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  1. #41
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't know why people are complaining about gates now when they been shoving them in every dungeon ever since the shenanigans of Brayflox Longstop hard mode.
    I still PASSIONATELY hate that dungeon to this day. Like, it's the sole reason I just ignore lv 50 roulette.
    (0)

  2. #42
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Altanas View Post
    8089089
    Keeper of the Lake's final boss had the AOE spam you love and as a caster/healer, I absolutely hated it.
    (3)

  3. #43
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Hayward View Post
    that the dungeon allows people to play their designated roles due to the gates between monsters
    "designated role" because all what HBHM encourages is this


    Also on the "play their designated role", we know well theres a lot of dps that can't break 500 dps while playing their "designated role".
    (3)

  4. #44
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Hayward View Post
    I don't see anything wrong with Hullbreaker HM. I'm sorry (not sorry) that the dungeon allows people to play their designated roles due to the gates between monsters. The first boss encounter is a nice change of pace (and don't act like gauntlets haven't been used as boss encounters in other games). Ymir's only really a pest when it comes to timing casts and Wildfire. While Mistbeard's not quite as harrowing as Hraesvelgr, he does put up a decent fight.

    To the thread starter: Not every aspect of XIV needs to be Alexander Savage.
    I am not sure what you mean by the gates allowing people to play their designated roles? Do you mean that if there are not gates then tanks are not allowed to tank, dps are not allowed to do damage or healers are not allowed to heal? Or was this a sarcastic remark in that with the gates up there is very little to no healing required 'forcing' healers into DPSing more or idling?

    No dungeon in the game is even as difficult as Alexander Normal, so I am not sure why you are using such a hyperbolic statement. If they increased the difficulty by 200%, you wouldn't be anywhere near Savage level difficulty.

    Regardless, the ease of Hullbreaker HM isn't really why it sucks. It's just extremely boring. The colour pallete is lame (I really dislike the washed out colors vs the bright colors of Hullbreaker NM), the music is dreadful (loved NM), the boss mechanics aren't fun to perform. It's literally just like a path with a bunch of dummy fights. If you find doing your combination of skills fun in and of itself, then yes it is fun - as is every combat-based encounter in the game. If you want an encounter that has great visuals, great music, an engaging story and interesting mechanics, then look somewhere else.
    (1)

  5. #45
    Player
    dayspring83's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    262
    Character
    E'lir Dayspring
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    I agree, and it's even more insulting because it was a faceroll from day one. I can honestly say I enjoyed, or at least found challenging, every other dungeon in game. This one is just bad all around.
    (1)

  6. #46
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nestama View Post
    Because it's pretty much trash mobs, the boss. There's one mechanic to it and that's the Coeurl.

    I don't mind gauntlet type fights (T4 is fantastic), but making them the equivalent of trash mobs with one 'mechanic' isn't very interesting.
    I don't mind it. I think it's a bit of a breather between "stand there and attack for three minutes".
    (1)
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    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  7. #47
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Phireblast View Post
    1. Bland layout and/or concept.

    It's basically Halatali HM(which was also boring imo) but on Gilligan's island.
    Hullbreaker HM and Halatali HM are two of my favorite dungeons in the game, at least in the top 5. My personal preference, I'm glad these exist. Hull-hard is very pretty and has a nice relaxed feel with its music and fighting the Maelstrom instead of void demons or something. I want this change of pace sometimes. It being a linear straight line would be my only real complaint but that applies to most dungeons. It will take more runs than most dungeons for me to get tired of this one.
    (2)

  8. #48
    Player
    Ashewalker's Avatar
    Join Date
    Nov 2014
    Posts
    160
    Character
    Nevina Ashewalker
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by mp-please View Post
    "designated role" because all what HBHM encourages is this


    Also on the "play their designated role", we know well theres a lot of dps that can't break 500 dps while playing their "designated role".
    Unless you think of us as idiots....The icons were photoshoped to be all Red for DPS when there is a Dark Knight there and a White Mage.
    And about the 500 dps... If people actualy put effort in giving a shit about the dungeons, they would be done faster, but we have to deal with Solo combo Dragoons, monks and etc. At least i do give a shit, and i use every class in the game (Except for Warrior (lvl 54) and Scholar which i can't get the hang of) and when going with my friends, dungeons take less 10 minutes than they take with pugs.
    (1)

  9. #49
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    I am not sure what you mean by the gates allowing people to play their designated roles? Do you mean that if there are not gates then tanks are not allowed to tank, dps are not allowed to do damage or healers are not allowed to heal? Or was this a sarcastic remark in that with the gates up there is very little to no healing required 'forcing' healers into DPSing more or idling?
    I think its more that DPS can do their proper ST rotations on something other then a boss mob. Instead of just sitting there spamming the few AoEs you have as something like a melee DPS.
    (2)

  10. #50
    Player
    Ashewalker's Avatar
    Join Date
    Nov 2014
    Posts
    160
    Character
    Nevina Ashewalker
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TankHunter678 View Post
    I think its more that DPS can do their proper ST rotations on something other then a boss mob. Instead of just sitting there spamming the few AoEs you have as something like a melee DPS.
    Yep, because recently most Dungeons is basicly " Tank everything, AoE everything"

    I had a tank call me bad when i was healing as Ast because i was healing him non stop and didn't used any Gravity to clear mobs.... So He... a Warrior that is hard as hell to heal, wants me to damage mobs while he is being attacked by almost 15 mobs... Right...
    (2)

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