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  1. #111
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Anzaman View Post
    I'd actually want longer (and more difficult) dungeons, current 15-25 minutes is quite short time to complete a dungeon.
    Wouldn't mind longer dungeons if they actually kept me on my toes and that includes regular mobs. Extending the health of adds and bosses with slightly more difficult mechanics that are repeated constantly because the boss only has one phase? No thanks, quality over quantity... I feel like Heavensward launch dungeons were much better, especially the Vault, but then they threw all that way for whatever reason (I figure it's because they can churn them out faster).
    (1)

  2. #112
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Anzaman View Post
    I'd actually want longer (and more difficult) dungeons, current 15-25 minutes is quite short time to complete a dungeon.
    I personally feel it's a pretty good pace - running something like Mhach repeatedly, which takes ~50 minutes in average, if you don't wipe, is very daunting. It's really something I wouldn't want to do more than once per week (Except I have to, because lolRNG drops >_>).
    (0)

  3. #113
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    If dungeons are gonna be longer and harder, then I want better rewards worth my time.
    (5)

  4. #114
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    I like it. It's got a good theme, fighting as training instead of the regular"go kill the monster" thing. Shows character for the NPC who look up to the heroes of light and shows that the actual NPC characters aren't just empty shells who hand out quests. As for the actual gameplay, it's fast, easy to learn, yet still challenging. Moving monsters out of the power circles, a non generic first boss, warrior type enemies that Maelstrom is known for, and a little lore with Mist Beard. Fun stuff.
    (1)

  5. #115
    Player
    Celaine's Avatar
    Join Date
    Nov 2012
    Location
    Limsa Lominsa
    Posts
    132
    Character
    S'neha Qimi
    World
    Balmung
    Main Class
    Marauder Lv 60
    Sorry, bro. I liked it. I loved Halatali HM too. Like a lot. Love getting it in roulettes even. Everyone's got preferences.

    But you are right about not needing an expert for Lore. I've been capping with Aquapolis.
    (1)

  6. #116
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    I think its fine, very relaxing. Not all dungeons should be like this, of course, but one or two are fine.
    (0)

  7. #117
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Thinking about it, I feel the music choice is a big missed opportunity. Navigator's Glory and Nail of the Heavens could have been used here. Would make the dungeon a little more bearable (Holy Consult is a boring theme).
    (1)
    Last edited by Nestama; 06-26-2016 at 10:14 AM.

  8. #118
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LalafellDown View Post
    All of the dungeons have been the same to me. Nothing new. Kill a few adds get to the boss over and over and over again.
    I hear your very legit complaint. However if/when SE tries to make branching paths or do something different, the community doesn't receive it well. Why take the "side" path in Toto Rak when going forward at the fork still gets you there? Dzemael Darkhold and Aurum Vale (technically) have area denial and one bad pull can get you in over your head quick. . . people hate and avoid them. Pharos Sirius - the original ver. - was tough with both dps and heal checks. . . people complained.

    Nothing against you, of course, but we can't have nice things because we don't WANT nice things.
    (0)

  9. #119
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    I hear your very legit complaint. However if/when SE tries to make branching paths or do something different, the community doesn't receive it well. Why take the "side" path in Toto Rak when going forward at the fork still gets you there? Dzemael Darkhold and Aurum Vale (technically) have area denial and one bad pull can get you in over your head quick. . . people hate and avoid them. Pharos Sirius - the original ver. - was tough with both dps and heal checks. . . people complained.

    Nothing against you, of course, but we can't have nice things because we don't WANT nice things.
    Offer branching paths that lead to different experiences and outcomes.

    Totorak does not do that at all.
    (2)

  10. #120
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Offer branching paths that lead to different experiences and outcomes.

    Totorak does not do that at all.
    The problem is the player base are going to dictate which is the fastest or most rewarding route and expect everyone to do it, which is gonna lead to the same drama we got now over how fast or slow tanks are going and whether healers should DPS to speed up the dungeon run. Remember, early dungeons had no gates or speed bumps, but because people exploited Brayflox Longstop Hard for the sake of going as fast as possible and making grinding go even faster, now we got slower dungeons. We are never going to get nice things because there's always the one correct choice whether you like it or not.
    (1)

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