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  1. #191
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    https://www.youtube.com/watch?v=ItXW...ature=youtu.be

    They'll come back, they always do...
    (0)

  2. #192
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
    Posts
    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    Just... remove GC queues...
    (14)

  3. #193
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I don't understand these choices for changes, those don't really seem like issues that needed to be addressed. Up to and including the comment about premades and win rates — better teams win, I think that's fine, everyone has the power to change that by training, recruiting allies, or jumping GC as a last resort.

    Yes, it's sad to be spawn-farmed or flattened by a death train of coordinated players that protect their healers, CC danger, and focus fire effectively ... but after I'm done feeling frustrated it just inspires me to try to do better, because I know I could win against that if I trained more.

    But, maybe I'm just not experienced enough, or playing at a good enough skill level, to understand the motivating factors.
    (2)
    Last edited by Eorzean_username; 06-30-2016 at 04:47 AM.

  4. #194
    Player
    SteadiestShark's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Fiona Skye
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    @ Dev team.

    You're going about this all wrong.

    Also:

    1: Put a ranged PHYSICAL damage resist on the ice as well - and find a way to exempt Dark Knights from being effected.
    2: Remove Grand Company restrictions - it's not like you guys are doing anything about the blatant match fixing that has been going on in the 4v4 Feast anyway so you clearly don't really care about those risks either way.

    Most of the problems with PvP are due to point number 2.
    (10)
    Last edited by SteadiestShark; 06-30-2016 at 07:06 AM.
    PLD - PvE Main, SMN - PvP Main.

  5. #195
    Player

    Join Date
    Jun 2014
    Posts
    74
    no tank swap for the crystal?
    (14)

  6. #196
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Its almost like the devs don't understand anything about pvp loll. Adjustments being made are pointless. Feels like there's no point in giving feedback since they clearly don't pay attention to it
    (12)

  7. #197
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    843
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    It hurts. It huuuurts ( /.\)
    (7)

  8. #198
    Player
    Jashan's Avatar
    Join Date
    Oct 2014
    Posts
    17
    Character
    Jashan Deep
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    i wonder after seeing the pvp community activity, the devs team are planning to do a weekly cap with gears like the blue scripts and red scripts
    (0)

  9. #199
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Luxpheras View Post
    [list][*]The amount of data required to win a 72-player match will be reduced from 1800 to 1600
    For a 72-player match, the length of the match ended up being fairly long, even after destroying all the icebound tomeliths. Therefore we will be reducing the amount of data required to win
    The matches are too long lol? Relative to what? My queue times of 30 minutes to an hr? Who even complains about the duration of these PVP instances that they keep reducing their duration despite the absurdly long queues to get into it in the first place. God forbid we actually get to spend more time in the instance actually PVP 'ing rather than sitting in that hr long queue.
    (25)

  10. #200
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Nerfing mage damage on crystals makes 0 sense. Also making matches shorter after all crystals are dead means shatter will be less about pvp than it is now....
    24 should never have small crystals only. And small crystals should probably have more health so you can actually reach them and contest them because at the moment if you are not close to them they always die before you can get any close to them.


    And instead of wasting time on stuff no one asked for please remove GC restrictions... the pvp comunity has been suffering for 2 years now.
    (16)
    Last edited by Rose-Wild; 06-30-2016 at 06:18 AM.

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