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  1. #101
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MistyMew View Post
    basing ones subscription continuation on this imo is really silly.
    It's not - because I'll happily wager that a lot of people worried about this change have seen exactly how a similar affair played out in WoW. It was one of the main factors as to why I lost interest in WoW - because along with many other design decisions it paved the way for the developers to gut content by making it increasingly optional and irrelevant. I do not want to see a similar situation play out with FFXIV - especially so early on in the game's life.
    (4)

  2. #102
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by PotatoTree View Post
    It's possible to be a player that doesn't care about gil, items, or experience points, and only cares about playing challenging raids. For an experienced mmorpg player, level 1-50 is just extended tutorial and extremely boring.
    Those are usually the same people that beat those raids within a month and then unsub til the next patch how is that making SE more money?
    (6)

  3. #103
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by PotatoTree View Post
    It's possible to be a player that doesn't care about gil, items, or experience points, and only cares about playing challenging raids. For an experienced mmorpg player, level 1-50 is just extended tutorial and extremely boring.
    So they're playing the game for no reason? That makes no sense. If there really is an audience for that, and that's got to be just about the smallest fraction of the small fraction that actually plays the Savage content, then they may as well just sell a separate game entirely called "FFXIV: Raid Simulator" and avoid muddying up the entirety of content for everyone else.
    (5)

  4. #104
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Lexia View Post
    Those are usually the same people that beat those raids within a month and then unsub til the next patch how is that making SE more money?
    That's still free money.

    Quote Originally Posted by Judah_Brandt View Post
    So they're playing the game for no reason? That makes no sense. If there really is an audience for that, and that's got to be just about the smallest fraction of the small fraction that actually plays the Savage content, then they may as well just sell a separate game entirely called "FFXIV: Raid Simulator" and avoid muddying up the entirety of content for everyone else.
    Why does it matter how others play?
    (2)
    The tiniest lala.

  5. #105
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Because MMOs are a genre made to be played with friends, and the story is a solo experience that is 90% filler to begin with.

    It's already kinda ridiculous the amount of story you have to get through to get to the relevant content atm. Don't get me wrong, it's a good story (from leviathan onward...) but there's too much filler and pointless stuff, and if someone just wants to play with their friends, they're just going to skip all the cutscenes anyway.

    Quote Originally Posted by Theodric View Post
    It's not - because I'll happily wager that a lot of people worried about this change have seen exactly how a similar affair played out in WoW. It was one of the main factors as to why I lost interest in WoW - because along with many other design decisions it paved the way for the developers to gut content by making it increasingly optional and irrelevant. I do not want to see a similar situation play out with FFXIV - especially so early on in the game's life.
    It's a two way street.

    Do you want everything to be optional and 'irrelevant', or do you want everything story related to be so easy a braindead monkey could do it?

    I prefer the former.
    (3)

  6. #106
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Because catering to literally the smallest amount of players for an obscure reason is a terrible business strategy. Take an economics course.
    (6)

  7. #107
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Level skipping? I vote NO.

    There are already too many players only doing 25%-30% of their potential. Like 'DPS that I could out DPS just hitting random buttons' bad; or a DRG in full i230 gear getting outdps'd by two tanks in i220 gear in A8 normal even though one of them is in tank stance for 90% of the fight. Level skip is just going to teach players they don't have to work for anything and they don't need to work to get better. The problem already exists but I feel it is going to make it worse.

    I am pretty tolerant and I don't kick or attack players that I consider to be playing poorly, but it's not fun going into A8 and the DPS fail to kill the adds and they blow up because too many of the DPS in there are doing poorly and we wipe (or getting to enrage and wiping, which Ive seen multiple times even with all the 230 gear people have now). The game has DPS checks in a lot of fights so fostering poor play by letting people skip part of the learning aspect of their job is just gonna end up with a lot of DPS check wipes in max level content.

    I mean I guess if there were no DPS checks or time restraints it wouldn't matter and you'd just take two or three times longer to clear but...that's not how SE designed it so far.

    Why would anyone think that it is a good idea? I get that there are players who would skip to max level and learn well and do great but I feel its not worth the other side effects. I've leveled two alts and I really don't think it takes that long to level in this game. Not to mention going through the story if you've already seen it or don't care you can skip almost all cutscenes and this makes it go pretty fast in my opinion.

    An option to skip the story I am just neutral on as it doesn't affect anyone else but the player who wants to skip so if they wanna skip its their choice but I definitely feel people need to level up on their own since how they learn to play their job does affect others in DF and DF is integral to actually playing the game.
    (8)
    Last edited by Miste; 06-18-2016 at 02:06 AM.

  8. #108
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Because MMOs are a genre made to be played with friends, and the story is a solo experience that is 90% filler to begin with.

    It's already kinda ridiculous the amount of story you have to get through to get to the relevant content atm. Don't get me wrong, it's a good story (from leviathan onward...) but there's too much filler and pointless stuff.
    To a new player all story is relevant. But it seems they have learned from 2.0 about fetch/filler quests, look at patch 3.1-3.3 the MSQs have been very short with more cutscenes. They have also had less things locked to the MSQs and have put them in side quest chains.
    (6)

  9. #109
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I don't see the point in casuals skipping levels, the endgame has already been gutted by casuals... news flash, there isn't that much to do at endgame anymore cuz story mode raids are a thing now. So all the casuals that wanted to see the story so bad now want to skip a bunch of it? I really don't understand people these days...
    (2)
    Last edited by Whocareswhatmynameis; 06-18-2016 at 02:07 AM.

  10. #110
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bass9020 View Post
    To a new player all story is relevant. But it seems they have learned from 2.0 about fetch/filler quests, look at patch 3.1-3.3 the MSQs have been very short with more cutscenes. They have also had less things locked to the MSQs and have put them in side quest chains.
    Yeah, like I said, the story from leviathan onward is decent to good. But that leveling story needs to be trimmed, you could cut out about half of it and no one would even know the difference, that's how much filler there is.
    (2)

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