Quote Originally Posted by loreleidiangelo View Post

I mean...what do the people who want these things actually want? More diverse gearing options, or a greater power gap between those who can clear difficult content/no-life grind for rare items, and those who can't/won't? I can dig the first choice, and would be totally in favor of unique, but ultimately accessible gameplay-altering gear. I can't say I (or SE, for that matter) would ever support the design philosophy of the second.
That 100 times.

But I fear that many just want to be the special snowflake thinking that SE should dedicate more time designing stuff for the top 1% players and less for the remaining 99% who spend the same $ to play this game.