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  1. #1
    Community Rep Luxpheras's Avatar
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    May 2016
    Posts
    118
    Greetings,

    Thanks for the feedback related to Fields of Glory (Shatter)!
    Based on the feedback we've been receiving, we plan to make the following adjustments in Patch 3.35.
    • The amount of data required to win a 72-player match will be reduced from 1800 to 1600
      For a 72-player match, the length of the match ended up being fairly long, even after destroying all the icebound tomeliths. Therefore we will be reducing the amount of data required to win a match.

    • Icebound Tomeliths
      When comparing caster DPS and melee DPS, casters were able to damage icebound tomeliths from a relatively safe distance. To balance the DPS between melee DPS classes, the icebound tomeliths will have their magic resistance increased by 50%.

    In addition to this, we have received numerous comments stating the win/loss rate between the three nations aren't balanced well, in part due to situations where there are strong pre-made parties in specific Grand Companies. The dev. team is aware of this, and currently looking into how they can make adjustments.

    We will continue to make adjustments based on everyone's feedback, so please continue to submit your comments and requests!
    (11)
    Chenin "Luxpheras" Matthews - Community Team

  2. #2
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Luxpheras View Post
    Greetings,

    Thanks for the feedback related to Fields of Glory (Shatter)!
    Based on the feedback we've been receiving, we plan to make the following adjustments in Patch 3.35.
    • The amount of data required to win a 72-player match will be reduced from 1800 to 1600
      For a 72-player match, the length of the match ended up being fairly long, even after destroying all the icebound tomeliths. Therefore we will be reducing the amount of data required to win a match.

    • Icebound Tomeliths
      When comparing caster DPS and melee DPS, casters were able to damage icebound tomeliths from a relatively safe distance. To balance the DPS between melee DPS classes, the icebound tomeliths will have their magic resistance increased by 50%.
    Soooo.... About BRD/MCH....

    With the infinite amount of feedback devs are getting, they still are oblivious to the fact that the GC restrictions they oh so require is a huge factor to team imbalance and long queue times?

    Why do you guys always take the worst approach, adjust unneeded factors, or completely ignore topics?

    http://forum.square-enix.com/ffxiv/t...9-and-Boosting

    Just saying...



    (12)
    Last edited by Nakanishi; 06-30-2016 at 05:03 AM.

  3. #3
    Player
    Kyani's Avatar
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    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Luxpheras View Post
    [*]Icebound Tomeliths
    When comparing caster DPS and melee DPS, casters were able to damage icebound tomeliths from a relatively safe distance. To balance the DPS between melee DPS classes, the icebound tomeliths will have their magic resistance increased by 50%.[/list]
    Please change this to a reduction to ranged damage, rather than specifically singling out BLM and SMN. Also, please change Focalization to work against ranged damage, rather than vary wildly in effectiveness based on which ranged DPS the opposing team has..

    e: Also you're nerfing DRK relative to WAR and PLD in Shatter. I can't imagine that's an intentional choice.
    (14)

  4. #4
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Nakanishi View Post
    With the infinite amount of feedback devs are getting, they still are oblivious to the fact that the GC restrictions they oh so require is a huge factor to team imbalance and long queue times? [...]
    Quote Originally Posted by AzraelX View Post
    Remove GC requirement. [...]
    Quote Originally Posted by Karen_Cerfrumos View Post
    Just... remove GC queues...
    Quote Originally Posted by SteadiestShark View Post

    2: Remove Grand Company restrictions - it's not like you guys are doing anything about the blatant match fixing that has been going on in the 4v4 Feast anyway so you clearly don't really care about those risks either way.

    Most of the problems with PvP are due to point number 2. [...]
    Quote Originally Posted by Rose-Wild View Post
    And instead of wasting time on stuff no one asked for please remove GC restrictions... the pvp comunity has been suffering for 2 years now. [...]
    Quote Originally Posted by Khyzen View Post
    JUST REMOVE GC RESTRICTIONS!

    [...]
    The fact that you choose a Grand Company because you prefer their colors/story/glamours/hunt glamours shouldn't be what determines what PVP team you play on. [...] At least then you know you have a chance at winning, rather than being stuck in a Grand Company that all the good PvP players didn't flock to.
    Quote Originally Posted by CyrusBryant View Post
    [...] Grand companies are and have been ruining PvP for a long time. Please listen to us devs on the XIV team. Make PVP great again!
    Quote Originally Posted by Februs View Post
    [...]
    As for pre-made parties stacking win rates across specific GCs, this had been going on since Secure came out, and it's primarily caused by GC restrictions. [...].
    Quote Originally Posted by Aviars View Post
    [...]
    Seriously just scrap Grand Companies limitations, it is something that just doesn't work and can't be fixed. SE scrapped 1.0 because it was just bad, the same should happen to current frontlines. PVP Reborn please.
    Quote Originally Posted by DeliriumTrigger View Post
    Please remove GC restrictions!
    Quote Originally Posted by Ahnthistik View Post
    [...]
    This is it, adressing irrevelant issues instead of removing GC restrictions and looking at the boosting Feast issue, I am unsubbing until you understand how to handle PvP.
    Quote Originally Posted by Luxpheras View Post
    Greetings,
    [...]
    We will continue to make adjustments based on everyone's feedback, so please continue to submit your comments and requests!

    Honestly, I just quoted all the post between the Dev one and this one,
    maybe I'm wrong but:
    People who are happy about the new changes 0.

    So please atleast dont' say that you are doing what we are asking for :/
    You can't simply ignore the true request and NEITHER REPLY TO IT.

