I was initially really excited for shatter because I thought they were trying to bring back something similar to secure. Instead we got the worst parts of slaughter & seize combined into one. I'm having fun with it for now because its new, but I'm curious about long term potential. Slaughter & seize were both far more popular than secure, likely because theres less pressure and you don't actually have to know what you're doing to participate.

I do like the map itself though. Reminds me a bit of WvWvW in GW2. I'd love to see something like secure on this map, where you have to spread out and control various points instead of running around in a huge group of lemmings.

Quote Originally Posted by Februs View Post
I agree that Slaughter was garbage (though even that wasn't purely PvP, since there were still drones).
I'm not sure how it was on western servers, but on the Gaia data center the meta got to the point where slaughter was almost 100% PVE. Within a month of release everyone would just run away as soon as the drones died because the two losing teams ganged up on first place, but if 1st place ran away the other two would have to fight each other if they tried to chase them. This devolved to the point where 1st place would flee before the drones even died, or as soon as they noticed an enemy team coming close to attempt a LB barrage. As a result, slaughter became a mode where you tried to out DPS the other team with 18 black mages and then just ran away to avoid conflict after the race was over. The only time people ever attacked was if someone was out of position or if 1st place was so far ahead that they could leave the center entirely and come up behind the 2nd place team to kill them then spawn camp them. The slaughterhouse title was very rare back then.

This was by far the low point of FF14's PVP for me and I'm really hoping shatter doesn't become something similar.