Quote Originally Posted by NovaLevossida View Post
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Well here is my thing, it doesn't really do that at all. (incentivize)

People will just play, and either get the bonus or not, or it will promote "try hard" behavior, to the point where it actually screws up fights, just because you know.. "gotta have that bonus". There are a lot of bonus' already in the game as it is, so at least from my point of view it just will be another thing to check off the list, or more likely not even worry about because the bar would most likely be set pretty low.

It might make a few players wonder why they are not able to get the bonus, but without some sort of info as to "Why?" or "How" it wouldn't really help and could confuse them even more so than they already are.

If the point in the system is to incentivize people playing better, but lacks a way of communicating the "why" or "how" to those that are not getting the reward, then the system falls flat in it's intent and becomes another gil/tome/achievement grind and or vending machine for players that already know what they are doing.