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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Let's assume a hypothetical scenario here and while I know players are against this potion on principle alone (and I respect your opinion on the matter, it's perfectly fair to feel that way) this is more directed to the players concerned about bad players in DF. What if the potion jumped you straight to level 50 and the trip to ishgard. But before you could proceed with the story quests, you went through a tutorial that went over how to play the class (no class is really that complex at 50 in my opinion) and what your expected role is. WoW did something like this with the heroic dungeons where you had to prove a certain level of competency/skill in a trial designed for your role before you could enter.

    Tanks had to keep a dps/healer NPC alive against increasingly difficult mechanics revolving around aggro control and positioning, healers had to keep an NPC alive while worrying about the same, and dps had to burn down a variety of targets while knowing which ones to prioritize. While this will never replace actual leveling experience, I do think it would give boosted players an idea of how to play their class before jumping into content. Sky and Sea could very easily be adapted to something in the vein of this.
    (1)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Khalithar View Post
    Let's assume a hypothetical scenario here and while I know players are against this potion on principle alone (and I respect your opinion on the matter, it's perfectly fair to feel that way) this is more directed to the players concerned about bad players in DF. What if the potion jumped you straight to level 50 and the trip to ishgard. But before you could proceed with the story quests, you went through a tutorial that went over how to play the class (no class is really that complex at 50 in my opinion) and what your expected role is. WoW did something like this with the heroic dungeons where you had to prove a certain level of competency/skill in a trial designed for your role before you could enter.
    There's really no discussion if this point isn't considered. If they don't have some sort of introductions quest line and trial to get players situated into the environment they're jumping into, this is by far a very very bad idea.

    Quote Originally Posted by Atoli View Post
    @Khalithar:
    Then you'd get complaints that people wasted their money on jumping to that level of progress only to get a roadblock there...
    Considering the state of game design, you'd have to be astoundingly bad or inept (that is, the individuals who do sub-300 dps in current EX roulette) to not be able to meet the bare requirements. This has been an ongoing problem with the design of the content and honestly, it's going to cause problemls both ways when they try to introduce something like Ozma (which i happen to like) again. We're looking at th basic requirements of knowing how your job plays thorugh a 1-2-3 combo or procs.
    (3)
    Last edited by RiceisNice; 06-20-2016 at 02:32 AM.
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