Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 132
  1. #71
    Quote Originally Posted by ToasterMan View Post
    I'm going to address the elephant in the room here and ask, maybe the MSQ was designed poorly from the ground up? And SE just didn't think ahead?
    part of it was designed to drag you around the world map so that you would explore every zone.

    other parts of it was designed to make it longer so that you wouldn't run out of content as fast.

    perhaps they didn't think this far ahead but they wanted people to have enough stuff to do till the next patch and not quit before then.
    (6)

  2. #72
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    If you have to use the phrase "if someone is serious about playing", then you've immediately set a benchmark of alienating players. It's not players' job to prove themselves worthy of FFXIV; it's the Devs' job to convince them it's worth investing in.

    Having a massive variety of character fantasies is a huge boon, and the Devs need to take advantage of that. I'm not saying to hand everything to newcomers on a silver platter, but nobody should ever have to "earn" a play style they enjoy.
    (9)

  3. #73
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by seekified View Post
    It'd be better if they just removed all the tedious bullshit quests from the MSQ to make it more focused on the actually important stuff, and far less time consuming. I mean, even the game's NPCs comment on the ridiculousness of the Scions' delegation of duties to the Warrior of Light.
    Those comments are more about how tired the WoL is becoming and how far they push themselves due to what feels like constant threats - outside of throwing shade at the old Company of Heroes, it's really not meant to reference doing menial or tedious bullshit quests.

    That said, if you consider what actually happens and the impact each of the stories from the 2.x series has on the overarching story the WoL is going through, I think you'll find most of them do fall in the "oh this is actually important" category. The number of filler style quests, where you end where you began (like the Tataru quests, which are there for a bit of character development and pacing, but are indeed filler) is surprisingly low...

    Unless you want rushed, bad fan-fiction level crap where only exciting action happens and you get conveniently rushed from one set piece to the next with little to no character development and patchwork connections between events.

    Though I believe there's an MMO out there that already has that kind of story telling market cornered.
    (2)

  4. #74
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SendohJin View Post
    part of it was designed to drag you around the world map so that you would explore every zone.

    other parts of it was designed to make it longer so that you wouldn't run out of content as fast.

    perhaps they didn't think this far ahead but they wanted people to have enough stuff to do till the next patch and not quit before then.
    What they likely thought was that people would sit down and enjoy the story all the way through, and then enjoy what the game had to offer when they finished the story. Planning ahead for those who want to skip a significant portion of your first several dozen hours with the game probably wasn't on the table very often.
    (1)
    Last edited by Berethos; 06-28-2016 at 09:38 AM.

  5. #75
    Player
    Ersilon's Avatar
    Join Date
    May 2016
    Posts
    84
    Character
    Jhaelle Rhel
    World
    Faerie
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Terin View Post
    If you have to use the phrase "if someone is serious about playing", then you've immediately set a benchmark of alienating players. It's not players' job to prove themselves worthy of FFXIV; it's the Devs' job to convince them it's worth investing in.
    It's not a matter of worthiness, but one of commitment. Anyone can pick up this game and play it, but it isn't to everyone's tastes. Some might find it too grindy, and some might find it boring. Some will drop it for whatever reason, and some will keep playing. Only those who keep playing, who stick with it through the story will get to unlock the extra jobs. The Devs set a reasonable standard, and the players need to meet that if they want to play. It is not the responsibility of the Devs to change the game because some fresh person doesn't want to play the game as it was designed, marketed, and sold.

    I'm not saying to hand everything to newcomers on a silver platter, but nobody should ever have to "earn" a play style they enjoy.
    You kinda are saying that. If you're drawn in by DRK, then you know it's a tank class. The information on it's availability is readily found on the internet. You can easily find out that it is a tank. There are differences in the three classes, yes, but you have two tanks available right from the onset of the game. You have your play style handed to you right from the beginning of the game. You're just asking the Devs to rewrite a large chunk of the story, lore, and programming so that you can play a special class from the get-go.
    (4)

  6. #76
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    You're looking at it, maybe not the "wrong" way, but the wrong way to newcomers.

