Quote Originally Posted by Eorzean_username View Post
Tying something unique but sustainable in to each Frontline map would help keep motivation going long-term. Very rough example (not a great one):[...]
Well...the main issue with the examples you list is that they largely function similar to achievement based rewards. If you take unidentified items for example, those become unattractive once these people finish that phase of the relic (unless they're crazy enough to do another one). Minions can be sold, sure, but if you look at the feast, it has just that - without GC restriction even. Granted, with role restriction, which is arguably far, far worse, but egh. The fact that they can be sold in fact makes many people disinclined to bother with PvP, as they can just buy it instead. But if it can't be sold...it's just like an achievement reward, unsustainable, you claim it once then you're done.

You can of course try to regularly create new grinds for the old content, but the issue in that lies in the fact that you might spread the willing community too thin for "anyone" to get what they want. The current community can often barely keep one FL going, even if you double it, you might have a hard time if you spread it over 4.

It really isn't easy to set the incentives right.