Quote Originally Posted by Cynric View Post
NA is more lazy and requires more reward than getting good and having fun. In my experience across other games pvp is just not something a lot of NA players like to do unless the reward is good just for participation. True or not idk bur that's always been my experience.
If that perspective is correct, then NA has a choice between:
  • Long dead queues, but with players that mostly want to be there and improve
  • Short queues, but full of bribed players that just want their payoff (like MSQ Roulette)
I'm not sure which option is worse.


Given that scenario, though, would removing GC restrictions actually fix anything? It seems to be a popular proposal, but are we sure which of these two problems are actually holding up queues?
  1. The queue is actually 5/10/12 (just waiting for those three more Adders). That's 27 total, so if the GCs weren't locked, instead we'd have 8/8/8 right now (match pop) and 1/1/1 waiting for the next pop.
  2. The queue is actually 4/3/6. If we unlocked GCs, we'd still have 13 / 24 players and no pop (5/4/4), because interest for PvP is so low in NA region.

Maybe smaller 4v4v4 versions of Frontlines maps would be more realistic for NA region. Like if the queue can't field 24v24v24, it tries to field 8v8v8. And if it can't do that, it drops down to a Light Party version.

This would allow JP region's adequate status-quo to go undisturbed, while opening up more frequent pops for NA queues. (Unless NA PvP can't even field 12 players at once, which would be grim)