Give Mistbeard some credit. It is 4 on 1...
Give Mistbeard some credit. It is 4 on 1...
I personally wouldn't mind some RNG in my dungeons.
Say Boss opens up path A or B both take you to boss 2 but different mobs.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
I actually enjoyed the last two bosses.
As a healer, I thought there we engaging and kept me on my toes.
But the layout was a little boring and too similar to the original.
Haaah. You're just jealous that your Grand Company doesn't get it's very own dungeon.
Hullbreaker is way to easy even on first day we ram through it ignoring all mechanics, unlike Sohr Khai which bosses are more likely to cause wipes specially the pony lol. I think they should had made it a bit harder and probably put some actual Boss on the first slot. On the other hand I guess is not so bad to have an easy dungeon in the expert roulette that you can ram through it FAST XD.
Just an easy clear to me, I admit its not exactly one to be excited about but I don't have to worry about wiping as much as I do the other with DF. Oddly, I still run into people who sit on LB2 (and kill sprites) until the end or aim Quasar to the side and blow up half the arena. You want a good healing test, heal that boss with no walls for almost half the fight. That was almost torture for me.
Real talk, I'd genuinely enjoy seeing these. For my personal choices, I'm glad that Maelstrom gets so many opportunities to put it's character on display, but everyone deserves a round of this.
Halatali was almost a Flames dungeon, but really it's more the Gladiator's Guild, and Raubahn gets a lot of great story moments, but that's more just about Raubahn being Raubahn.
For the Adders, they should get a dungeon that's a treetop bridge-and-scaffolding affair.
The problem is not the dungeon..its us...we are too strong. !!!
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