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  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Invalid_Name View Post
    ...
    I agree and remiss for the same things. TY for putting it into better words. 72 Secure was my favorite for similar reasons, 3 pseudo-Wolves Den fights (Parties A & C) going simultaneously while Team B managed center node(s) and assist faltering party A/C during downtime. It's still PVP, it's still unscripted, but at least the transitional phases there were a natural shove, by design, to get X encounter here, Y encounter there.

    It's been harder to come by in Seal Rock lately (players that care aren't around anymore). Since, it's felt for me Frontlines has just been de-evolving into Team deathmatch,

    I guess Feast is to blame? IDK, Free-sprint, CC nerfs, and the faster LB build may have been a factor (at least in Slaughter, people who were grinding for hand of mercy specifically could just BLM/SMN and not break the design intent).

    Or maybe because the zerg deathmatch approach is working for some people, everyone else just follows that white rabbit...


    anyway, a POSITIVE: what I appreciate about this Shatter, is they brought back the debris and obstacles that help kiters break LoS, and the return of knock back.

    But especially the debris, didn't realize how much I missed those little LoS-breaking-delights (which were mostly absent on the Seal Rock map).
    (1)
    Last edited by Xenosan; 06-09-2016 at 08:23 AM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xenosan View Post
    Snip.
    It really makes you appreciate that old game mode, doesn't it? It is just a shame that they couldn't sustain the same style of play when Secure got downgraded to 24 man. Personally, I think that they made a mistake there. Instead of having drone spawns at the top of the tower, they should have had a fourth flag. That way, everyone would be forced to fight for supremacy of a second flag either up top or at someone else's base while they were distracted. I think it would have worked a lot better than the rinse and repeat drone camp.

    The deathmatch style that took over in the last days of Seize was purely caused by the enhanced LB meter. That was a flat out mistake on SE's part. They even admitted that it wasn't working as intended and patched it out of all FL modes when they released Shatter. So, the pace of the matches should go back to what you're familiar with.

    Ps. I totally agree with the Line of Sight comment. I did not realize how much I missed having debris to hide behind in FL until I used it for the first time in Shatter. I'm not 100% satisfied with the map, but the fact that they put that back into it is definitely a plus that puts it WAY over the Seize map in my book.
    (0)

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