We already have DRK/WAR without provoke and WHM/SCH/AST/SMN without swift cast sadly. With level jump, you could more see people doing current content without their quested and cross class abilities.
Unless they already have one Job at 60 and boost the other Job to 50-60 (THM is very boring at low levels and GLA is horrible).
as far as i understan this is how the job kits work. so i agree with previous posters points, no sc no provoke, no whatever
how it works, you buy a job, it gives you 30/15 and then maxes the job main to 50. you skip all 2.x and act as if youive cleared steps of faith(skppin chrysal etc)
youre plopped in heacensward not having touched your class AND SE pays you gil so you can buy better gear.
SO you enter heavensward as a level 50 ninja. all you job skills are completete. youe gonna be good right?
cvause fates wont even teach you how to DO raiton right? you come in suckworthy worse than any fate grinder earning that level in ninja, and youre gonna be a great ninja out of the box? no one will silently kick you for dealing 90 dps in dusk vigil? its gonna be a lobely experience learning you job? seriously?
Last edited by ADVSS; 06-23-2016 at 04:18 PM.
That potion is optional. If you want to level or enjoy a story, you just don't use it.
And I don't know about others, but when I am starting new game, I don't go straight to the game shop. I experience the game as slowly as possible, because why rush. And I must like it from first minute I'm playing it. If I don't like it, even if it becomes amazing at the end game, I'll never know, because I just go and try something else.
And if something buys this potion, then he probably knows what he is doing, because he is clearly spending additional money for something. If he wants to ruin the game for him, just let him do this. You won't make him happier forcing him to grind 100 quests and 100 fates.
Well, the MMORPG genre have shifted strongly towards the end-game, so much so that the common thinking is that the game doesn't start until the end. With games designed like that, I don't think it's such a bad thing to have level-skips.
Although I would still prefer if leveling lasted much longer and we have the "end-game" experience at each level range. But I am the minority I suppose.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I think it'll be good.
It wasn't a big problem in 3.0 because it's the first expansion. But imagine if it's 6.0 or 7.0, and new players have to do all stuffs from 2.0 to 7.0 in order to start playing with us. We're gonna have to wait 10 hours just to form a party to do anything.
I'm praying so hard that the "jumping potions" don't become a thing. I quit wow because of it... All of my dungeon/raid experiences were HORRIBLE after they added it. I do not want to see this game go down hill because of people (especially people whom have zero MMO experience) jumping to almost max level, having no idea how to work their class, what anything means, and just prevent people from progressing or getting things done.
I love new people, I really do. I love helping others and giving tips... I'm usually a very patient person and am not one to get mad at a new person for not grasping things right away, but even I have my breaking point.
If they were to introduce a level boosting option, I think it most definitely should not be to get to max level or close max level. And it most certainly should not be introduced so early. We aren't even on our second expansion yet. WoW didn't even introduce theirs until after how many expansions? If anything, increase the amount of experience you get during low levels so people still get that low level experience, but leveling gets sped up significantly (but I don't suggest this for a long while yet).
If people are so concerned about it taking so long to do the story to get to other content, even though it pains me to say it.... Somehow make it so people can skip the story it it's not something they are interested in? I love the story so much, but my mother is one of those people who's not interested in the story and thinks it's an annoyance... So I totally understand where people are coming from.
Unfortunately, this is why (I think) they're wanting to implement this potion thing: a lot of potential subscribers will avoid the game due to how boring and long the story is (for them: I know some people like it) and simply quit the game and go play something else. The same happened with my sister who, as soon as I heard about this, I went to tell her the news and she literally said the "eff word" to the game and didn't even bother to play again. And she actually followed it, but just found it overly boring.If people are so concerned about it taking so long to do the story to get to other content, even though it pains me to say it.... Somehow make it so people can skip the story it it's not something they are interested in? I love the story so much, but my mother is one of those people who's not interested in the story and thinks it's an annoyance... So I totally understand where people are coming from.
But yes a lot of people, as soon as I tell them about how the expansion is locked, they simply laugh and say "forget it", but let's face it: FFXIV needs subscribers, needs more players and being niche doesn't give you enough (one of the reasons why Wildstar failed and why the 1.0 archaic system was botched), and this is why there's a lot of controversy right now: fans want the story to be kept, while non-fans simply want it to be optional so that them and their friends can play together without being bothered.
But what's worse is, considering they're planning this potion already, I have a feeling that this means that subs are either not growing, or going down...but I'm only speculating so don't take me seriously.
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