Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 182
  1. #61
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Granyala View Post
    That's a problematic you will find in virtually EVERY MMO that employs vertical progression.
    New Raid tier -> old stuff rendered weak and worthless.
    mmmhmmmm and that's exactly why I don't give a damn about gear.

    only thing that keeps me interested is the storyline and the social aspect with a few friends..

    a lot of people have said the same. and therein lies the problem. the gear is meant to be the motivator but many people don't give a damn about the gear.....

    it's not so much a varience in skill that affects itemaztion design but a varience in players motivation.....
    (2)

  2. #62
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Granyala View Post
    GOOD.

    Because stuff like savage is best left to players that WANT the challenge for its own sake and not to be made mandatory because it nets ridiculous levels of character power.
    Why do you feel this way? I never understood this feeling of "mandatory" in a video game. I do think that proper incentives and rewards are vital to the enjoyment of these activities though - this is based off fairly simple psychological concepts (the stuff you lean in PSYC 100 etc.)
    If you want that, WoW raiding should be right up your alley.
    It is right up my alley. Recently started raiding there and realized it is significantly superior to raiding here. Have since quit my FFXIV static (still sub in) and raid there now.


    That's a problematic you will find in virtually EVERY MMO that employs vertical progression.
    New Raid tier -> old stuff rendered weak and worthless.
    Yes and no, it somewhat depends on the patch frequency that we have here, which isn't a bad thing. However, gear that you obtain raiding doesn't even get you started on the next raid tier. For example, you could have had full 210 raid gear from Gordias, but as soon as midas dropped, crafting + midas NM + seph ex were better and you needed that before going into Midas Savage. It would have been nicer if the gordian savage gear got you started in Midas Savage - for example.

    That said, power of gear isn't a huge issue, but the staleness of it. There is very little difference between getting different gear pieces of equivalent level (and not that big of difference between ilvls really). It'd be nice if there were different gear builds you could create, or set bonuses etc.
    (1)

  3. #63
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    Why do you feel this way? I never understood this feeling of "mandatory" in a video game.
    I raided in WoW for 9 years.
    I have seen and felt the difference between a Mythic raider that raids mythic for the challenge and dudes that are just there for the "incentive". You may guess once, who ends up being the burden on progressing and who causes loot drama.

    I also see what an extreme item level gap does to characters of non raiders. It SUCKS to feel like trash next to a raider, no matter how well you play.

    I play FF-XIV as a retired non raider and like it because that BS doesn't exist here.

    However, gear that you obtain raiding doesn't even get you started on the next raid tier. For example, you could have had full 210 raid gear from Gordias, but as soon as midas dropped, crafting + midas NM + seph ex were better and you needed that before going into Midas Savage. It would have been nicer if the gordian savage gear got you started in Midas Savage - for example.
    If you NEED pentamelded crafted gear to progress, that indeed would be quite the design fail on their part. I agree.
    I always thought it was an option for those hardcores willing to go the extra mile.

    Can't speak about the actual balancing of content though, because I do not raid in FF.

    That said, power of gear isn't a huge issue, but the staleness of it.
    On that we can definitely agree.
    Gear visuals are cool but I do miss set bonuses that spice things up and reward you extra for completing a set.
    These could also be used to make raiding gear more unique w/o going into the "insane power" territory, although I'm not sure if that can be pulled off w/o one set ending up superior and being deemed "mandatory" by all raiders.

    As I also said in my initial post: materia is dead boring in it's current passive incarnation.
    (2)
    Last edited by Granyala; 06-21-2016 at 05:08 AM.

  4. #64
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Granyala View Post
    snip.
    I feel we agree on a bunch, but are just coming from opposite ends (me from FFXIV to WoW, you from WoW to FFXIV) so have a few different things that we've tired of.

    In terms of the gear set pieces, I don't think that increasing power is a bad thing. This can be alleviated by making set pieces part of rewards in raids, no one would require it as a pre-req to enter a static as you need to do the raid in order to get it. You're all grouping together to get those set pieces and progress.

    I think set pieces can be made which give you +power without being so mandatory. I mean right now, someone in a 230 weapon can be fine in Savage, but a 240 weapon is sure nice. No one is forcing people to have the 240 weapon though.

    Further, set pieces could just make things easier to accomplish, or increase your burst, without making you do (much) more damage overall. I put much in brackets, as increasing burst would likely result in higher overall DPS due to coupling buffs.
    (1)

  5. #65
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    In terms of the gear set pieces, I don't think that increasing power is a bad thing. This can be alleviated by making set pieces part of rewards in raids, no one would require it as a pre-req to enter a static as you need to do the raid in order to get it. You're all grouping together to get those set pieces and progress.
    And as soon as you get grouped with a raider in a PuG/DF you realize that your character is trash because you do not happen to like scheduled large group play.

    No thank you.

    This is the main thing that drives me away from playing WoW as a non raider, despite still loving Azeroth and feeling at home there. Just because I don't raid anymore doesn't mean I don't analyze and evaluate my performance. Constantly being crap due to a lack of raw stats sucks the fun out of playing completely. Being forced into raiding to get proper stats to be able to compete at least a little bit also doesn't help matters.
    (1)

  6. #66
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Granyala View Post
    And as soon as you get grouped with a raider in a PuG/DF you realize that your character is trash because you do not happen to like organized large group play.

