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  1. #11
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Februs View Post
    What in the world .... WHO EVEN COMPLAINED ABOUT THIS???

    Seriously, this was actually one redeeming features of Shatter for me, because people were actually forced to PvP in those matches to finish off the score. Now they're telling us that those matches were an unintended accident, and you'retrying to remove that possibility from even happening?? If you're so opposed to letting us fight, then why the hell are we even allowed to target one another?? The entire concept of PvP is completely lost here, and it really blows my mind.

    I never considered the length of the match to be an issue either. I spend ridiculous amounts of time waiting in queue just to get one, maybe two, matches a night that last, what, 15 minutes? Given that it takes an hour just to get in, I can't say I'm enthused to see the duration get reduced.

    As for pre-made parties stacking win rates across specific GCs, this had been going on since Secure came out, and it's primarily caused by GC restrictions. One GC cannot have a stacked win rate if there aren't any GC's in the first place; so, just get rid of them already! The simplest damn solution has been staring them in the face for so long that they'd have to literally be blind and deaf to have missed it. I can't believe that they'd rather let FL die, than do this one blatantly obvious solution.
    For those of us who want to simply win and leave what is a boring and uneventful game, this is exactly what we want. While I agree that Shatter has a serious lack of PvP and the game type lags because of it. This change is a good one. If you want to argue that the game is not fun, boring and relatively a bad PvP match type go ahead. A good number of us would completely agree. I will say the 24man versions can be much more interesting. When you get a map with only the 4 large crystals PvP becomes the vast majority of the map. However even then its mostly a Death Match with a few intermissions.

    The current state of PvP in FFXIV is terrible. We have seen some good content, we have seen some horrible content. Unfortunately their is a singular thread amongst it all. Queue times. 72 man content is interesting, but we have yet to have a truly interesting 72 man map and all of the current maps are too large to handle 24 players in a fun and interesting manner. SE needs to do a few things to fix the pvp paradigm. 1) Find a way to let us queue regardless of Grand Company affiliation. 2) Take all current maps and fix them for a 24 man focus 3) Rebalance ALL match types for level 60 4) PvP Bonus Weekends (take a page out of other games' playbooks and give us short term event bonuses for each map to help populate older game types. Doing ONLY the latest map type is boring, stupid and tedious.)
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    Last edited by niwaar; 06-30-2016 at 04:13 PM.
    I'd rather be in Zitah

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