits are just a further discouragement and seeks to punish those that are actually willing to invest their time in a raid. If you actually want to get something out of raids, you have to succeed at it for a month or more straight before you even get anything out of it. On top of that, it's only available for end game gear and is pointless for everyone else. Games need to stop trying World of Warcraft's raid style and do something different instead of using lockouts to delay player progression.
    (1)
    Last edited by Blanchimont; 07-12-2016 at 05:00 AM.

  6. #16
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Blanchimont View Post
    I just don't like raids in FFXIV because of arbitrary time limits and nearly every mistake leads to an unrecoverable one hit kill. I do raids in other games though. If their raids actually required skill instead of items, I would probably be more inclined to participate. The weekly drop limits are just a further discouragement and seeks to punish those that are actually willing to invest their time in a raid. If you actually want to get something out of raids, you have to succeed at it for a month or more straight before you even get anything out of it. On top of that, it's only available for end game gear and is pointless for everyone else. Games need to stop trying World of Warcraft's raid style and do something different instead of using lockouts to delay player progression.
    Like i said you don't like to raid, at least here and then you don't have to care about the gear that you get there but its still not a waste of time for the people who like to raid here. I like the raids here because its no brain afk stuff and i am pretty sure that we are far away from raids in WoW since there are enough former WoW players who cry about our raids.

    If the raids here are only possible for people with end game gear, how could groups beat it in 210 gear? And to be honest it is not hard to get at least ilvl 220 gear combined with some lore and wiping city gear but if that is already to much effort for you, then you are really not in the right game.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  7. #17
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Blanchimont View Post
    If their raids actually required skill instead of items, I would probably be more inclined to participate.
    vs.

    Quote Originally Posted by Blanchimont View Post
    nearly every mistake leads to an unrecoverable one hit kill
    Noticed something?

    You need alot of skill to get through the raid before echo and nerfs.

    Just the later turns need more gear. Thats made to slow down the progression and I don't know any game, thats doing this different.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #18
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    I am considered a WoW Refugee. So i know a bit about raiding what it takes and the extremes people go for. I don't know if its your server or what, I que up for void ark or w/e not that long await unless its something older like coils or crystal tower. The other thing that is a breathe of fresh air is the fact the loot off raid finder or rather speaking off of idleshire with tomes is a mere 10 ilvls below what savage can acquire. Now if you compare this to the total screw up that is lfr where the gear is a full30 lvl below normal its easier to appreciate what se has done here. (It is also nice to see them having a firm grasp on how to design mages)After Warlords, i pretty much gave up raiding. I do have the time to put in but its gets old when guilds fall apart or having to deal with other peoples issues. That is why i have only done duty finder since coming over here.
    (0)

  9. #19
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ilan View Post
    Like i said you don't like to raid, at least here and then you don't have to care about the gear that you get there but its still not a waste of time for the people who like to raid here. I like the raids here because its no brain afk stuff and i am pretty sure that we are far away from raids in WoW since there are enough former WoW players who cry about our raids.

    If the raids here are only possible for people with end game gear, how could groups beat it in 210 gear? And to be honest it is not hard to get at least ilvl 220 gear combined with some lore and wiping city gear but if that is already to much effort for you, then you are really not in the right game.
    Then you should be trying to encourage new players to participate in raiding, not locking them out. As it stands, the current system serves as something to slow character progression and prevent them from taking part in the new raids.

    You forget that Tomestone of Lore and Weeping City have lockouts. Even if I wanted to farm gear there, the game prevents me from doing so. I have been farming for ilvl 220 gear from Alexander Midas, but after several dozen runs, I'm still short 1 Shaft and 2 Bolts from getting a full set. However, raid groups on Ultros refuse to even talk to you unless you have a full set of ilvl 230+ already.

    Quote Originally Posted by KarstenS View Post
    vs.



    Noticed something?

    You need alot of skill to get through the raid before echo and nerfs.

    Just the later turns need more gear. Thats made to slow down the progression and I don't know any game, thats doing this different.
    And that is something that needs to change. Just because other games are doing this doesn't mean it's always the right thing to do. Maybe you'd have more people interested in raids if they could actually gear up to do them. I don't consider a lot of the raids skill because failing a mechanic is punished with instant death and instant death is never a test of skill. It's a test of memorization and if you take too long, you die anyways.
    (0)
    Last edited by Blanchimont; 07-13-2016 at 04:55 AM.

  10. #20
    Player
    Artorias112's Avatar
    Join Date
    Jan 2014
    Posts
    22
    Character
    Artorias Souls
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I like to ask what is your definition of skill? And what do you consider a raid fight that requires skill and not memorization? Isn'the the whole point of end game raiding to test the players ability to execute under extreme punishing condition? Like be able to react/perform the mechanics without failing. If the end game fight does not present that challenge then what is the point?
    (0)

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