(Not everything bellow is for you, just something i need to spill out)
The RPG element in this game isn't one of it's strong points, things need to be changed because honestly it doesn't feel too much like an RPG.
No it doesn't lets see the monk Weapon for example, it gives DET+SkS, while the i230 Lore gives CRIT+SkS, the lore weapon offers 25 more DEX in stat weight than the Nidhogg weapon, there for not BiS.
I still don't see how i235 is useful, let's say you don't raid, how is it useful? Saving a few seconds in dungeons so you can go afk in Limsa faster? That's what i see people doing lol.
Hell i even see people with i245 afk or showing off their weapons instead of doing anything, that's the state the game is currently, sure hardcore players could go do relic, but that's something they only do for glamour/because there's nothing else for them to do that appeals them.
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I stop raiding at A6S, mainly because i don't have a static and didn't bother finding another one, god forbid me but Ragnarok is AWFUL for statics, either get into Angered/Solitude or good luck with your sub time.
Anyway, i've stopped raiding during A6S and decided to learn Dragoon due to being bored of NIN (main since 2.4), i did Nexus Relic, did i230 relic all for DRG (had Zeta and also i230 relic on NIN), and currently doing i240 relic for DRG, i have literally nothing appealing to do besides Savage, but i'm not going into it while still learning DRG, so i decided to learn DRG til 3.4
I was actually hyped about going into Nidhogg EX, until i saw how boring it was on streams and that the weapons are i235, yeah no.
Even if i got my DRG i235 spear what benefits would i get from it if not raiding atm? None, i'm doing hunts for the relic and because it's something more dynamic due to hunts having various spots to check, so it's pointless for me, i don't do roulettes because i don't want to go do the same content over and over i've been doing since 2.0
All i know is that we had more content before 3.0 than when it arrived, everytime they release stuff they kill stuff.
Bad design decisions:
- One end-game every 6 months, same for 24 man raids
- All their gear is worthless when new tier comes
- Putting chest in last turn of Savage (...), if they were even good looking i'd understand.
- No 24 Man raid roulette
- No Coil/2nd Coil Savage Roulette, even tho the rewards for 2nd Coil savage are worthless, if i wanted the glamours i could just craft them or do normal 2nd Coil
- Expert roulette with two dungeons
- Previous lvl60 Dungeons are thrown into lvl60 Roulette which is worthless unless you are farming tomes, i wonder whats the point of having them in-game, same for lvl50 dungeons, unless you are leveling
- Weekly limits everywhere, people just get their item and logout or go afk in Limsa
- i230 Item from 24 man raid is one-per-week and isn't upgradeable, seriously?
- Savage restrictions to farm only lifted when next raid tier comes
- Diadem
- Relics being worthless once new expansion hits, instead of building upon it, imo they should just make relics work like Nexus stage where we upgrade it as we do stuff, currently crafters and premades unlock relics in 2/3 days
- 7 weeks to get lore i230 unless you raid and get item from A7S, seriously SEVEN weeks?
- Gold saucer rewards
- Still no armor from Trials, making trials pointless unless it's a must like Ravana weapon was, i believe weapons-only from trials is so that it's another GATE and less time from devs making new armor.
- Remove armor from dungeons and put them in trials so we have Trial themed armor, dungeons armors are useless ilvl so they should remove it from them.
- Add crafting materials to dungeons instead so people without crafting or lazy crafters could make some gil, DoW saving the world from being destroyed no, crafters get all the gil, lmao i'll never understand.
- Still on same topic as above, crafters and gatherers re the only ones that make gil, as a DoW i find that hilarious, Expert roulette 5k gil, yay ._.
- Relics, relics are proof of bad design, they were supposed to be the most powerful weapons in the game, but no they re completely useless from a raider PoV, they should be the best weapons but would require serious grind, instead they make it so that crafters and premades get it in 2 days ._.
Good design decisions:
- Giving tokens for clearing a Savage turn
- Story, i don't even care about story but i admit it's good
- ???





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