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  1. #361
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RaizeGraymalkin View Post
    You don't learn much, if anything, from leveling. If you want to learn your job properly you're gonna seek out guides and videos. Leveling is just a dull chore. I welcome a chance to hit 60 right away so I can immediately begin that process. Everything pre max level is incredibly boring. It's why I don't do leveling roulettes. Why would I want to play with half of my abilities missing?
    If everyone was just dumped at level 60 when they pick up a class even if they were handed a tutorial or guide 80% of the people would spam click through the tutorial and learn nothing, or close the guide and learn nothing. Because learning about how a class functions is "boring" and "too much work" when they could be raiding right now, or running max level dungeons right now. And failing horribly because they know nothing and turning the community incredibly toxic incredibly quickly.

    The leveling experience is so that people do not get overwhelmed and learn how their class functions over time. It is also so that the developers can introduce mechanics over time in a controlled manner. So that when players see those mechanics later on in harder dungeons, being used alongside other mechanics at the same time, they already know how to deal with those mechanics on a subconscious level to a degree. So that confusion is only over new mechanics, not ones they repeated several hundred times over the course of their leveling.

    If there was no leveling process to give people time to learn this game would be dead as everyone would of quit the game in frustration at people who do not know what they are doing would flood everywhere. People that should of been in a starting zone jumping into raids right off the bat and endlessly dying, endlessly wiping groups. A run considered stupidly easy like void ark would be wiping ark because people would wipe so much on the first boss or first trash boss room the run would time out.

    If everyone was dumped at 60 right off the bat open to raiding the "raids" would have to be as easy as Sastasha Normal to accommodate those players... and would still see plenty of wipes.
    (8)

  2. #362
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by RaizeGraymalkin View Post
    You don't learn much, if anything, from leveling. If you want to learn your job properly you're gonna seek out guides and videos. Leveling is just a dull chore. I welcome a chance to hit 60 right away so I can immediately begin that process. Everything pre max level is incredibly boring. It's why I don't do leveling roulettes. Why would I want to play with half of my abilities missing?
    You do learn stuff by leveling and gradually gaining skills especially a tank or healer if you have not leveled one before.

    A new player that hasn't played an MMO before and is given a fresh 60 would be completely clueless and a 30 minute tutorial is not enough to make them competent.
    (4)

  3. #363
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The primary conundrum MMOs deal with at the moment is the wanting of the player base to keep the old content lengthy and to promote learning when the majority of the player base is past the learning content. It's been like this for a while in WoW and is the primary reason they added the instant level option, along with developing a special tutorial area that players had to play through once they did the jump. Eventually they will have to do something like it in FFXIV unless they want to completely invalidate the leveling content by nerfing it or speeding up the leveling process. Not sure how it would work in FFXIV, given we need cross class skills as well.
    (0)

  4. #364
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,857
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rita1989 View Post
    You do learn stuff by leveling and gradually gaining skills especially a tank or healer if you have not leveled one before.

    A new player that hasn't played an MMO before and is given a fresh 60 would be completely clueless and a 30 minute tutorial is not enough to make them competent.
    Doesn't even take 30 to train up a friend playing for the first time to deal upper-end dps during mechanics in, say, Burden of the Son normal... And yet there are plenty who've done those 60 levels and only use half their abilities.

    A 30-minute tutorial may well be worth more than those days of leveling. In my experience, that's just a sad fact.
    (4)

  5. #365
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Colt47 View Post
    -snip-
    My personal belief is that they should make it easier for old players to play alongside new players. Not just in dungeons and fates, but also in main story scenarios and open world questing.

    Put in a function where you can sync to the target player's level, put in a quest share function, make MSQ story scenarios allow a party of up to 4 people. This way someone who brings in friends can play with friends from the start without having to make an alt to play with them which can wind up in the 2 being split off at the start as for instance, new person picks a tanking class but the older player grabs a healer this means they are split off in uldah/limsa and gridania respectively. Also it prevents the issue of the older player having to stand around and wait for their friend to finish a scenario if they did not make an alt, which can sometimes take multiple tries for some people. This further prevents the issue of the new player not getting any exp when paired up with a higher level player outside of fate syncing and quest rewards.

    Its a way to help keep older content populated by making it easier for friends to play together. It would also help out mentors as they can sync to the player having issues and jump right into their quest progress to show them where they need to look or be an extra set of eyes in finding the target.
    (1)

  6. #366
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Quote Originally Posted by TankHunter678 View Post
    If everyone was just dumped at level 60 when they pick up a class even if they were handed a tutorial or guide 80% of the people would spam click through the tutorial and learn nothing, or close the guide and learn nothing. Because learning about how a class functions is "boring" and "too much work" when they could be raiding right now, or running max level dungeons right now. And failing horribly because they know nothing and turning the community incredibly toxic incredibly quickly.

    The leveling experience is so that people do not get overwhelmed and learn how their class functions over time. It is also so that the developers can introduce mechanics over time in a controlled manner. So that when players see those mechanics later on in harder dungeons, being used alongside other mechanics at the same time, they already know how to deal with those mechanics on a subconscious level to a degree. So that confusion is only over new mechanics, not ones they repeated several hundred times over the course of their leveling.

    If there was no leveling process to give people time to learn this game would be dead as everyone would of quit the game in frustration at people who do not know what they are doing would flood everywhere. People that should of been in a starting zone jumping into raids right off the bat and endlessly dying, endlessly wiping groups. A run considered stupidly easy like void ark would be wiping ark because people would wipe so much on the first boss or first trash boss room the run would time out.

