Strat can carry alot! Just play a bit more I wont lie the small crystals in 24 were confusing as hell at the beginning but with right strats its okay. I just see to many ppl who go for crystals that are not worth it. All I have said goes for 24 it may be different in 72 but I like 24 so far.
It's not about crystals being worth it or not - it's the non-random nature of spawns leading to situations where you will never be the advantaged team on a node in the late game. This is something that's only possible because the game eliminates possibilities as the match goes on.
Unmitigated RNG is bad. Knowing you never had a shot to mitigate it in the first place is worse.
Last edited by Kyani; 06-08-2016 at 06:59 PM.
Wait what? Non random spawns are less rng and make it easier to follow a certain strat meanwhile in Seize you could get fked all game lol. The fact that ppl complain about rng cause they lost is just meh. There is always something called like killing that u can do to get back.It's not about crystals being worth it or not - it's the non-random nature of spawns leading to situations where you will never be the advantaged team on a node in the late game. This is something that's only possible because the game eliminates possibilities as the match goes on.
Unmitigated RNG is bad. Knowing you never had a shot to mitigate it in the first place is worse.
If the nodes spawn along edges between the other two GCs (far from your team, possibly not worth the travel time) just hit the enemy GC flags.
Despite the map's maze edges, the three flags are relatively close, just a straight shot from the center arena.
Hold your 1/3 of center, hit nodes near you, and cap-and-back flags when nodes aren't worth the travel time (small nodes).
The flags are the balance to the RNG of nodes, it seems at least from map's design.
Last edited by Xenosan; 06-08-2016 at 08:34 PM.
Matches get glitched sometimes x-x
The last match I was in, a player that was on adder spawned into my base/party composition (I'm a Flame). I've heard of this happening to a few other people as well.
I feel the map is overwhelmingly large for 24 people, but seems fine for 72.
People have complained about this mode promoting sitting on nodes and such and not engaging in combat. The few games I've play have had people frequently engaged, though.
By:http://swevenfox.tumblr.com/
Go play the feast then if you want to just kill players...?
Having objective filled maps in a big team makes it fun rather than just a kill fest. Slaughter was garbage.
Shattered is a lot more strategic and there seem to be plenty of ways to win. Its not boring attack this person first then that person there.
All its been is whining and crying for the past 5 monthes since Feast was launched meh, gonna enjoy the new mode new map and work on the new achievements. Some people just cannot be satisfied with simple things. I get it , its not the best "oh wow" new thing but its a nice new map with a twist.
Honestly i do miss Seal Rock a bit but this is what we have now so gonna rock it out a lil more. No matter what i believe 3-5 ques of a game is still too early to justify it being shit.
Agreed. This was cool. I though it was nice of them to split up the Dmg counter between Dmg done to crystals vs dmd done to players. Having it like that does show exactly how little PvP actually goes on in this mode, but it also paints a much better picture of how the match went and what exactly was happening. The only thing that could make it better would be allowing us to view it after we've left the match. Because, I've left the match early a few times, before I was done looking at the stats. It would have been cool to be able to view past match results while waiting for the queue train.
And yes, I know that I'm weird because I like looking at the stats...
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