Results 1 to 10 of 183

Hybrid View

  1. #1
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    (Not everything bellow is for you, just something i need to spill out)

    Quote Originally Posted by Granyala View Post
    RPG = Character progression. That is the point of the game.
    The RPG element in this game isn't one of it's strong points, things need to be changed because honestly it doesn't feel too much like an RPG.

    Quote Originally Posted by Granyala View Post
    Niddhogg offers the BiS weapons for everyone that doesn't raid savage and is not interested in the rather intense grind of the Relic.
    No it doesn't lets see the monk Weapon for example, it gives DET+SkS, while the i230 Lore gives CRIT+SkS, the lore weapon offers 25 more DEX in stat weight than the Nidhogg weapon, there for not BiS.

    Quote Originally Posted by Granyala View Post
    Since you asked: I am doing my 240 relic right now. No I am not one of those lunatics that does it in 2 weeks. So theoretically Niddhoggs weapons would be useful to me.
    I still don't see how i235 is useful, let's say you don't raid, how is it useful? Saving a few seconds in dungeons so you can go afk in Limsa faster? That's what i see people doing lol.

    Hell i even see people with i245 afk or showing off their weapons instead of doing anything, that's the state the game is currently, sure hardcore players could go do relic, but that's something they only do for glamour/because there's nothing else for them to do that appeals them.

    ------------------------------------------------------------

    I stop raiding at A6S, mainly because i don't have a static and didn't bother finding another one, god forbid me but Ragnarok is AWFUL for statics, either get into Angered/Solitude or good luck with your sub time.

    Anyway, i've stopped raiding during A6S and decided to learn Dragoon due to being bored of NIN (main since 2.4), i did Nexus Relic, did i230 relic all for DRG (had Zeta and also i230 relic on NIN), and currently doing i240 relic for DRG, i have literally nothing appealing to do besides Savage, but i'm not going into it while still learning DRG, so i decided to learn DRG til 3.4

    I was actually hyped about going into Nidhogg EX, until i saw how boring it was on streams and that the weapons are i235, yeah no.

    Even if i got my DRG i235 spear what benefits would i get from it if not raiding atm? None, i'm doing hunts for the relic and because it's something more dynamic due to hunts having various spots to check, so it's pointless for me, i don't do roulettes because i don't want to go do the same content over and over i've been doing since 2.0

    All i know is that we had more content before 3.0 than when it arrived, everytime they release stuff they kill stuff.

    Bad design decisions:

    - One end-game every 6 months, same for 24 man raids
    - All their gear is worthless when new tier comes
    - Putting chest in last turn of Savage (...), if they were even good looking i'd understand.
    - No 24 Man raid roulette
    - No Coil/2nd Coil Savage Roulette, even tho the rewards for 2nd Coil savage are worthless, if i wanted the glamours i could just craft them or do normal 2nd Coil
    - Expert roulette with two dungeons
    - Previous lvl60 Dungeons are thrown into lvl60 Roulette which is worthless unless you are farming tomes, i wonder whats the point of having them in-game, same for lvl50 dungeons, unless you are leveling
    - Weekly limits everywhere, people just get their item and logout or go afk in Limsa
    - i230 Item from 24 man raid is one-per-week and isn't upgradeable, seriously?
    - Savage restrictions to farm only lifted when next raid tier comes
    - Diadem
    - Relics being worthless once new expansion hits, instead of building upon it, imo they should just make relics work like Nexus stage where we upgrade it as we do stuff, currently crafters and premades unlock relics in 2/3 days
    - 7 weeks to get lore i230 unless you raid and get item from A7S, seriously SEVEN weeks?
    - Gold saucer rewards
    - Still no armor from Trials, making trials pointless unless it's a must like Ravana weapon was, i believe weapons-only from trials is so that it's another GATE and less time from devs making new armor.
    - Remove armor from dungeons and put them in trials so we have Trial themed armor, dungeons armors are useless ilvl so they should remove it from them.
    - Add crafting materials to dungeons instead so people without crafting or lazy crafters could make some gil, DoW saving the world from being destroyed no, crafters get all the gil, lmao i'll never understand.
    - Still on same topic as above, crafters and gatherers re the only ones that make gil, as a DoW i find that hilarious, Expert roulette 5k gil, yay ._.
    - Relics, relics are proof of bad design, they were supposed to be the most powerful weapons in the game, but no they re completely useless from a raider PoV, they should be the best weapons but would require serious grind, instead they make it so that crafters and premades get it in 2 days ._.


    Good design decisions:

    - Giving tokens for clearing a Savage turn
    - Story, i don't even care about story but i admit it's good
    - ???
    (8)

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RobbieH View Post
    I still don't see how i235 is useful, let's say you don't raid, how is it useful? Saving a few seconds in dungeons so you can go afk in Limsa faster?
    To give players a sense of progression and something to work towards.

    25dex more would roughly equal to 2.5 weapon damage. (IIRC WDamage to mainstat ratio was 1:10). So if the 235 offers >3WDamage more (I don't know just guessing as I do not play melee) it would be better, despite having suboptimal secondary stats. Not that you'll ever notice that difference in real gameplay scenarios. Deltas this tiny are purely academic in nature.

    As i said: placing the 235s in extreme mode was a misstep, because the weapon misses a target audience that might benefit: people that only have a 230 and do not raid/do relic (or like me: do relic slowly over months, because they don't like to grind hardcore).
    I fully understand that raiders might not care about the weapon at all.

    Bottom line: its a subscription game. They have to implement stuff and gate/timesink it if they want to coerce continued pay from players. That's your relic in a nutshell.
    (1)

  3. #3
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Granyala View Post

    Bottom line: its a subscription game. They have to implement stuff and gate/timesink it if they want to coerce continued pay from players. That's your relic in a nutshell.
    On the other hand i see more and more people offline on my friends list.

    They said that the new influx of new players is what keeps the game alive, i call that BS.

    I bought an FC with medium house (ended up selling it because i was considering quit and if i sold the FC would have some gil if i came back), most of it's members were sprouts, as time passed i saw their days of not login increase, til i moved them to the AFK.

    SE still believes that new players is better than MAINTAINING what already exists, until they see how wrong they are they're going to keep losing people.

    Quote Originally Posted by Granyala View Post
    T
    25dex more would roughly equal to 2.5 weapon damage. (IIRC WDamage to mainstat ratio was 1:10). So if the 235 offers >3WDamage more (I don't know just guessing as I do not play melee) it would be better, despite having suboptimal secondary stats. Not that you'll ever notice that difference in real gameplay scenarios. Deltas this tiny are purely academic in nature.
    - http://xivdb.com/item/14313/Hellfire-Claws
    - http://xivdb.com/item/15304/Horde-Knuckles

    Same weapon damage, horde gives one more magic damage lol.
    (1)
    Last edited by RobbieH; 06-21-2016 at 06:48 AM.

  4. #4
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RobbieH View Post
    They said that the new influx of new players is what keeps the game alive, i call that BS.
    Heavy churn is quite normal in MMOs.
    WoW had the same thing happen. People eventually quit and it's when the new folks start falling away that sub count declines.

    Same weapon damage, horde gives one more magic damage lol.
    Then the 235s are indeed suboptimal to a 230.

    I do think 5 item levels is simply to little an improvement in order to feel a difference, so secondary stats win out.
    (0)
    Last edited by Granyala; 06-21-2016 at 06:53 AM.