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  1. #11
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by FoxyAreku View Post
    I must say, I really can't tell if you are agreeing with me or disagreeing with me.
    Little of both? I dunno lol.


    Quote Originally Posted by FoxyAreku View Post
    Cultural reasons don't really work here, as there are a lot (A whole lot) of japanese games and MMOs that feature non-human races.

    Heck, if that were true, there wouldn't be so many beastly characters and races in the final fantasy series alone. That's the main reason for me as to why it's so unforgivable to have the races in this game be so damn generic, it doesn't make any sense for the series that I've always seen as being super creative with character designs.

    Even FFXI (as much as I shudder to compare to that) had creative, beastly looking races. Just look at Galka, they're awesome, while Roegadyns are meh.
    Mmm, which japanese mmo's are those? Last I checked there aren't really a whole lot of actual japanese mmo's. Much less popular ones or those that have beast races at all. Might be thinking of korean mmos? I know Bless has something closer to beastly races coming out, sort of.

    Not sure that I'd count ffxi races as beastly races either... they didn't change all that much with their conversion to 14. Mostly just lost the fur, and tails in roes case. Granted I will say it did water them down a bit. Even within 14 miqo's got watered down again when 2.0 was created. Differences between miqo clans were... night and day........ XDXDXDXD aaaaah... bad joke bad joke ;P That aside, I'd also like to point out that ff12 viera are just as "beastly" as ffxi mithra and galka. Not just in hands and feet or ears but even their facial structure was different than normal humans.

    As for races being generic in this game vs past iterations wellllll... I think that might just be that this game is trying so hard to play it safe. Maybe. Doesn't want to step too far out of bounds. Kinda makes sense with how hard 1.0 flopped. Could be wrong but who knows.
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    Last edited by Khaoticsuccubus; 07-07-2016 at 03:02 AM.