That's still free money.
Why does it matter how others play?So they're playing the game for no reason? That makes no sense. If there really is an audience for that, and that's got to be just about the smallest fraction of the small fraction that actually plays the Savage content, then they may as well just sell a separate game entirely called "FFXIV: Raid Simulator" and avoid muddying up the entirety of content for everyone else.
The tiniest lala.
Trust me it matters. It's an MMO, not a singleplayer game. I talk about how this player going to be like if everything is skipped and handed over like candy.
Ah damn, you beat me to it. Not only that, there will be less interaction between players and those who skip and such things, will end up having no knowledge what's going on and then it will cause more problems into the community. We all seen how ''I play my own way'' attitude goes.
Last edited by Seraphix2407; 06-18-2016 at 02:12 AM.
Regular levelling teaches very little about the game. Most jobs don't even get their proper rotations until max level. If people want to improve, they'll do research online and it won't matter if they bought a level skip or not. Clearly judging by how the current playerbase has trouble with Weeping City, the levelling process has done jack all to improve skill levels.There are already too many players only doing 25%-30% of their potential. Like 'DPS that I could out DPS just hitting random buttons' bad; or a DRG in full i230 gear getting outdps'd by two tanks in i220 gear in A8 normal even though one of them is in tank stance for 90% of the fight. Level skip is just going to teach players they don't have to work for anything and they don't need to work to get better. The problem already exists but I feel it is going to make it worse.
As opposed to not subbing in the first place, or playing levels 1-30 and then quitting because of how boring it is in the beginning if they don't care about the story?
Keep in mind that right now, it is impossible to bring a new friend into the game to play with you, because they need to do months of catchup in order to raid together.
The tiniest lala.
You seem to have the mind set that the only thing important or worth doing in the game is end game raiding.As opposed to not subbing in the first place, or playing levels 1-30 and then quitting because of how boring it is in the beginning if they don't care about the story?
Keep in mind that right now, it is impossible to bring a new friend into the game to play with you, because they need to do months of catchup in order to raid together.
That's your opinion that it teaches very little and I respect it but I disagree.Regular levelling teaches very little about the game. Most jobs don't even get their proper rotations until max level. If people want to improve, they'll do research online and it won't matter if they bought a level skip or not. Clearly judging by how the current playerbase has trouble with Weeping City, the levelling process has done jack all to improve skill levels.
As I leveled jobs I learned more and more about the abilities and what is good to use in general situations. As I progressed through HW and learned new abilities on the way I had time to practice their utility in leveling dungeons like Aery/Vault/Gubal etc. Some job rotations change at 60 but you still have a way better BASE knowledge having leveled through with your job. So instead of doing 10%-25% of your potential (because you level skipped to 60 and have no idea what is what) the BASE knowledge you learned has you doing 50%+ which at least is decent.
You learn what you take from it. I've played with people that have multiple 60s and still can't grasp their basic job mechanics (SMNs not building aethertrail, DRGs not upkeeping BotD). For others who read their skills as soon as they get it, can generally grasp it as soon as they learn it by piecing it together (such as DRGs getting each ability post-50, likewise with BLM). The game in general is so undertuned that poeple who don't know their basic job mechanics are the dime-by-a-dozen, and I hardly feel that getting a free boost to 50 would exasperate the issue.That's your opinion that it teaches very little and I respect it but I disagree.
As I leveled jobs I learned more and more about the abilities and what is good to use in general situations. As I progressed through HW and learned new abilities on the way I had time to practice their utility in leveling dungeons like Aery/Vault/Gubal etc. .
