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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    644
    don't calculate the GC member if you don't have GC restriction XD,
    No GC restriction just mean : when 72/48/ or 24 players is reach, the game will start
    no matter how much mael/flamme or adder you have.
    if we have 100 active players, it mean some players will have to wait the other games finish exept if the games tend to make 48 players happen because the current players playing is 100.
    I think without GC restriction the queue with 100 players will be something like 20 minutes of queue, when now flammes wait for 1 hour.
    We ask GC restriction to be removed, because the playerbase from every GC is not balanced.
    You are right the community is small but also not divided right between the 3 GC.
    Now we all know the playerbase is small, there no miracle but make flammes or mael wait for 1 hour will not make the pvp community to grow up, because who want to wait 1 hour except a crazy pvper ? XD
    Also japanese players is asking for this GC restriction to be removed too, so even if the pvp is more active in japan, it's still asked...
    (0)
    Last edited by kensatsu; 06-16-2016 at 09:24 PM.

  2. #2
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by kensatsu View Post
    Also japanese players is asking for this GC restriction to be removed too, so even if the pvp is more active in japan, it's still asked...
    I do appreciate that reality. It seems a majority of dedicated PvP players (or at least the vocal ones), NA EU and JP alike, are frustrated by GC restrictions.

    What I'm trying to parse out for my understanding though, is that there seems to be an important difference:
    • JP dislikes GC restrictions because the restrictions are inconvenient and annoying. However, JP PvP is still healthy and active regardless.
    • NA dislikes GC restrictions because the perception is that the restrictions are almost breaking the entire PvP system from functioning at all (low participation, uneven and bloated queue times, and fragmented community).
    (0)

  3. #3
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Eorzean_username View Post
    snip
    JP don't like pvp restrictions because it forces you to switch GC to play with friends.(Also does slow down queues however gonna detail why JP isn't affected for you)
    We don't like them for the exact same reasons.


    The difference is more or less everyone on JP is running on JST. A lot of people get home at the same time and play at the same time. Western times are erratic for many players.

    Eastern players (not just JP) tend to enjoy pvp more, or at least wish to enjoy every portion of a game. They don't generally try to limit themselves to one aspect.

    Western players have been complaining for years whenever pve and pvp overlap with one another, and this is true beyond just the scope of ffxiv.

    Eastern players typically help out new players and try to get them used to the game. Increasing the population of people playing at any one time. Positive experiences shape positive players.

    Western players typically yell at new players or anyone the moment they make a single mistake and will rage to no end even if absolutely nothing is on the line. Causing many new players to see pvp as a negative thing and not wanting to participate. Many western players always tell me they're afraid of pvp and pvpers.

    I'm sure they switch GCs far less than we do as well.

    When you look at how negative we are, how high our standards are, how little help we are, and how not fun we make pvp for other players because we only care about winning? Is it really such a wonder that the community is small. Every MMORPG has the same types of pvpers. We have an absolutely toxic pvp community.

    The GC system would work for us too if new players didn't feel like they should quit right after their first match and we didn't switch to the winning GC every month.

    Would taking the restrictions away help us? Of course it would help our queues in a band-aid sort of way. But usually any problem specific to western servers is the fault of the western community, and our gaming communities have only gotten worse over the years.
    (1)

  4. #4
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Cynric View Post
    wall of text
    True. In my case I quit The Feast, 'cause in 70-80% of all my matches, someone would rage no matter how well we played (me too some times xD). I don't mind it that much in casual PvP (that's actually, imo, most times just fun), but when prestige is on the line you kinda feel different about it. I was prepared for it, and had kinda decided beforehand I wouldn't participate for that reason.

    Some rage though is probably not actual rage. I know I can come off as totally pissed when I'm actually only want peeps to listen. But for all intent and purposes that is "rage", so... yeah... Eastern players don't forget to be polite about it. Or, rather, are more used to being polite.

    When it comes to queue times there have been plenty of suggestions to work around the GC system. SE refuse to let go of it. I'm guessing the main reason is that it's too much work involved to do anything about it, taking their PvP budged/resources into consideration. The official reason is that the GC system is an anti win-trade/match-fixing assurance. Which is somewhat understandable... I guess...

    Making a system where anyone can flag themselves as a wildcard GC, with restrictions, could ease the queues (I've made this suggestion like 3 times before). For example: Have a leve that costs 5-10leves that, when accepted, flags you as a wildcard GC (frontlines only). It requires you to finish 1 frontline. When it's turned in/abandoned, the wildcard is nulled. Reward should be appealing to PvE players as well.

    Or have a separate PvP DF... At least do something SE...
    (1)
    Last edited by Guesswhat; 06-18-2016 at 01:06 AM. Reason: Adding stuff beyond 1000char cap.

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