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  1. #1
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    It'd be better if they just removed all the tedious bullshit quests from the MSQ to make it more focused on the actually important stuff, and far less time consuming. I mean, even the game's NPCs comment on the ridiculousness of the Scions' delegation of duties to the Warrior of Light.
    (2)

  2. #2
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by seekified View Post
    It'd be better if they just removed all the tedious bullshit quests from the MSQ to make it more focused on the actually important stuff, and far less time consuming. I mean, even the game's NPCs comment on the ridiculousness of the Scions' delegation of duties to the Warrior of Light.
    Those comments are more about how tired the WoL is becoming and how far they push themselves due to what feels like constant threats - outside of throwing shade at the old Company of Heroes, it's really not meant to reference doing menial or tedious bullshit quests.

    That said, if you consider what actually happens and the impact each of the stories from the 2.x series has on the overarching story the WoL is going through, I think you'll find most of them do fall in the "oh this is actually important" category. The number of filler style quests, where you end where you began (like the Tataru quests, which are there for a bit of character development and pacing, but are indeed filler) is surprisingly low...

    Unless you want rushed, bad fan-fiction level crap where only exciting action happens and you get conveniently rushed from one set piece to the next with little to no character development and patchwork connections between events.

    Though I believe there's an MMO out there that already has that kind of story telling market cornered.
    (2)