https://www.youtube.com/watch?v=ItXW...ature=youtu.be
They'll come back, they always do...
https://www.youtube.com/watch?v=ItXW...ature=youtu.be
They'll come back, they always do...
Just... remove GC queues...
I don't understand these choices for changes, those don't really seem like issues that needed to be addressed. Up to and including the comment about premades and win rates — better teams win, I think that's fine, everyone has the power to change that by training, recruiting allies, or jumping GC as a last resort.
Yes, it's sad to be spawn-farmed or flattened by a death train of coordinated players that protect their healers, CC danger, and focus fire effectively ... but after I'm done feeling frustrated it just inspires me to try to do better, because I know I could win against that if I trained more.
But, maybe I'm just not experienced enough, or playing at a good enough skill level, to understand the motivating factors.
Last edited by Eorzean_username; 06-30-2016 at 04:47 AM.
@ Dev team.
You're going about this all wrong.
Also:
1: Put a ranged PHYSICAL damage resist on the ice as well - and find a way to exempt Dark Knights from being effected.
2: Remove Grand Company restrictions - it's not like you guys are doing anything about the blatant match fixing that has been going on in the 4v4 Feast anyway so you clearly don't really care about those risks either way.
Most of the problems with PvP are due to point number 2.
Last edited by SteadiestShark; 06-30-2016 at 07:06 AM.
PLD - PvE Main, SMN - PvP Main.
no tank swap for the crystal?
Its almost like the devs don't understand anything about pvp loll. Adjustments being made are pointless. Feels like there's no point in giving feedback since they clearly don't pay attention to it
It hurts. It huuuurts ( /.\)
i wonder after seeing the pvp community activity, the devs team are planning to do a weekly cap with gears like the blue scripts and red scripts
The matches are too long lol? Relative to what? My queue times of 30 minutes to an hr? Who even complains about the duration of these PVP instances that they keep reducing their duration despite the absurdly long queues to get into it in the first place. God forbid we actually get to spend more time in the instance actually PVP 'ing rather than sitting in that hr long queue.[list][*]The amount of data required to win a 72-player match will be reduced from 1800 to 1600
For a 72-player match, the length of the match ended up being fairly long, even after destroying all the icebound tomeliths. Therefore we will be reducing the amount of data required to win
Nerfing mage damage on crystals makes 0 sense. Also making matches shorter after all crystals are dead means shatter will be less about pvp than it is now....
24 should never have small crystals only. And small crystals should probably have more health so you can actually reach them and contest them because at the moment if you are not close to them they always die before you can get any close to them.
And instead of wasting time on stuff no one asked for please remove GC restrictions... the pvp comunity has been suffering for 2 years now.
Last edited by Rose-Wild; 06-30-2016 at 06:18 AM.
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