I like it. I like it much more for the sense of story. Pretty much you are being tested in a trial, yet you are too strong and much stronger than anything they throw at you thus intentionally making the dungeon super easy and bland for some.



I like it. I like it much more for the sense of story. Pretty much you are being tested in a trial, yet you are too strong and much stronger than anything they throw at you thus intentionally making the dungeon super easy and bland for some.


The fact that people can die doesn't make a dungeon better. It's patch 3.3 already, people dying in a dungeon should be rare. We should be ready to dodge and look out for mechanics.
Indeed...and now the obligatory "this is why..." comment;
The players cannot be trusted to play things without trying to find an exploit for speed, so put gates in their way to prevent speed run abuse. or in other words;
Speed runs thru Brayflox Longstop HM is why we can't have nice things...



was using the fact i havent seen any1 die to show how easy it is lol its called hullbreaker hm should atleast have some tough fights til people get used to mechanics :P
Except these are mainstream dungeons, thus they are easy if you at least pay attention. The only reason you'd die is if you or your team are botching too many things. Hard mode dungeons haven't been "hard" at all. You want to see player deaths? Do a raid.
sorry dude but I like halatali hard, have done expert roulette like 2 times so I can't tell what I feel about the new dungeons yet.
the calamari makes it all worthwhile
Minus the last boss I don't think it's too easy. The overall pace of the fight is really slow and the music removes any real sense of urgency to the battle. While tanking it earlier today I just pulled him to one corner and sort of zoned out without even realizing it, I can't do that in sohr kai.
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