    No thank you.
    This is the main thing that drives me away from playing WoW as a non raider, despite still loving Azeroth and feeling at home there. Just because I don't raid anymore doesn't mean I don't analyze and evaluate my performance. Constantly being crap due to a lack of raw stats sucks the fun out of playing completely.
    I feel you are confused about the current state of FFXIV. Gear currently does provide power differences. Someone with a 240 weapon can do quite a bit more than someone with a 210, 220 or 230 weapon. However, no one is kicking people who have lower ilvl weapons (at least I've seen no stories of such).
    (0)

  7. #67
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    I feel you are confused about the current state of FFXIV. Gear currently does provide power differences. Someone with a 240 weapon can do quite a bit more than someone with a 210, 220 or 230 weapon. However, no one is kicking people who have lower ilvl weapons (at least I've seen no stories of such).
    You are inexperienced in WoW, so I don't blame you.
    In WoW there is a power difference of 2x between a heroic geared and a mythic geared raider alone.
    That difference easily climbs up to 4x if you look at a non raider because not only does he have lower item level, he also is denied proper trinkets and set bonuses.

    Yes raiders should have a power advantage. After all they do beat the hardest content and put in a lot of effort.
    I feel that the difference FF provides is more than enough. There is no need to go to ridiculous levels like in WoW.

    BTW: as a mythic raider, all content they added was immediately worthless to me in terms of item level.
    That too is an effect you get from having raids net A LOT more character power than anything else.
    (0)
    Last edited by Granyala; 06-21-2016 at 05:28 AM.

  8. #68
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    I feel you are confused about the current state of FFXIV. Gear currently does provide power differences. Someone with a 240 weapon can do quite a bit more than someone with a 210, 220 or 230 weapon. However, no one is kicking people who have lower ilvl weapons (at least I've seen no stories of such).
    Raid groups are, but content done through party finder and duty finder is usually synced to a minimum ilvl. Having higher ilvl gear does actually help, but you're still synced down to the upper most bounds of that level range.
    (0)

  9. #69
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kerii View Post
    Raid groups are, but content done through party finder and duty finder is usually synced to a minimum ilvl. Having higher ilvl gear does actually help, but you're still synced down to the upper most bounds of that level range.
    You're only synced for old content, not things like Expert Roulette.

    Quote Originally Posted by Granyala View Post
    You are inexperienced in WoW, so I don't blame you.
    In WoW there is a power difference of 2x between a heroic geared and a mythic geared raider alone.
    That difference easily climbs up to 4x if you look at a non raider because not only does he have lower item level, he also is denied proper trinkets and set bonuses.

    Yes raiders should have a power advantage. After all they do beat the hardest content and put in a lot of effort.
    I feel that the difference FF provides is more than enough. There is no need to go to ridiculous levels like in WoW.
    No I get that, and I said one can add set bonuses without making you do 2x more damage.
    (1)

  10. #70
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Brian_ View Post
    ---
    From a recent interview with Yoshida:

    http://gamerescape.com/2016/06/17/e3...naoki-yoshida/





    As a preface, I have always been of the mentality that people should be free to do as they wish and act within their individual rights to enjoy the game. But, as they say, “your right to swing your arms ends just where the other man’s nose begins.”

    In the quote from Yoshida, he is essentially saying that because they must cater to a common denominator, that we cannot have gear with unique and interesting effects. He's saying that despite playing the game in different ways with varying skill, that we should be able to reach the same potential. He's implying that because certain people cannot clear certain content for lack of effort or interest, that he cannot give the content rewards that create an imbalance in character potential.

    I'd argue that no matter which direction you go, one side will be hurt. The overarching and unfortunate point comes down to which side you leave behind. And, I'm fully willing to leave behind a certain portion of this player-base if that means we can get more interesting itemization. I sincerely do not think the lack of a certain item will ever hurt a player's experience of the game enough for it to cost you a subscription. On the other hand, boring itemization and the generic gear treadmill has already cost SE at least a few of my friends.

    Also, I don't think it's impossible to create a system that features more interesting itemization but doesn't compromise our ability to be selective with the content we challenge or the way we enjoy the game. The common description of World of Warcraft is that they're good at stealing ideas and refining them. In how they've described their new growing weapon system, they've basically ripped off FFXIV's relic weapons and made it into a system that accomplishes varied itemization with content freedom. Think about it -- what if gear in this game accumulated experience from any content we did (PvP, dungeons, raids, etc.) and unlocked unique traits that we could use? What if through the accumulation of tome-stones (which you can obviously get from various content) we could purchase materia that changed our skills when melded?
    I was going to go into a long winded "it doesn't work well" type of post, until I read that last paragraph. Relatively open access to skill change variance would be an interesting thing to see. I mean, it's a guarantee, an inevitability that we'll have cookie cutter builds that are "mandatory", but it might be an interesting go. You just gotta hope it wouldn't be anything drastic like the 3.0 BRD change. Melee DPS and tanks now have charge time to most of their abilities and spells, sort of thing. Hoo man, if that increased damage, and thus was found to be the best build to go with, I think a lot of people would be quitting or changing jobs like crazy, at least for a good while lol. Everyone gets to enjoy being a turret, not just ranged/casters!
    (0)

Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast