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  1. #301
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LalafellDown View Post
    I was shocked when they announced the new PVP mode. I was like "why?"
    Mainly when the previous mode for seize was fine..I miss it lol
    (1)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  2. #302
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    So I was thinking... The tomeliths are incredibly lame... I'm not entirely against PvE elements in objective based PvP, but the tomeliths aren't even PvE, they're just stationary objects that put up no fight... At least the nodes in Secure did something, it wasn't massive but I could get some new PvP tactics out of them on occasion (CCing people so they ate multiple AoEs from the drones, for example), I'd have preferred PvE in PvP to have expanded more down that route... Really, PvE should make the PvP more dangerous, and the tomeliths just do not achieve that at all... I almost think they should, instead of just out right reducing magical damage (a lame adjustment that doesn't even address half the Jobs it's meant to, and negatively impacts a couple of Jobs that recently required buffs, good Job SE...), make it so the tomeliths have special effects that dictate the flow of battle somewhat... One spawns with magic immunity, so your mages focus on taking out enemy melee. Another spawns with damage reflect, so you make sure you have a healer/aren't going to get picked off by an enemy/pick off enemies taking extra damage from attacking the node. Perhaps another throws out AoEs that freeze players... Stuff like that would make them far more interesting as PvE elements, you'd still need to kill them, but you can do more things with PvP like that... It wouldn't be a fairly mindless zerg-rush to kill the tomelith, not for everyone at least, you'd have to assess the situation and change plan accordingly...

    Rewards seriously need to be looked at as well... Mode-specific Achievements funnels people into Shatter, and Wolf Marks being fairly lackluster to begin with, and a daily reward off the Roulette anyway, doesn't help matters... If I actively wanted Wolf Marks (rather than just noticing I'm capping them and cashing in on stuff I don't even really need anyway), and the Roulette gave me Wolf Marks all day long, I'd be using the Roulette all day long and all forms of Frontlines could potentially be viable... Honestly, we have Mentor Roulette specific rewards, why the hell don't we have PvP Roulette specific ones? I've been sick of this flavor of the month system since Slaughter, why has nothing been done about reviving the old modes? The current Achievements actively have us going the other way, forcing us into a single mode... I miss Seize and I miss Secure...
    (8)
    Last edited by Nalien; 07-08-2016 at 02:44 AM.

  3. #303
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I hate this mode. It's convincing people to play like a caravan, traveling on the hills for ices instead of actually doing PvP.
    (1)

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