Quote Originally Posted by Zojha View Post
In the end, it's all about population. If you could pick any frontline and expect a match within reasonable time, people would just pick the one they prefer to play. But since the population is way too small for that to work, everyone flocks to the one people expect to have the best chances of a pop, typically the newest.
The other issue I see is that the rewards are either consistent and generic (PvPXP and Wolf Marks) or Achievement-Grind based.

Once everyone grinds out the Achievement they wanted, they toss that Frontline away and never look back, because the next one will have a new Grind and offer the exact same generic rewards.

Tying something unique but sustainable in to each Frontline map would help keep motivation going long-term. Very rough example (not a great one): Secure offers Unidentifiable Seeds, Slaughter offers Bones, Seize offers Shells, Shatter offers Ore. Or you can get a unique Interceptor Node minion or Melted Magitek Armor from Secure, a Tomelith housing object from Seize, ... and so on. The devs have shown good initiative with dredging up older PvE content (Beast Tribes and Tier IV Materia, etc) and I know they could do the same for Frontlines.

Roulette offering zero reason to do it beyond the Daily defeats so much of its potential, as well. It doesn't even have to be much, just having any reasonable incentive at all tied to Roulette would make it more tempting than specific-queue for a lot of players.

Likewise, allowing leveling players to do the maps, but staggering the release throughout the leveling process would provide a semi-sustainable captive population for each map (You will Secure and you will like it! Until level 30, anyway) and also create nostalgia / affinity for each mode by forcing players to learn it and get used to it.

I'm not very concerned with the specific solution chosen (there are so many reasonable options), but I would like to see previous Frontlines maps get a status beyond 'Dead', because they're all fun and the variety helps a lot keeping PvP interesting (same as having more than 1 dungeon in PvE).