Quote Originally Posted by Seraphix2407 View Post
Look at relic, it's grindy and is nothing special. FFXI relic was grindy too but had some special effect to it. At least make relic unqiue and not some grind that barely gives any purpose.
And that's fine, because in XIV, EVERYONE can obtain a relic. There is literally no time or skill constraint that bars you from obtaining one, just a lack of desire, which is someone's own problem. What I don't think this game needs are unique gears only obtainable from NM-type rare spawns that require hours of camping + added RNG on the drop itself, or gear only obtainable from Savage-level raiding that is vastly superior to anything else. This is what many people in this thread seem to want, though - something that allows them to lord their "time investment" and "skill at the game" over the masses.

This is why I made my initial post, to be honest. I'm just trying to puzzle out what people want - cooler gear with a variety of situational use, or a way for raiders to set themselves apart from everyone else in a manner that casuals cannot touch? To me, this game's selling point is that I don't have to spend boatloads of time grinding to stay relevant. If they suddenly changed that, I'd just go back to playing Blade and Soul, which operates under a similar philosophy but at least has characters with actual butts in it.