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Results 141 to 143 of 143
  1. #141
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nylisa View Post
    what bothers me the most about 3.3 is that being a high end crafter doesn't mean anything , you look at someone with high end raid gear and you know they worked real hard to earn it , but you see a crafter with best gear in game , it just means you had couple of million gills , there is no challenge anymore . and i wonder how long this is going to keep on going , make gear > meld > make new gear > meld > make new gear > meld .

    i think what would be good is a crafting relic gear that can be upgraded over time or just using the current gear + some crafted tokens to get a higher version of it
    You just described this game from 2.0 until where we're at now. It's always replacing old gear with newer, better gear.

    I, for one, am happy they made the new sets the way they did. What it does is help those who were just below the top tier of crafters step up onto the platform the rest are on. This is good because it drives prices down and makes everything cheaper for everyone because there are more competitors.

    It is difficult to feel sorry for people who are sitting on a billion gil because before now, there were only a handful of crafters doing the majority of the top end work.
    (1)

  2. #142
    Player
    panderin's Avatar
    Join Date
    Apr 2015
    Posts
    139
    Character
    Panderin Venture
    World
    Zalera
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by TheCurls View Post
    I, for one, am happy they made the new sets the way they did. What it does is help those who were just below the top tier of crafters step up onto the platform the rest are on. This is good because it drives prices down and makes everything cheaper for everyone because there are more competitors.

    It is difficult to feel sorry for people who are sitting on a billion gil because before now, there were only a handful of crafters doing the majority of the top end work.
    I think there is a huge difference in giving away the stats and having a fun way to get the gear but to each their own! I think the best thing they ever did, which they haven't repeated, was the lucis tool grind. That was great b/c you actually had to know what you were doing to obtain the best MH and if you wanted them all you had to grind each one. My main issue is there is a way to make it challenging w/o breaking the will of those who work hard vs a casual crafter.
    (0)

  3. #143
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nylisa View Post
    what bothers me the most about 3.3 is that being a high end crafter doesn't mean anything , you look at someone with high end raid gear and you know they worked real hard to earn it , but you see a crafter with best gear in game , it just means you had couple of million gills , there is no challenge anymore . and i wonder how long this is going to keep on going , make gear > meld > make new gear > meld > make new gear > meld .

    i think what would be good is a crafting relic gear that can be upgraded over time or just using the current gear + some crafted tokens to get a higher version of it
    I can see both sides, having just reached the top tier of crafting myself. 3.3 allowed me to catch up, whereas Red Scrips proved how detrimental a time based grind can be on newer crafters. What I do think is they could revamp materia into a more rewarding system. Mayhaps by crafting certain items or doing so in some unique way would that allow you to meld extra slots. Each advanced meld increases challenge. This way, you're sort of "upgrading" your gear and materia isn't based on a horrible RNG system.
    (1)

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