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  1. #1
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by mirta000 View Post
    my question is, what's the point in confusing the newbies even more or introducing non cookie cutter builds? What point does it serve rather than adding extra reason for players to yell at each other?
    New players could be exposed to it slowly over time, just like most aspects of the game. You don't need to add weapon effects, horizontal progression, or gear sets to any of the 1-50 content. Even with that point in mind, GC vendor gear already exposes leveling players to set bonuses and item effects. So to that part of the questions, I would say it does not seem like a valid concern since new players are already being exposed to such concepts on live servers and the meat of the system would be waiting for them in the end game.

    There sould be less focus on "what about the new players" and more emphasis on what currently subbed players want. This game has over 5 million accounts but can't keep a fifth of that as active subscriptions. Horizontal progression is something people have been asking for since 2.0. Maybe the cookie cutter content with vanilla stats needs to be reconsider? It seems troubling to me that this game has blow through over 5 million players and has only retained less than 800k active subscribers (which is probably being generous at this point).

    Added horizontal progression can give players more to work towards. It can give rewards more staying power when the items attributes and worth are not just defined by ilvl. Adding depth to the game engages players more on a cognitive level and can help with player retention.

    Quote Originally Posted by Underdog2204 View Post
    Scruity is fine it's how it's usually done that's the problem... The bolded part alone shows our concerns are justified.

    I thought this whole thing was supposed to bring more choice to players? Community generally agrees staff x is better than staff y, staff x becomes the accepted version for content.

    This isn't about players playing poorly or not knowing their class well it's about itemisation that's supposed to bring choice to players.
    I was not rude or brash in your bolded segment. If people are rude or harass other players, we have GMs to take care of that. Your concerns of rude scrutiny are already covered by a code of conduct included in the ToS. Otherwise, if a player wants to play their own way, they should play with like minded people and this game is FULL of laid back casuals that don't care about a person's optimization.

    Yes, The whole concept is to bring choices, but I was addressing a specific concern about an item being generally accepted as better for a certain fight. You can have both choices and and items generally considered better for a fight. A good example of this paradigm in work is blm on a6s. You can either use a max ether and get an extra flare off on the five dolls or use a max pot of int. Both are good dps gains for a blm, both choices suffice for the fight. A BLM choosing option A or option B will not prevent the group from getting a kill. Is one choice better than the other? Sure. I don't have numbers in front of me, but I would try the max ether 1st and see what dps gains I get from that. Results aside, this is a novel personal choice that adds some depth to this situation. Before max ethers, this situation would have never been possible. I don't think it's unreasonable to ask that this same paradigm be translated to gear. As it stands now, we don't even really have gear builds, we just have "maximize your preferred secondary and hit acc cap, donezo!"
    (4)
    Last edited by zosia; 06-19-2016 at 06:05 AM.

  2. #2
    Player
    mirta000's Avatar
    Join Date
    Apr 2015
    Posts
    255
    Character
    Mirta Wake
    World
    Odin
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by zosia View Post
    Even with that point in mind, GC vendor gear already exposes leveling players to set bonuses and item effects.
    2.0 had elemental resistence too, but like WoW they went the simplification route. And what is confusing to players is not "what a set bonus is?" but getting the wrong one at end game and not being able to do end game anymore.

    Quote Originally Posted by zosia View Post
    There sould be less focus on "what about the new players" and more emphasis on what currently subbed players want.
    I'm currently subbed. I do not want this. I'm having enough problems figuring out what stat I should go for on my 240 AST relic.

    Quote Originally Posted by zosia View Post
    This game has over 5 million accounts but can't keep a fifth of that as active subscriptions.
    WoW had over 100 million accounts in its lifetime, most it ever kept was 1/10th of that as active. Your point?

    Quote Originally Posted by zosia View Post
    Added horizontal progression can give players more to work towards. It can give rewards more staying power when the items attributes and worth are not just defined by ilvl. Adding depth to the game engages players more on a cognitive level and can help with player retention.
    It either forces you to work for 100 different gear sets for different encounters, making the treadmill worse, or one build emerges once again making anything extra 100% useless.


