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  1. #61
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Velhart View Post
    It is funny that the ones you put in red have more of the unique mechanics or puzzles to them than most of the ones you put in the green.
    It's all down to personal opinion about what they enjoy. Atmosphere, music and story are very important to my enjoyment. I also find that the ones in green have more engaging and interesting encounters.

    I am not sure why you think the ones I mentioned do not have unique mechanics etc., but here is a list of some of them below for each.

    Having a puzzle is not good in and of itself, it needs to be done well. Puzzles in Qarn, for example, are neither interesting not engaging. I'd say many of the boss fights have pretty interesting and unique mechanics though. For some examples:
    Tam-Tara Deepcroft (Hard) - great background story, boss fights have some mechanics i.e. eating orbs etc.
    Sohr Khai - This is very mechanic heavy in all 3 bosses, with moving moogles out of the purple, placing the lightning in the right area on the pegasus and the pads system on the final boss
    Haukke Manor - This is like the only dungeon in the game that is not a linear path, it's the first boss that really had mechanics to handle as well
    The Antitower - This I mostly enjoy for the great atmosphere, but there are some interesting mechanics on all 3 bosses
    Brayflox's Longstop (Hard) - The final boss required a great timing of LB, the only time that LB actually matters in DF. Placement of yourself to bait aoes/attacks and dodge aoes was important on the first two bosses
    Brayflox's Longstop - protecting brayflox, killing add in time, breaking people out of water, moving final boss out of regen etc.
    Haukke Manor (Hard) - loved the music here (and in other places that used it) and the atmosphere. First two bosses had interesting mechanics until we just out-geared it
    Hullbreaker Isle - banana's on first boss, hiding in water on 2nd boss, kraken is a very unique boss fight
    The Aetherochemical Research Facility - loved the story, atmosphere and music of this place. Mechanics were pretty light, but kind of gave you a preview of mechanics to come throughout 3.x
    The Wanderer's Palace (Hard) - This had mechanics throughout with moving out of the totems, then eating the right colour on the 2nd boss, and moving the boss properly in the final encounter
    The Wanderer's Palace - Keeping ahead of the Tonberry was an interesting mechanic, kind of the opposite of gating with walls actually.
    Amdapor Keep (Hard) - First Boss, Zelda amiright? But really, needing to dodge behind statues, not stand near statues to bait aoe, moving close to reduce damage on charge etc. And that is just boss#1
    Sastasha (Hard) - This pirate fight was much better than the pirate fight in Hullbreaker, with the shooting that is interrupted by damage and the constant adds showing up. Kraken also a unique encounter.
    Neverreap - This was really unique with the bird boss at the start disappearing and having to find it, killing the 'adds' in time etc. 2nd boss where mechanics matter more than DPS. Final boss had an invincibility maneuver with tornadoes - quite a few unique ones here.
    The Lost City of Amdapor (Hard) - Final boss requires killing 3x with standing in the Cure move to reduce amount healed, first boss requiring you look away or you AoE your whole team etc.

    I just touched on a few in each, there are plenty of mechanics in all of them. Each of them have way more involvement than anything Hullbreaker Hard brings.
    (2)

  2. #62
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kaurie View Post
    .
    Based on your list, here's mine:

    Tam-Tara Deepcroft (Hard)
    Sohr Khai
    Haukke Manor
    The Antitower
    Brayflox's Longstop (Hard)
    Brayflox's Longstop
    Haukke Manor (Hard)
    Hullbreaker Isle
    The Aetherochemical Research Facility
    The Wanderer's Palace (Hard)
    The Wanderer's Palace
    Amdapor Keep (Hard)
    Sastasha (Hard)
    Neverreap
    The Lost City of Amdapor (Hard)
    Halatali (Hard)
    Copperbell Mines (Hard)
    The Fractal Continuum
    Amdapor Keep
    Sastasha
    The Vault
    Copperbell Mines
    The Great Gubal Library
    Pharos Sirius
    The Keeper of the Lake
    The Lost City of Amdapor
    Sohm Al
    Halatali
    The Aery
    The Sunken Temple of Qarn (Hard)
    The Sunken Temple of Qarn
    Cutter's Cry
    The Tam-Tara Deepcroft
    The Thousand Maws of Toto-Rak
    Snowcloak
    The Dusk Vigil
    The Stone Vigil (Hard)
    The Stone Vigil
    Hullbreaker Isle (Hard)
    The Aurum Vale
    Saint Mocianne's Arboretum
    Pharos Sirius (Hard)


    Dzemael Darkhold

    I'm leveling my WAR, and my daily leveling roulette consists of Dzemael Darkhold ever since I hit 44
    (1)

  3. #63
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The main thing I dislike about Hallbreaker HM is the obvious and excessive gates. Off the top of my head, I believe there's only one pull where you can pull more than one group at a time. I'm fine with gates, but the excessive use of it in Hullbreaker make the dungeon feel even more linear than it already is. The mobs don't do anything particularly dangerous by themselves, so just doing it all one at a time makes it feel boring.

