Lol. Each class has its own distinctive color scheme for their respective equipment. That is the very definition of the term unique.
Well, at least your arguments keep getting better....You completely missed the point. Absolutely missed the point.
Are you mentally ill?
The Color itself has no impact on the Stat. It is a combination of Color+Armour that determine the stats.
Red does not mean strength bonus.
Red means Int bonus on one specific piece, strength on another piece, and fire resistance on another piece. This bastardized system doesn't even follow enough logic to lock a stat to a color. It's completely random.
All it does is determine that each color on any given piece of gear will change it's stats. No rhyme or reason.
That makes no sense. All classes can wear red, all classes have some shade of blue, and on and on and so forth. of course the hues will be a bit different as you go from cloth to metal, but it sounds like you're saying what now...That no class will ever get Sea Foam green except mages? That's true but if that's what you're saying you've completely missed the point yet again.
Please use big, complicated words with examples to make your point. I have this feeling that you don't quite understand what changed.
here's what I'm saying.
Right now we have for example, a Cobalt Plate Mail, and it comes in undyed, and dyed in red. It can only be worn by 2 classes. This alone should be 'unique' as there are specific restrictions on who can wear it.
The red verison has an extra bonus stat over the Undyed version making it better stat-wise. Now explain how marauders and Gladiators both wearing the set in red are any more unique than say one wearing undyed, while the other wears red?
Once more. If you are a conjurer who heals, you'll look exactly the same colour-scheme wise, as the other conjurers who are going for base stats based in healing. You'll all be wearing green felt robes. How is that in anyway unique amongst yourselves by wearing the same set, in the same colour?
Before you could wear the same armour sets, except in the colour of your choosing. You could even wear it undyed. No longer.
You seem to think that the only way to make classes unique are to chain colours to them and make all what....All archers yellow, while making all Pugilists blue? Are we playing the board game Sorry? I'm /really/ confused by your stance on this as you seem to be in favour of removing all uniqueness in favour of making everyone dress the same.
start a thread where there are two options:
Colors are for aesthetics (like this)
or
Whatever Beetlejuice is smoking (like this)...jkjkjk. Current color affecting stat system.
Yes it does, because that model+color scheme is now linked to that particular class. And No Other Class.By making color determine the stats it does not make a class that benefits from that stat more unique
Whaaaat. Noooo, it's really not.
Robes can be worn by both Thaumaturges and Conjurers. Robes haven't been linked to just conjurers. In the dye process, all colours can be worn by either. It then becomes a choice of what you want, +healing (both classes can heal) and +pie/intand such.
As a conjurer both a healing bonus, and an INT bonus are good choices. I don't know how Int does with thaumaturges, but as they can deal damage as well, across the board it all boils down to situation. Are you a healer? Then clearly, go with green.
So I guess what you're saying is it's now good that Classes are tied to colour schemes for class disparity. To which I boo loudly, and what ever will you do when people don't adhere to these restrictions? D: Oh no uniqueness gone. how will you ever tell a Conjurer and Thaumaturge apart?
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