    Quote Originally Posted by zosia View Post
    "maximize your preferred secondary and hit acc cap, donezo!"
    except all of the DPS that on top of worrying about iLvl also have to jump around the accuracy cap and make sure that they're not overcapping a different stat. BLMs literally could not upgrade to iLvl 230, because pentamelded 220 was the only viable option outside of raid 240. Knowing that, you want even more stats to enter this mess?
    (3)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by mirta000 View Post
    I'm currently subbed. I do not want this. I'm having enough problems figuring out what stat I should go for on my 240 AST relic.
    Something to consider is if it really matters which you choose. All current content is doable with an i230-235 wep, so the main stat and WD alone from an i240 relic is enough. It boggles my mind that people still care so much about literally meaningless secondaries in 2016 that aren't pushing world first. How hard does everyone imagine this game is, even in the Savage tier? Because it's not that hard.
    (2)

  4. #4
    Player
    mirta000's Avatar
    Join Date
    Apr 2015
    Posts
    255
    Character
    Mirta Wake
    World
    Odin
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Something to consider is if it really matters which you choose. All current content is doable with an i230-235 wep, so the main stat and WD alone from an i240 relic is enough. It boggles my mind that people still care so much about literally meaningless secondaries in 2016 that aren't pushing world first. How hard does everyone imagine this game is, even in the Savage tier? Because it's not that hard.
    you won't be able to respec it for 3.4 and 3.5. Meaning what you choose now is the kind of stats that you'll be rocking. Should I have my one and only 120 accuracy to miss less? Should I go for critical? Should I go for piety?All of these have very different side effects and very different playstyles that I need to consider.
    and it's great that Savage for you is easy. I commend you for that. However in my experience both of my statics fell on the 2nd turn of Gordias and Middas. First static hit a wall with A3, second static ripped itself apart at balls. Stats help for world firsts, sure, but stats also have a great effect on casual groups.
    (0)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by mirta000 View Post
    you won't be able to respec it for 3.4 and 3.5. Meaning what you choose now is the kind of stats that you'll be rocking. Should I have my one and only 120 accuracy to miss less? Should I go for critical? Should I go for piety?All of these have very different side effects and very different playstyles that I need to consider.
    The only one of those that would actually affect you is ACC. So I'd say ACC and whatever you want.

    My group was a casual group. Secondary stats help, sure, but they aren't as important as you think. Main stat is going to be 99% of your problems if you hit a DPS wall, on top of player skill/execution/etc. Having a bit more Determination or Crit or whatever isn't realistically going to push you past that wall unless you are literally a pinky toe away (which is never the case with a casual group). They do not help as much as you envision they do, they're just big numbers so it's like "with this many numbers attached, surely they contribute a lot to my DPS/HPS/Survival!" but no, not really.

    Also, this problem you're having only exists on healers because healers are the only ones who have an actual "choice". Piety affects your MP (which is important to a healer), SpS affects the speed of your casts (which is important in tight healing situations), ACC affects any point where you decide to cast a spell (which is important for speeding up things or progressing in Savage). Everyone else goes ACC to cap > Crit > The rest. Even if we just concede that healers have all this choice and flavor of stats, the rest of us don't, and we'd like some.
    (1)

  6. #6
    Player
    Caelum_Dragguell's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    63
    Character
    Cahir Couteau
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by mirta000 View Post
    you won't be able to respec it for 3.4 and 3.5. Meaning what you choose now is the kind of stats that you'll be rocking. Should I have my one and only 120 accuracy to miss less? Should I go for critical? Should I go for piety?All of these have very different side effects and very different playstyles that I need to consider.
    Do tell me what different play-styles stem from our current secondary stats. The way things are now for everything but healers there are 2 secondary stats that if it were possible, everyone would only use them over all else. What side effect is there? the change is subtle and boring. Only on healers is there even a slight sense of freedom in the customization of your stats. As someone who's played all roles and nearly all classes I can confidently say that CRIT + (Insert one other stat here depending on class) is all we have for everything else.

    So much variety huh...
    (4)

  7. #7
    Player
    Dextro's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Dextro Couteau
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by mirta000 View Post
    except all of the DPS that on top of worrying about iLvl also have to jump around the accuracy cap and make sure that they're not overcapping a different stat. BLMs literally could not upgrade to iLvl 230, because pentamelded 220 was the only viable option outside of raid 240. Knowing that, you want even more stats to enter this mess?
    Yes.

    Outside of Adloquium, Bloodletter, and arguably SSPD for BLM, the interactions with our secondary stats are dull and unimaginative.
    I believe that many players would like to see innovative ways to expand upon the current system that's in place.
    (2)