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  1. #71
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Why would you make color effect who can equip something?
    Why would you make it change the stats?
    It's called class uniqueness...

    AND IT'S WHAT EVERYONE SEEMINGLY WANTED.

    Caps lock: Unleash the fury
    (1)

  2. #72
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kiote View Post
    I honestly thought there was some semblance of a chance that I could get over this, but I can't. This is making me more and more angry every time I make a new piece of gear and change it to the color I want I can't use it or the stats are wrong.

    Why would you make color effect who can equip something?
    Why would you make it change the stats?

    This doesn't make any sense. Please, please fix this.

    I never in my wildest dreams would have thought such a stupidly simple feature could be so game breaking for me.
    inb4 "use materia", Materia isn't a bandage to fix a piece of equipment from being gimp. It's a system to enhance a piece of equipment even further. The fact that dyes adjust the stats across the board is simply outrageous and laughable.

    Especially since, trust me on this, the stats don't quite compliment one another as you look at the pieces that match it. Like I said earlier, if you were gearing as a low level conjurer for healing, you'd be wearing a clown costume. And I wouldn't waste good Materia on anything but level 50 armour anyway.

    Honestly I'm baffled even still. <__> Not to mention the sudden change in what you can and can't wear as a crafter and DoW. If anything this is casually shunting uniqueness across the board and resembling what XI was every other patch. Pretty soon I'm going to be able to tell what Archer is going for strength over Accuracy, by the colour of his gear.

    Not by the gear type, not by the weapon, not even by his rings, but mainly by his gear COLOUR. BS.
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #73
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    It's called class uniqueness...

    AND IT'S WHAT EVERYONE SEEMINGLY WANTED.

    Caps lock: Unleash the fury
    I can't tell if you're trolling in this thread or just being stupid. So you want class uniqueness by having everyone dress the same way?

    I'd just like to say it's not what I wanted so your argument may be valid for some it doesn't work to generalize. :U I was happy with the way things were, and I was happy with the range of equipment I got to wear especially as a Lancer. But now, all the gear I used to be able to wear, despite being able to STILL wear it, it offers nothing but perhaps a slightly higher defense, while gear I loathe offers better attack.

    I don't see how class uniqueness means for everyone to wear the same shirt, in the same colour, at the same rank. Isn't that what boss drops are for? Not crafted equipment.
    (5)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  4. #74
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Honestly, stat's linking to colors is a pretty standard system in many games, and the fact that you can actually change the stats with dyes is pretty novel. But the fact that people want to express themselves by their color choices kinda puts a damper on that system.
    (0)

  5. #75
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    So you want class uniqueness by having everyone dress the same way?
    Every class dresses in its own certain way.

    It can't get any simpler than this.

    People wanted to express themselves freely? Then why the hell were they asking for class uniqueness then?
    (1)

  6. #76
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Gramul View Post
    Honestly, stat's linking to colors is a pretty standard system in many games, and the fact that you can actually change the stats with dyes is pretty novel. But the fact that people want to express themselves by their color choices kinda puts a damper on that system.
    What a shame to think like that. The whole idea behind this game went as far as to say "Play as you like" not, "Play as we dictate if you don't want to be gimped." Why give us any choice at all then? You're blindly in support of a system that could have been done differently or not done at all. I don't think it'd be so much of a problem if the game had started out that way. But it didn't start out that way. It was one of the many options as we went from armour to armour, to have it in a colour we chose. To now give the colours bonus stats, just...why? Explain why this is good and benefits people more than the materia system?

    So long as you're in the business of imposing restrictions, the dye system was one system that didn't lightly push us into the 'correct' choice or the 'choice most suited for ____ role'. Such as, to be slightly better at healing, you would wear a green felt robe.

    What kind of universe are you living in that the colour of your shirt gives you extra strength? Besides, this point is invalid as we have Materia for it. Anything extra is either overkill or outright stupidity. IF we hadn't had materia, I could grudgingly accept it. But as this game is full of players other than yourself you must admit and accept that some people enjoy customization.

    because I've suggested a different route. Let's look at it this way.

    We have Materia, and that's all well and good, but now we have dyes which give stats. Clearly this is an unpopular choice. What they could have done instead was create different catalysts that you could attach to undyed gear. This catalyst would 'level up' so to speak depending on what piece of gear you equip it to.

    Such as from wool to felt, equiping a piety catalyst to wool would give +6, and to felt, a +7. This leaves the dye system alone, as aesthetic purposes only as it should be, and the only change to happen to the game itself would be to the search system.

    Such as opening up Upper tailors, Body, Felt robe, and bring up a whole list of felt robes available sorted in order of what catalyst was used to give it the bonus stats.

    Bonus stats could have been optional, they could be equipped to anything with varying results, and would have allowed for a greater amount of diversity amongst classes that has nothing to do with Dyes.
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #77
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Every class dresses in its own certain way.

    It can't get any simpler than this.

    People wanted to express themselves freely? Then why the hell were they asking for class uniqueness then?
    Except I'm not talking about cross class. I'm talking about the same class, uniqueness within a class. If you can't tell an archer from a marauder you clearly need glasses. Now we have restrictions on what classes can wear. For example only Gladiators and Maruders can wear the new Sentinel set. That's class uniqueness isn't it?

    But what about 2 mid/high level conjurers who want or have to heal? Obviously the best choice, dictated by the new dye system, would be a GREEN felt or wool robe. Green because it has the best bonus stat for healing, not red or purple, just green.

    Of course every class dresses in its own way, except now there's a casual push to wear a certain colour, or colour period, as the undyed versions have no bonus stats and are therefore second class.

    Uniqueness within a class is important too. I was never an advocate for class uniqueness so I can't share your sentiment so forgive me. :/
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  8. #78
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Bonus stats could have been optional, they could be equipped to anything with varying results, and would have allowed for a greater amount of diversity amongst classes that has nothing to do with Dyes.
    And once again, class uniqueness is completely ignored. And that comes down to aesthetics only.

    There's no 'better alternative'. There is only denial and acceptance.
    (0)

  9. #79
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
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    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    I tend to agree with the majority...what was the overall purpose of limiting the dyed versions of items to classes that weren't included on the base item? In what way, in any game, does this make sense? Now, if they made the items add components besides dyes, say tacking on some spikes to your belt, then I could understand going from FSH to GLA.

    People were under the assumpton that dyed versions would do just what they did previously, provide distinction. I guess that's the community's fault for using logic.
    (2)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  10. #80
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gramul View Post
    Honestly, stat's linking to colors is a pretty standard system in many games, and the fact that you can actually change the stats with dyes is pretty novel. But the fact that people want to express themselves by their color choices kinda puts a damper on that system.
    Name three.
    (3)

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