The community has pretty well proven that the leveling experience in this game offers little guarantee of learning even the main components of one's job; the game offers too little challenge or support (not difficulty reduction, actual support—as in effective learning tools) to provide a useful skill or experience baseline for a level-capped character. As such, I can't see eye to eye with a lot of the major fears I've seen mentioned so far. Now, It seems more than a bit inappropriate to me, in that you can choose to forgo hours of grinding for money, rather similar to if one were to buy a rare market-board collectable off the cash shop, which has closer connections to RMT than I would like. But, I doubt it's going to significantly adjust the percentage of players unfamiliar with their job at level cap. For as many will flounder through their first several encounters after a glimpse at their skills, as many or more will likely be encouraged to seek more thorough third-party help to make up for the levels skipped and will likely arrive at a place of decent play superior to that given by the less-than-optomizing experience of leveling.