This is hardly different from someone in EX that still doesn't grasp positional or buffs. The matter of fact is, all of this can be alleviated with a tutorial of sorts. The way WoW goes about it is that it throws you into a introduction zone where it introduces abilties specific to your class 1-by-1 and straight up tells you how to use it. By that time if you can't grasp the fundamentals of that, I doubt the leveling process of 50-60 or 60-70 would be of any help. We're not talking about a straight boost to the current cap either, rather than a boost to the previous expansion's cap (boost to 60 to jump into 4.0 content).As much as I enjoy operating in and helping out in the Novice Network, imagine having a fresh level 60 player plopped in front of you and having to explain the positional, cooldowns management, proper rotation, and Gierskogul use of a Dragoon. Not to mention the Cross Class skills they'll want to use. Oh and management of their buffs while keeping track of fight mechanics from all the content they'll be diving into, which of course would be easy because oh wait no they don't know what the Hell aoe indicators or tethers or debuffs or cleaves are. So in order to accommodate for THAT are you saying they'd have to dumb content down even further? That's where it affects the current player base, that's where it alienates interest. The game is all ready easy. Now make it even easier. How fast did you put away your wallet?
Content being easy in general is less about the amount of "new" players at level cap, but more on the developers catering to the lowest denominator. People consider Nidhogg normal to be hard when they're dying to telegraphed aoes that uses graphics from existing fights.. People wipe on Ozma for lacking the basic understanding of not dropping meteors ontop of your party or next to each other, multiple times. The game lacks dungeons that give you a wake up call to actually give a shite about mechanics and hold people accountable to their role (especially the dps) and none of that has anything to do about level-boosting to cap when we don't even have that in the first place.
Last edited by RiceisNice; 06-18-2016 at 03:08 AM.
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I said in a previous post (which was the one the person I replied to quoted) that I realize this already happens without the level boost. I just personally hold the opinion it will make it worse. There will be even more people not even knowing the basics because they level boosted and immediately got tons of abilities all at once and won't have any idea what any of them do.You learn what you take from it. I've played with people that have multiple 60s and still can't grasp their basic job mechanics (SMNs not building aethertrail, DRGs not upkeeping BotD). For others who read their skills as soon as they get it, can generally grasp it as soon as they learn it by piecing it together (such as DRGs getting each ability post-50, likewise with BLM). The game in general is so undertuned that poeple who don't know their basic job mechanics are the dime-by-a-dozen, and I hardly feel that getting a free boost to 50 would exasperate the issue.
Everyone learns at different speeds but I think its a well known education fact that most humans learn better with more evenly paced system; learning aspects a few at a time instead throwing them into 40 different new math formulas all at once; it causes information overload which usually leads to more prolonged confusion. They also might get help from fellow players along the way of their leveling journey which helps them learn even more, boosting will skip this too since you won't have to run any group content to level up.
Imagine getting into Titan HM with fresh boosted 50 (or 60) healers or tanks. Players that have been playing for years still can't do this fight without dying or falling off (with the experiences I've seen). I can't imagine being able to clear with healers or tanks who basically just started playing that day and already attempting content that was considered one of the hardest fights in the game (until Titan EX came along) when it was released.
A new player bonus in the content is one thing. A boosted player who doesn't know any of the icons for their abilities since they didn't have to level it from scratch is just going to be bad. You wouldn't even have memorized what spells/abilities are linked to what icon graphic. I can just imagine a healer spamming Esuna thinking that's the icon for Cure when it isn't because they didn't have the leveling process to memorize their icons.
So I still think it will make this problem more prominent.
Judah_Brandt explained the reasons why saying "there already unskilled players so it doesn't matter" is not the right way to go about this quite well so there isn't much need to explain my point of view beyond this.
Last edited by Miste; 06-18-2016 at 04:06 AM.
Having an idea how the skills work goes through dungeons. You think it's really smart to put a healer in extreme primal or leave alone a trial like niddhogg that many fail on without having some decent knowledge? Hell no. Look at vault, healers fail there too. DPS check fails on adds in nid, which is also fail.Regular levelling teaches very little about the game. Most jobs don't even get their proper rotations until max level. If people want to improve, they'll do research online and it won't matter if they bought a level skip or not. Clearly judging by how the current playerbase has trouble with Weeping City, the levelling process has done jack all to improve skill levels..
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