    Newcomers aren't interested in group make-up or mechanics. They're interested in fantasy. The Dark Knight isn't exciting because he's a tank, but because he wields a two-handed sword and wields Darkness as his own power. Not many players choose Dragoon because they like the rotation; they play them because they're diving through the sky to kill dragons, and bring back memories of Kain Highwind. Or maybe they choose Paladins, because they love that knight in shining armor archetype.

    That doesn't mean they have to gut the story behind those classes; simply give newcomers a chance to experience a stripped-down version, by way of a starter Class. They might not be wielding the power of Darkness until later, but they can certainly deliver some kind of a fantasy.
    (6)

  7. #77
    Player
    Ersilon's Avatar
    Join Date
    May 2016
    Posts
    84
    Character
    Jhaelle Rhel
    World
    Faerie
    Main Class
    Astrologian Lv 70
    So, what you're saying is that newcomers who bought the game aren't interested in playing the game? Frankly, I think you're projecting onto strawmen because I have yet to ever meet any newbie who has ever mentioned such an argument. You keep going on this fantasy kick as some sort of justification to get what you want, and you're never explaining what you're trying to say. Or it makes no sense other than "the feelz, man" which is not an argument grounded in logic. As someone else mentioned, SE isn't going to make any more classes, which seems to be what you're asking for for this. What you're wanting is a lot of work, design, balance, and rebalance for something that only a very few will even appreciate.

    Yes, I get what you're trying to say. When I started playing, I wanted to be a Black Mage. That's what I wanted to do. You wanted to be a Dark Knight from the get-go. Well, you can't. That's not how the story is. They're not going to change it because you say "pretty please" because your "fantasy" ultimately means less to them than the time investment required to create this pre-job class that they would indeed have to gut things for. The 30-50 level quests for DRK? They're still locked behind the story. Unlock one, and now they have to unlock AST and MCH, which is now triple the time and effort. That's time and effort spent for a bare handful of new players who might or might not even appreciate the effort. That's time and effort that SE, as a company that makes and sells games, is going to decide that it'll be better for them as a business to roll out new jobs that will please more players than just a niche group.
    (3)
    Last edited by Ersilon; 06-29-2016 at 12:08 AM.

  8. #78
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Khanscott View Post
    Heck, simply having a insta-Chocoporter in West Thanalan to the Scion's clubhouse would be a God send as it would leave the lore intact while making the player's life easier.
    Yeah! Something like a boat that would bring you from popular city-state Limsa Lominsa directly to the docks of Vesper Bay outside the Scions clubhouse.
    Get this man on the development team!
    (4)

    http://king.canadane.com

  9. #79
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ersilon View Post
    snip
    As someone who has brought recently not 1, not 2, but 3 newbies to the game I can say that if they want to lock jobs (aka: the thing that you will identify as in this virtual world), lock jobs behind the story, they need to make the story a lot better especially at the beginning. The frequent comments I hear are "the story is all over the place," "when do I get to group up with people for the story," and "when are the story fights not facerolly."
    (3)

  10. #80
    Player
    Ersilon's Avatar
    Join Date
    May 2016
    Posts
    84
    Character
    Jhaelle Rhel
    World
    Faerie
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lisotte View Post
    <snip>
    I'll happily jump on the bandwagon that locking the jobs was a bad idea. Heck, SE themselves admitted it. The issue is that they made it that way, and that they're not going to just rework it. SE has learned from this, however, and future jobs in 4.0 aren't supposed to be locked behind 3.x. But pining for the existing stuff to change when Yoshi-P's team has been reduced for FFXV development and they have to create update content for patches, it's just not going to happen.

    And yes, the story isn't exactly the best. There are a number of improvements they could do for it, and you listed several of them. Again, the problem is that the XIV team is manpower short and you're talking manpower intensive changes.
    (2)
    Last edited by Ersilon; 06-29-2016 at 12:46 AM. Reason: Typo

Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast