Its nothing like 2.0 and my statement still stands if people skip all of it do you honestly think they will enjoy lvling up just from fates/dungeons they know nothing about? Who cares if it has filler people are such god damn babies its not even funny. I swear.
Are you implying that following the game's story is "work"?
I mean with the exception of level skip (because I DON'T agree with level potions and whatnot: that should remain untouched), last time I checked a "story" should be a pleasant thing, something you do because you like it and fully enjoy and not because you're forced to follow it.
All I'm saying is, if following a story is supposed to be "work" then it's even more reasonable that people who DON'T enjoy the story want to skip it entirely don't you think?
Last edited by Voltyblast; 06-20-2016 at 09:33 AM.
Wasn't around during 2.0. Played 2.55 and again this month. Did MSQ both times and didn't notice any differences.
Too bad for those people. The standard payment model for this game is a 1 month period. And I'm sure SE, as well as everyone else, would like a player to enjoy and be part of the game FAR longer that 1 month. If you can't put in 2 weeks, I don't think that's a demographic that needs to be catered to.
Story driven for me is a consistent update on story like SWTOR is doing where each month there is a story update and they even create new zones majority of the time for it. Having story come every 3 months starts to make me not care as much about it anymore and the development of the story in FFXIV is so slow with that 3 month gap.
Personaly, I do not care if someone wants to skip contant, since its their business to do what they want ingame, but I do fear what will happen once SE sees that a big group are skipping stuff. I do not want SE to tailor their contant to those type of players, I do not want short Main Story Quests, I do not want them adding less and less Side Quests and I do not want this game to be one where the new contant is only made of dungeon running.
I do not want this game to be a exact copy World of Warcraft with Final Fantasy theme. Story is important, I reckon one of the reasons why we are playing Final Fantasy XIV is this reason. So my advice to SE would be:
1. Remove the filler quests (the fetch quests ) from 2.1 -2.55.
2. Since new Jobs will start at level 30, let players who have not reached the new expansion (storywise) unlock those classes and play from level 30-50. When they reach 50, they need to finish 2.1-2.55 quests so they can enter Ishgard, same could also be said for the new expansion.
Except that this game IS a copy of World of Warcraft: the combat is the same (and even slower), the stats are pretty much the same (but even fewer: this is something that a lot of players complain, me included), and not only that but it copies other games when it comes to mechanics and features: FATEs are GW2 events, the combo is taken out from Aion (that's the first idea that comes to mind: I might be wrong) and so on. Infact I dare say that it copies them without even being very polished: we don't even have a talent system to change skill effects like Aion or WoW does: two monks will play the same, the only exceptions are their stats - forcing the player to reach a Meta, something that shouldn't be in there to begin with.
The main difference is that this game is story heavy...but in a MMORPG it shouldn't lock major content out. I don't care a single bit if FFXI did this: that game is from 2001. It's 2016, and games like SWTOR showed us that story and gameplay can merge perfectly. In SWTOR I could skip my story and go directly for the expansion if I wanted so much - the game would simply warn me that there would be spoilers and that "it's recommended to finish your story". That's freedom of gameplay, which is SOMETHING that they should have attempted to copy. You know, interesting side stories, choices that actually matter, an interesting main character, better voice acting...but no, all we get is tons of filler quests, boring characters (for me at least), and overall a story that doesn't really affect the world as, say, Guild Wars 2 changing world does.
So I'm still for making MSQ optional for those who REALLY want to follow it. Or else enjoy your potion, because I honestly have doubts that this will avoided: it's very easy dosh, just like retainers.
Last edited by Voltyblast; 06-20-2016 at 11:07 PM.
Think they maybe need to find a different game then cause MMOs are mean to be time consuming, end game is not really that entertaining once you get to it. There what 2 dungeons and 1 raid?
Maybe they stink at first person shooters?
I don't see a problem with them ultimately introducing something like this after a few expansions. This feels a little early. Shortening the MSQ or removing certain completion requirements? Sure, but this seems a bit soon.
It's worth noting that Yoshida muses in interviews about a lot of things that never come to pass. I'd put this in that same category.
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