    If everyone was dumped at 60 right off the bat open to raiding the "raids" would have to be as easy as Sastasha Normal to accommodate those players... and would still see plenty of wipes.
    No one is forcing anyone to buy the item. If they wanna slog through that old content, then by all means.

    Quote Originally Posted by Rita1989 View Post
    You do learn stuff by leveling and gradually gaining skills especially a tank or healer if you have not leveled one before.

    A new player that hasn't played an MMO before and is given a fresh 60 would be completely clueless and a 30 minute tutorial is not enough to make them competent.
    The early dungeons don't matter. Again you're either good or you're not. I really don't see the issue here. Come 4.0 I pray they offer these items because I really don't want to have to level Samurai from level 30 to 70. I know how to play this game. Just let me max it out and get to work on figuring it out.
    (3)
    Last edited by RaizeGraymalkin; 06-22-2016 at 07:15 PM.

  7. #367
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    the early dungeons do matter the matter a great deal. the issue with give potion of lvling is instance 60 or 50, this is an issue instance gratification to lvl 50-60 how long did wow have it player at 14 million. for life expansion when content dry up all players left. for launch for wod they had 14 million players then sudden those players left it went back down 5 million and now blizzard is so embarrassed that they won't even tell anyone where they play-base is it. want really does well for a company is devoted players that play through thick and thin. seem blizzard with instance lvl 100 is killed it self faster then any of mmo would be doing.

    If we where going add this i would say wait till 4th or 5th expansion to do it.

    1-60 isn't hard to doing it just take time.\

    also think this how long with those push this be around. Will this hurt player-base has been with you through thick and thin. will those push pick up and move another mmo when such wow next expansion launch can your reverse it when you release will you it.. will you be able say this ideal isn't work we going remove it. this like open Pandora box once it out will people expect you to do for every expansion. FFXIV is Niche mmo so it doesn't haven't follow Blizzard down this path. this path is lead to wow destruction each expansion i would say legion is Warcraft last expansion. it should be called Warcraft last stand
    (0)
    Last edited by Savagelf; 06-23-2016 at 12:44 AM.

  8. #368
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RaizeGraymalkin View Post
    Come 4.0 I pray they offer these items because I really don't want to have to level Samurai from level 30 to 70. I know how to play this game. Just let me max it out and get to work on figuring it out.
    In a cap of 70, a jump to 50-60. It should not be a free pass to level cap at the very least.

    Quote Originally Posted by Savagelf View Post
    the early dungeons do matter the matter a great deal. the issue with give potion of lvling is instance 60 or 50,
    Quote Originally Posted by TankHunter678 View Post
    My personal belief is that they should make it easier for old players to play alongside new players. Not just in dungeons and fates, but also in main story scenarios and open world questing.

    Its a way to help keep older content populated by making it easier for friends to play together. It would also help out mentors as they can sync to the player having issues and jump right into their quest progress to show them where they need to look or be an extra set of eyes in finding the target.
    You're severely overestimating how much these dungeons actually teach and enforce, save for 1 or 2 (which are optional dungeons IIRC). Even the heavensward dungeons are incredibly lax in the requirements. The starting trio you can literally get by with haphazardly throwing heals every and still not pull aggro off the tank, while at the same time tanks would have trouble against THM because their non-tank stance aggro took a hit. And even then, the mechanics the fights give otu hardly teach you anything beyond the "don't stand in this or we'll slap you on the wrist" trend...which continues on for the next 40+ levels.

    Quote Originally Posted by TankHunter678 View Post
    Put in a function where you can sync to the target player's level, put in a quest share function, make MSQ story scenarios allow a party of up to 4 people. This way someone who brings in friends can play with friends from the start without having to make an alt to play with them which can wind up in the 2 being split off at the start as for instance, new person picks a tanking class but the older player grabs a healer this means they are split off in uldah/limsa and gridania respectively
    The problem with this is that said scenarios are already designed to be cleared by solo players. Infact they teach you more about self awareness and not taking damage when you don't have the buffers of other party members (which is definitely the case in dungeon play). You pretty much described dungeons that are required for MSQs, anyway.

    Quote Originally Posted by Savagelf View Post
    for launch for wod they had 14 million players then sudden those players left it went back down 5 million and now blizzard is so embarrassed that they won't even tell anyone where they play-base is it. want really does well for a company is devoted players that play through thick and thin. seem blizzard with instance lvl 50 is killed it self faster then any of mmo would be doing.
    Let's stop slamming the level jump in WoW for the wrong reasons. It's far from being related to why WoW failed the way it did, and it's probably one of the few aspects they actually did right.
    (3)
    Last edited by RiceisNice; 06-23-2016 at 12:35 AM.
    ____________________

  9. #369
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    my point is blizzard has gone through 4 expansion to before they introduce this lvl jump system SE is only in it first and get ready release it second i betting on this. look at expansion wise blizzard introduce the lvl jump at lvl 90 i think wise action is hold off to the second expansion is release and people are play through and then see if it still desired. this far to early for ffxiv to even consider it
    (2)

  10. #370
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    I can see it now:
    "DRG, your DPS seems a little low. Are you using Internal Release?"
    "No. That's not a dragoon ability."

    "SMN, the healer is down! Can you Swiftcast res him?"
    "lol nub summoners dont get swiftcast"
    (5)

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