    Its not the worst dungeon though. The weakest one we've received in Heavensward so far? Arguably, yes.
    (0)

  4. #64
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by PharisHanasaki View Post
    Based on your list, here's mine:

    Tam-Tara Deepcroft (Hard)
    Sohr Khai
    Haukke Manor
    The Antitower
    Brayflox's Longstop (Hard)
    Brayflox's Longstop
    Haukke Manor (Hard)
    Hullbreaker Isle
    The Aetherochemical Research Facility
    The Wanderer's Palace (Hard)
    The Wanderer's Palace
    Amdapor Keep (Hard)
    Sastasha (Hard)
    Neverreap
    The Lost City of Amdapor (Hard)
    Halatali (Hard)
    Copperbell Mines (Hard)
    The Fractal Continuum
    Amdapor Keep
    Sastasha
    The Vault
    Copperbell Mines
    The Great Gubal Library
    Pharos Sirius
    The Keeper of the Lake
    The Lost City of Amdapor
    Sohm Al
    Halatali
    The Aery
    The Sunken Temple of Qarn (Hard)
    The Sunken Temple of Qarn
    Cutter's Cry
    The Tam-Tara Deepcroft
    The Thousand Maws of Toto-Rak
    Snowcloak
    The Dusk Vigil
    The Stone Vigil (Hard)
    The Stone Vigil
    Hullbreaker Isle (Hard)
    The Aurum Vale
    Saint Mocianne's Arboretum
    Pharos Sirius (Hard)


    Dzemael Darkhold

    I'm leveling my WAR, and my daily leveling roulette consists of Dzemael Darkhold ever since I hit 44
    haha nice, I like that you enjoy almost all of the dungeons That is good to see!

    I also listed mine in order of preference (where Tam Tara Hard is my favourite dungeon). Is yours ordered, because it looks like the same order as mine :P
    (1)

  5. #65
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Oh yeah, I forgot that I really enjoyed Aetherochemical and Fractal, too, since I love anything that has to do with the Allagans. That's more of a personal preference, though. Also, I love both of their music tracks.
    (0)

  6. #66
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kaurie View Post
    Is yours ordered, because it looks like the same order as mine :P
    Oops, no it's not :P
    I like all of the dungeons, but if I have to pick a favorite it would probably be The Aery.
    I think it's because it left an impression on me when I first run it. And I love the BGM ;o;
    (0)

  7. #67
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by PharisHanasaki View Post
    Oops, no it's not :P
    I like all of the dungeons, but if I have to pick a favorite it would probably be The Aery.
    I think it's because it left an impression on me when I first run it. And I love the BGM ;o;
    The Lost City of Amdapor (Hard) for the music, it's awesome.
    (1)

  8. #68
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ceasaria View Post
    The Lost City of Amdapor (Hard) for the music, it's awesome.
    Yes! So pretty! You know what, this is why I love most dungeons. I'm always humming along the BGM.
    (1)

  9. #69
    Player
    Ashewalker's Avatar
    Join Date
    Nov 2014
    Posts
    160
    Character
    Nevina Ashewalker
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Tam-Tara Deepcroft (Hard)
    Sohr Khai
    Haukke Manor
    Brayflox's Longstop (Hard)
    Brayflox's Longstop
    Haukke Manor (Hard)
    Hullbreaker Isle
    The Aetherochemical Research Facility
    The Wanderer's Palace (Hard)
    The Wanderer's Palace
    Amdapor Keep (Hard)
    Sastasha (Hard)
    The Lost City of Amdapor (Hard)
    Halatali (Hard)
    Copperbell Mines (Hard)
    The Fractal Continuum
    Amdapor Keep
    Sastasha
    The Vault
    Copperbell Mines
    The Great Gubal Library
    Pharos Sirius
    The Keeper of the Lake
    The Lost City of Amdapor
    Sohm Al
    Halatali
    The Aery
    The Sunken Temple of Qarn (Hard)
    The Sunken Temple of Qarn
    Cutter's Cry
    The Tam-Tara Deepcroft
    The Thousand Maws of Toto-Rak
    Snowcloak
    The Dusk Vigil
    The Stone Vigil (Hard)
    The Stone Vigil
    Hullbreaker Isle (Hard)
    The Aurum Vale
    Saint Mocianne's Arboretum
    Pharos Sirius (Hard)

    The Antitower: Because... Calcabrina gives me the F.ing chills.... freaks me out...
    Neverreap: Had to run it so many times that i got to hate it... And i was once called a bot in it because i would use BLM lvl 50 rotation on normal mobs, this included Fire II.
    (1)

  10. #70
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    hullbreaker was only real disappaointment for me in 3.3 patch it was way to easy havent even seen a person die there yet
    (1)

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