No, I disagree completely. Gameplay is not above all else. and yes this is a final Fantasy game, and it's a perfectly valid reason to object to eviscerating the story in the game to satisfy lazy gamers with the attention span of a Goldfish.
Because it would create a cadre of people among the playerbase who don't understand the world, nor the situation they are in. This is a virtual world we play in, not just an assembly of boss battles one after another.
I doubt very much that any significant proportion of the players are playing because they like the gameplay, but don't care at all about the story, world, etc. I didn't mean that it would hurt the story, however it would in fact hurt the story too.
No, it allows players who don't care to cheat their way through the game skipping story and levelling. While players who follow the story fall behind immediately. It's paid cheating sanctioned by the game maker, pure and simple.
It's not a win/win is a lose/lose. You can't throw out the story in a story based game without hurting the game. You hurt the story as well because developers spend a lot of time trying to figure out how many of their Dev $$ on given content. If fewer players follow the story, that content get's fewer $$, which directly hurts the story, and game.
Speculate away, all you're doing is confirming in my eyes that you don't don't care about story.
Your position is essentially to say, that because you don't think story matters, it's ok to make it optional, regardless of the consequences to the game, or players. FFXIV is a story driven game, making that story optional, or skippable devalues the very thing that is core to the game. Changing the game that fundamentally will hurt players, the game and the story all so that a bunch of people who might play if only that pesky story wasn't there, can sub, and then unsub a couple of months later when something else new and shiny comes along.
This idea that you can make the story and leveling skippable attacks the game and devalues it in ways that ultimately hurt the player base, and honestly, will drive long standing players from the game if it happens. In my opinion, I'd rather lose a bunch of short term players who'll move on soon anyway than lose a bunch of players who have built roots in Eorzea and shown through their loyalty that they are hee for the long haul.
Way to go with selective quoting and comprehension.
I said that an MMORPG has to balance solo elements and multi-player elements. So that the story is largely a solo experience except for the points at which players are brought together for larger events that take more than a single player, such as dungeons and trials. I realize completely what I said.
As for your implication that there are weeks of story that has to be completed without the presence of friends, you must have some not so great friends if they won't take time to help you out in progressing the MSQ multi-player events.
Multiple story lines and free form story elements create a disjointed story experience for players. With a linear story - and let's just face it story telling is fundamentally linear, even if you play with flashbacks and stories told through multiple flashbacks and time sequences the story itself is always a linear progression from one event to another - with a linear story, you have commone experience and events to talk about, it creates common ground among players.
Honestly, the worst thing about this game IMHO is the end-game. Fortunately, it's eminently skippable.