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  1. #101
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    My biggest issue with Hullbreaker HM is the unmovable text box that covers up my status icons on my HUD, especially for the last boss.
    (0)

  2. #102
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I hate it. It lacks the feeling of dangerous. I know my character can be killed but it still feels like a training camp.

    Worse thing is... another Expert dungeon is also a trial of that dragon too. So we have two training camps at the same time.
    (0)

  3. #103
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I already accepted the fact that nothing is going to challenge us as long as we can grind tomestone gear. So meh.
    (1)

  4. #104
    Player
    Eifahlwyn's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Fyrilona Eifahlwyn
    World
    Siren
    Main Class
    Warrior Lv 60
    I actually rather like Hullbreaker HM :/ Then again I am biased because I love Lominsian lore.

    The single hallway with tons of gates does not bother me at all. In fact I enjoy it since random healers (who often are not good at healing) wont pester me to do mega big pulls. I also like all the boss fights, even the first since it is unusual to have an entire fight be nothing but add waves. Certainly a break from a HP sponge that occasionally summons adds which the vast majority of dungeon bosses are.

    However I would have liked to see more of the island. Still that is a minor complaint.
    (5)
    Till sea swallows all!

  5. #105
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Morningstar1337 View Post
    I'll do you one better

    The Keeper of the Lake (Hard)
    .
    If a dungeon has so many things it needs all those words to explain its already worlds beyond the devs' capability
    (0)

  6. #106
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    All of the dungeons have been the same to me. Nothing new. Kill a few adds get to the boss over and over and over again.
    (0)

  7. #107
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I'm not liking your post OP because I liked Halatali HM. Hullbreaker HM is better than Sohr Khai, but it's worse than it's normal mode imo.

    I think the devs are afraid to make things too hard, especially the butthurt after the original Steps of Faith design. Sohr Khai and Hullbreaker HM could've been made so much harder, and it's a shame that they are so easy.
    (0)

  8. #108
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    the first boss is so lame just adds that you cant group up also the whole dungeon is so bright hurst my eyes
    (0)

  9. #109
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Sohr Khai really isn't that much better, it's visually appealing but the mechanics are so simple that you don't have to pay attention and the moogle boss is an easier Good King Moggle Mog. I've already stopped running roulettes as I can't bear 20-30 minutes of work in my free time.

    Can someone honestly tell me why they stick to this dried up formula for dungeons? Why do they have to last 20+ minutes with an average group? Why not make the dungeon shorter, say 10-15 minutes but well less trash or trash with less health if it's going to be nothing but a bore? FFXIV has had some of the slowest dungeons I've played in an MMORPG, while I felt WoW was too fast, there can be a balance between fast and painfully slow (a bug shouldn't take 20-30 seconds to kill).
    (0)

  10. #110
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    949
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Colorful View Post
    Can someone honestly tell me why they stick to this dried up formula for dungeons? Why do they have to last 20+ minutes with an average group? Why not make the dungeon shorter, say 10-15 minutes but well less trash or trash with less health if it's going to be nothing but a bore? FFXIV has had some of the slowest dungeons I've played in an MMORPG, while I felt WoW was too fast, there can be a balance between fast and painfully slow (a bug shouldn't take 20-30 seconds to kill).
    I'd actually want longer (and more difficult) dungeons, current 15-25 minutes is quite short time to complete a dungeon.
    (0)

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