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  1. #1
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    I've yet to play after the patch, but it sounds nice to me. I don't think nerf is the word for low level xp here... because when you could get 1-25 just in a flash, that went by a bit quickly. I'm one of those ffxi fans though, so a lv 1-30 pacing matching up the pacing there sounds good enough to me. Especially if it (finalllly) get's people grouping again. The idea of getting parties going on is so good, and adding that lv 15 cave for low level parties as well is nice....

    I think the only real complaint is with the search function. Not how hard things are. Bringing about design changes without bringing about a good way to form out-of-ls groups is frustrating, and /that's/ more of a barrier to new players than any particular challenge level.

    It would be good if a game could cater perfectly to both solo and multiplayer types, sure. I think that's really really hard to pull off though, and I think it's fairly clear that a majority of people here would rather do party-based events than solo up to 50 and beyond, so I think the devs simply chose to lean heavily in the party direction while still allowing enough leeway to solo yourself up if you /really/ want to. Being able to solo to 50 doesn't mean it will be fast though, or fun. And I don't think it should necessarily be either, although I'm glad it's an option for every class (as opposed to xi, where a lot of classes ran into serious difficulty soloing later on, until various items/new jobs became available).
    (0)

  2. #2
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Melian View Post
    I've yet to play after the patch, but it sounds nice to me. I don't think nerf is the word for low level xp here... because when you could get 1-25 just in a flash, that went by a bit quickly. I'm one of those ffxi fans though, so a lv 1-30 pacing matching up the pacing there sounds good enough to me. Especially if it (finalllly) get's people grouping again. The idea of getting parties going on is so good, and adding that lv 15 cave for low level parties as well is nice....

    I think the only real complaint is with the search function. Not how hard things are. Bringing about design changes without bringing about a good way to form out-of-ls groups is frustrating, and /that's/ more of a barrier to new players than any particular challenge level.

    It would be good if a game could cater perfectly to both solo and multiplayer types, sure. I think that's really really hard to pull off though, and I think it's fairly clear that a majority of people here would rather do party-based events than solo up to 50 and beyond, so I think the devs simply chose to lean heavily in the party direction while still allowing enough leeway to solo yourself up if you /really/ want to. Being able to solo to 50 doesn't mean it will be fast though, or fun. And I don't think it should necessarily be either, although I'm glad it's an option for every class (as opposed to xi, where a lot of classes ran into serious difficulty soloing later on, until various items/new jobs became available).
    It's only broken for solo players. A level 50 can powerlevel someone so fast it's insane. Is that good design?
    (0)

  3. #3
    Player
    Invalice_Vangaurd's Avatar
    Join Date
    Sep 2011
    Posts
    54
    Character
    Invalice Vanguard
    World
    Cactuar
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Melian View Post
    It would be good if a game could cater perfectly to both solo and multiplayer types, sure. I think that's really really hard to pull off though, and I think it's fairly clear that a majority of people here would rather do party-based events than solo up to 50 and beyond, so I think the devs simply chose to lean heavily in the party direction while still allowing enough leeway to solo yourself up if you /really/ want to. Being able to solo to 50 doesn't mean it will be fast though, or fun. And I don't think it should necessarily be either, although I'm glad it's an option for every class (as opposed to xi, where a lot of classes ran into serious difficulty soloing later on, until various items/new jobs became available).
    I really don't think it would be that difficult, and I really don't think that a majority of people want to have a game that is built around partying either. You can have plenty of party-based events and still have decent soloing options, I just think some people don't want others to have a viable solo option, because you want to party, and when there is a viable solo option the amount of people actually willing to form parties goes down drastically.

    I find it hard to believe game developers couldn't implement a system that allows people to solo mobs around their level for a decent amount of exp without it taking all day to kill a single mob, while at the same time allowing parties to fight mobs of higher level for an elevated amount of exp. I would say it's pretty condescending to think they are incapable of doing something so simple. The problem is, when they try to, people bitch that the game is too easy, and not enough people party, and it's a WoW clone, and blah, blah, blah, blah, blah.

    There is no sense in acting like you cannot have a viable solo option, while at the same time having a party option that is somewhat better, and to say you think soloing should be slow and boring, is frankly you wanting to restrict other players based on your own damn preferences about leveling. This party or nothing attitude is bullshit and seems to me a sure way for this game to fail at PS3 launch, because I'm sorry, but many modern MMO players (perhaps the majority even) do not want to be drastically gimped by choosing to solo, and thus, coerced into partying in order to accomplish anything. Some of us have very hectic lives, work odd hours, live in various time zones, etc, etc, etc, and imagine this, some of us may not even like partying. *gasp*

    Partying obviously has it's place, and should probably be required on the majority of end game content, but there is more to consider than this. I can agree, that people shouldn't be able to easily solo mobs 10+ levels higher than they are, however, I do think you should be able to solo mobs higher than you, IF you've put in the time and effort to acquire all the best gear, skills, etc. So, I'm not saying the previous system did not have faults in need of tweaking, but to go to the extreme opposite end of the spectrum is not any better.
    (1)