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  1. #1
    Player
    Glasya's Avatar
    Join Date
    Dec 2013
    Posts
    63
    Character
    Kriemhild Drachmann
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Luxpheras View Post
    Please continue to share your thoughts and feedback and we'll continue to pass the information along.
    Hello,
    Regarding the status bar display limit I had a thought:
    Would it be possible to condense the debuff information to a single icon per action, with a counter in lieu of an expiration timer?

    eg. Say there are 5 ninjas in an alliance.
    Instead of Dancing Edge, Shadow Fang, SF, SF, SF, SF and Mutilate, Mut, Mut, Mut, Mut - which is messy and wasteful
    You just have one icon for Dancing Edge (x1), one for Shadow Fang (x5), and for Mutilate (x5).

    In effect you reduce 11 icons to 3, which saves an absolute ton of space especially considering Summoner/Scholar DoTs.

    Edit: Visual representation
    (18)
    Last edited by Glasya; 06-21-2016 at 02:14 PM.

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Glasya View Post
    In effect you reduce 11 icons to 3, which saves an absolute ton of space especially considering Summoner/Scholar DoTs.
    The problem is that stacking buffs/debuffs also seem to reset the status (Vulnerability Up being a Prime example). Which might make this an issue unless they can get around it.

    IF they do managed to make that a non-issue, then it would be ideal for ALL DoTs, Thunder, Aero, Bio, Fracture...they already have Stacking Poison debuffs
    (1)

  3. #3
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Glasya View Post
    Hello,
    Regarding the status bar display limit I had a thought:
    Would it be possible to condense the debuff information to a single icon per action, with a counter in lieu of an expiration timer?

    eg. Say there are 5 ninjas in an alliance.
    Instead of Dancing Edge, Shadow Fang, SF, SF, SF, SF and Mutilate, Mut, Mut, Mut, Mut - which is messy and wasteful
    You just have one icon for Dancing Edge (x1), one for Shadow Fang (x5), and for Mutilate (x5).

    In effect you reduce 11 icons to 3, which saves an absolute ton of space especially considering Summoner/Scholar DoTs.

    Edit: Visual representation
    I wouldn't want to lose the timer.
    (3)

  4. #4
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Cakekizyy View Post
    I wouldn't want to lose the timer.
    With the example picture, you wouldn't. If you look at it, there are two icons of the first kind (don't know which skill it is, since it's for a job I don't play). One is your application of the debuff, with the ticking timer (see the 14) at the bottom of it. The other is the number of identical debuffs on the target (currently 25). If one of those other players' debuff falls off, it'd switch to 24. At least that's how I read the picture. The verbal description feels a bit more confusing to me, especially since it doesn't describe what can be seen in the picture ^^;

    Of course, if you prefer to see the timers on other players' debuffs as well as your own, then yeah, you'd lose those.
    Ideally, it should be a setting to compress buffs and debuffs like that. That way those who want or need to keep track of the timers on others' debuffs can do that, and those who just want less clutter can get that. Or you could switch depending on situation (like, turn it on if you end up in a 24-man with 5 SMN, 2 BRD and 3 SCH, but turn it off for when you do 4-man stuff).
    (2)

  5. #5
    Player
    Sevokevo_Royuki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    228
    Character
    Sevokevo Royuki
    World
    Sargatanas
    Main Class
    Monk Lv 60
    Quote Originally Posted by Glasya View Post
    Hello,
    Regarding the status bar display limit I had a thought:
    Would it be possible to condense the debuff information to a single icon per action, with a counter in lieu of an expiration timer?

    In effect you reduce 11 icons to 3, which saves an absolute ton of space especially considering Summoner/Scholar DoTs.

    Edit: Visual representation
    You know.. some of this stuff can be fix on your side... Since there are so many debuffs on the Mob like the pic.. I have my UI set to ONLY show my Debuffs on the Mobs HP bar... That way I don't confuse my debuffs from others debuffs. That way I know what debuffs I have up and what I don't...

    Also if I see I know I had my debuffs up, then one disappears before the other, I know I have another person that is applying the debuff and I know that this one debuff is not a stackable debuff. (EX: Impulse Drive before Chaos Thrust.)
    (0)

  6. #6
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sevokevo_Royuki View Post
    You know.. some of this stuff can be fix on your side... Since there are so many debuffs on the Mob like the pic.. I have my UI set to ONLY show my Debuffs on the Mobs HP bar... That way I don't confuse my debuffs from others debuffs. That way I know what debuffs I have up and what I don't...
    You can't see someone elses Virus/Slow/Slashing Debuff/Trickattack/etc. then I think.
    (2)

  7. #7
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sevokevo_Royuki View Post
    You know.. some of this stuff can be fix on your side... Since there are so many debuffs on the Mob like the pic.. I have my UI set to ONLY show my Debuffs on the Mobs HP bar... That way I don't confuse my debuffs from others debuffs. That way I know what debuffs I have up and what I don't...

    Also if I see I know I had my debuffs up, then one disappears before the other, I know I have another person that is applying the debuff and I know that this one debuff is not a stackable debuff. (EX: Impulse Drive before Chaos Thrust.)
    There's still the problem of in some content people hit the debuff cap and thus their debuffs, including dots don't even get applied.
    (3)

  8. #8
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Luxpheras View Post
    Greetings, everyone!

    I'd like to take a moment to respond to this concern, and let you know we're hearing your thoughts!



    Thank you for your continued feedback regarding the target display limit in 24-man instances. Our Lead UI Artist Hiroshi Minagawa recently acknowledged this concern in the Letter from the Producer LIVE Part XXVIII, sharing the following:



    This thread can be found here for reference! Please continue to share your thoughts and feedback and we'll continue to pass the information along.
    I was quoted, yay, XD.
    (4)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #9
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Luxpheras View Post
    Greetings, everyone!

    I'd like to take a moment to respond to this concern, and let you know we're hearing your thoughts!



    Thank you for your continued feedback regarding the target display limit in 24-man instances. Our Lead UI Artist Hiroshi Minagawa recently acknowledged this concern in the Letter from the Producer LIVE Part XXVIII, sharing the following:



    This thread can be found here for reference! Please continue to share your thoughts and feedback and we'll continue to pass the information along.
    A simple solution could be to have the upper section of the targets name show "your DoTs" and the bottom portion show party/alliance buffs. That way you don't have to rewrite the way the bottom portion currently displays debuffs but rather just provide a top version that specializes in specifically only showing your debuffs on target.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Airget View Post
    A simple solution could be to have the upper section of the targets name show "your DoTs" and the bottom portion show party/alliance buffs. That way you don't have to rewrite the way the bottom portion currently displays debuffs but rather just provide a top version that specializes in specifically only showing your debuffs on target.
    It would help, but at the same time I have to wonder... is there any benefit whatsoever to showing allied DoTs except perhaps to time turning off Foe Requiem when being extremely mana-conservative? Apart from that all we really need to see are status effects (Stun, Petrify, Paralysis, Bind, Heavy, Slow, Evasion Down) and vulnerability debuffs that affect our damage type (e.g. Rook Hypercharge, Disembowel, Trick Attack for a ranged dps; Bishop Hypercharge, Foe Requiem, Trick Attack for a caster dps). The entire DoT checking component could be done via a color-shifted area of the enemy's HP bar, showing how much health, assuming no crits or average crit rate, will be consumed via attached DoTs. Or you could select which you want shown and under what conditions. None of this is stuff we haven't seen in other MMOs or their add-ons already.
    (0)

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