    Ps. I also think that the new changes are not a good idea, a flat damage reduction for casters on crystal = "let's ignore crystals", and who asked for the match end faster?
    You even asked if we would have the crystals HP lowered before this post, and most of the replies talking about it was "no", this seems a tricy move to anyway faster it :/
    (16)
    Last edited by Geologo; 06-30-2016 at 07:10 PM.

  5. #5
    Player
    AzraelX's Avatar
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    Jan 2015
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    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Luxpheras View Post
    Greetings,

    Thanks for the feedback related to Fields of Glory (Shatter)!
    Based on the feedback we've been receiving, we plan to make the following adjustments in Patch 3.35.
    !
    Remove GC requirement..........I really don't see why the devs are so stubborn about this.
    (13)

  6. #6
    Player
    lovelikewinter's Avatar
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    Sep 2015
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    136
    Character
    Ice Phoenix
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Luxpheras View Post


    [*]Icebound Tomeliths
    When comparing caster DPS and melee DPS, casters were able to damage icebound tomeliths from a relatively safe distance. To balance the DPS between melee DPS classes, the icebound tomeliths will have their magic resistance increased by 50%.[/list]

    So you guys are shafting casters...again but letting ranged dps keep their burst? Time to work on MCH I guess...
    (4)


    By:http://swevenfox.tumblr.com/

  7. #7
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
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    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    Just... remove GC queues...
    (14)

  8. #8
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Luxpheras View Post
    • The amount of data required to win a 72-player match will be reduced from 1800 to 1600
      For a 72-player match, the length of the match ended up being fairly long, even after destroying all the icebound tomeliths. Therefore we will be reducing the amount of data required to win a match.
    What in the world .... WHO EVEN COMPLAINED ABOUT THIS???

    Seriously, this was actually one redeeming features of Shatter for me, because people were actually forced to PvP in those matches to finish off the score. Now they're telling us that those matches were an unintended accident, and you're trying to remove that possibility from even happening?? If you're so opposed to letting us fight, then why the hell are we even allowed to target one another?? The entire concept of PvP is completely lost here, and it really blows my mind.

    I never considered the length of the match to be an issue either. I spend ridiculous amounts of time waiting in queue just to get one, maybe two, matches a night that last, what, 15 minutes? Given that it takes an hour just to get in, I can't say I'm enthused to see the duration get reduced.

    As for pre-made parties stacking win rates across specific GCs, this had been going on since Secure came out, and it's primarily caused by GC restrictions. One GC cannot have a stacked win rate if there aren't any GC's in the first place; so, just get rid of them already! The simplest damn solution has been staring them in the face for so long that they'd have to literally be blind and deaf to have missed it. I can't believe that they'd rather let FL die, than do this one blatantly obvious solution.
    (23)

  9. #9
    Player
    Rilasha's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    R'lasha Nereshyl
    World
    Tonberry
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Februs View Post

    Seriously, this was actually one redeeming features of Shatter for me, because people were actually forced to PvP in those matches to finish off the score.
    I agree entirely. A team that doesn't PvP and only kills all the icebound tomeliths doesn't really deserve to win. It also doesn't give the two other teams any chance of a comeback. No more miracle comebacks and no more large scale PvP. The points being reduced most likely will also give a lot more draws due to the last big tomelith going down.
    (4)

  10. #10
    Player
    niwaar's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Februs View Post
    What in the world .... WHO EVEN COMPLAINED ABOUT THIS???

    Seriously, this was actually one redeeming features of Shatter for me, because people were actually forced to PvP in those matches to finish off the score. Now they're telling us that those matches were an unintended accident, and you'retrying to remove that possibility from even happening?? If you're so opposed to letting us fight, then why the hell are we even allowed to target one another?? The entire concept of PvP is completely lost here, and it really blows my mind.

    I never considered the length of the match to be an issue either. I spend ridiculous amounts of time waiting in queue just to get one, maybe two, matches a night that last, what, 15 minutes? Given that it takes an hour just to get in, I can't say I'm enthused to see the duration get reduced.

    As for pre-made parties stacking win rates across specific GCs, this had been going on since Secure came out, and it's primarily caused by GC restrictions. One GC cannot have a stacked win rate if there aren't any GC's in the first place; so, just get rid of them already! The simplest damn solution has been staring them in the face for so long that they'd have to literally be blind and deaf to have missed it. I can't believe that they'd rather let FL die, than do this one blatantly obvious solution.
    For those of us who want to simply win and leave what is a boring and uneventful game, this is exactly what we want. While I agree that Shatter has a serious lack of PvP and the game type lags because of it. This change is a good one. If you want to argue that the game is not fun, boring and relatively a bad PvP match type go ahead. A good number of us would completely agree. I will say the 24man versions can be much more interesting. When you get a map with only the 4 large crystals PvP becomes the vast majority of the map. However even then its mostly a Death Match with a few intermissions.

    The current state of PvP in FFXIV is terrible. We have seen some good content, we have seen some horrible content. Unfortunately their is a singular thread amongst it all. Queue times. 72 man content is interesting, but we have yet to have a truly interesting 72 man map and all of the current maps are too large to handle 24 players in a fun and interesting manner. SE needs to do a few things to fix the pvp paradigm. 1) Find a way to let us queue regardless of Grand Company affiliation. 2) Take all current maps and fix them for a 24 man focus 3) Rebalance ALL match types for level 60 4) PvP Bonus Weekends (take a page out of other games' playbooks and give us short term event bonuses for each map to help populate older game types. Doing ONLY the latest map type is boring, stupid and tedious.)
    (0)
    Last edited by niwaar; 06-30-2016 at 04:13 PM.
    I'd rather be in Zitah

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