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  1. #181
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Thayos View Post
    Has the dev team even said anything recently about trying to salvage Diadem, or has it just kind of been left for dead?
    They said Diadem will get major updates trought 3.3, 3.4 and 3.5 so it seems they will take it serious thistime, that many updates seems to indicate total overhaul and that sounds promising.
    (0)

  2. #182
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Synestra View Post
    They said Diadem will get major updates trought 3.3, 3.4 and 3.5 so it seems they will take it serious thistime, that many updates seems to indicate total overhaul and that sounds promising.
    I won't doubt that SE will utilize Diadem somehow for the new relic quest.
    (0)

  3. #183
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    My only concern is shared with Level 5's CEO, who brought it up in a live letter: when are we going to get more engaging raids like Coil? It's looking more like those really were 'the old days'.
    (1)

  4. #184
    Player
    Ampheni's Avatar
    Join Date
    Oct 2013
    Posts
    111
    Character
    Ampheni Loha
    World
    Exodus
    Main Class
    Paladin Lv 100
    Coil were my favorite raid so far. I do still like alexander savage, and I don't think it's too difficult, in fact I think the difficulty is just right for a raid. But the problem is, I don't feel as rewarded as it did when it were coil, like many people said, it's just a dye-able piece of normal mode gears. Where as I work my ass off to get to watch all those wonderful coil story, now they just hand it out to me in normal mode, it just...doesn't give me that kind of incentive to run it anymore. I do still raid, but it's solely for challenges now.

    I think they should get rid of normal mode altogether, make savage mode the only mode available like it was back in coil (But keep the current difficulty), use the time not spent working on normal mode to tailor more casual contents to add more diversity to the game instead.
    (4)

  5. #185
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ampheni View Post
    I think they should get rid of normal mode altogether, make savage mode the only mode available like it was back in coil (But keep the current difficulty), use the time not spent working on normal mode to tailor more casual contents to add more diversity to the game instead.
    The problems with this are:
    1. Creating brand new content is considerably more work than creating a normal raid by turning down an existing Savage raid. Ditto for things having the rewards be a version that can't be dyed, etc.
    2. It completely flip-flops the effort-to-target-audience ratio. Given that resources are finite and raid development, from all we've seen, is particularly costly, it results in the developers putting a significant amount of time and effort into developing end-game content for a small part of the end-game population and a small amount of time and effort into developing end-game content for a significant part of the end-game population.
    That's not going to be a particularly palatable solution for the developers.
    (2)

  6. #186
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    It completely flip-flops the effort-to-target-audience ratio. Given that resources are finite and raid development, from all we've seen, is particularly costly, it results in the developers putting a significant amount of time and effort into developing end-game content for a small part of the end-game population and a small amount of time and effort into developing end-game content for a significant part of the end-game population.
    This is why the Diadem was such a letdown...

    We already know these devs are short on resources, and Diadem was an opportunity to install the infrastructure for a form of endgame that could have been expanded over the rest of the game's life. I feel like that kind of innovation is critical for the game's long-term health. Otherwise, XIV will always be gimped by an endgame that caters to such a small percentage of players.
    (0)

  7. #187
    Player
    Kimimoto's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Kimi Shokan
    World
    Siren
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Thayos View Post
    We already know these devs are short on resources
    With them being so short on resources they should really turn Void Ark into a real raid. It's just being wasted as a catch up raid. It's going to drop i230 I imagine, so the only people who are going to take the gear are alt classes or people who can't be bothered to get capped. I doubt either alts/lazy persons are really into raiding. Therefore make Void Ark into a real raid that drops i235 gear that would be relevant to raiding Savage. Then you would have an actually difficulty curve in the game, not just Expert Roulette --> Sepphy Ex/Savage.

    Also making gear matter again, that's a huge incentive for a lot of Raiders. Do these catch up patches even matter? Are they really catching people up for Savage? If that's not true they're catching people who can't do/won't do Savage for nothing. Sepphy EX weapons became obsolete in a month and a half because they're not atleast i230 with good secondaries. With a free i230 tome weapon Sepphy EX instantly becomes irrelevant content instead of a stepping stone to Savage. Stop wasting content please.

    Squeenix it's alright if some people can't complete PvE content, it gives them something to work at instead of getting capped each week and logging off. Maybe we shouldn't set the standard to if Yoshi can do expert on his BLM, and set it to something that will challenge players a bit.
    (0)
    Last edited by Kimimoto; 06-03-2016 at 10:01 AM.

  8. #188
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ampheni View Post
    I think they should get rid of normal mode altogether, make savage mode the only mode available like it was back in coil (But keep the current difficulty), use the time not spent working on normal mode to tailor more casual contents to add more diversity to the game instead.
    Bad idea to get rid of normal mode. It was put in for a reason. I think the mistake they made was locking Savage behind Normal which gives everyone the ability to say "it's the same fight no new story".

    Many things would be fixed if Savage wasn't locked by normal.
    (0)

  9. #189
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kimimoto View Post
    With them being so short on resources they should really turn Void Ark into a real raid. It's just being wasted as a catch up raid. It's going to drop i230 I imagine, so the only people who are going to take the gear are alt classes or people who can't be bothered to get capped. I doubt either alts/lazy persons are really into raiding. Therefore make Void Ark into a real raid that drops i235 gear that would be relevant to raiding Savage. Then you would have an actually difficulty curve in the game, not just Expert Roulette --> Sepphy Ex/Savage.
    I feel like 24 man raids should have been introduced as a stepping stone to the 8 player raids /savage and not released on odd patch numbers as catch up
    (0)

  10. #190
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The trouble with raiding is that they are using a broken system that divides the community up rather than bring it together. Old raiding had people who were hardcore to the bone leading people with all different kinds of commitments and they all were necessary to complete the challenges presented by raiding. What we need is an environment that encourages bringing new people into raiding that doesn't punish the people who have been there longer, and the current system just doesn't do that.
    (1)

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