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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Well, point is that if they allow larger groups to tackle savage content together, it lets people with rough schedules go in with a less organized group and potentially power through the tougher parts so they can learn all phases of the fight. They'd just have to add extra cosmetic rewards to the 8 man version so as to provide a reward for achieving it with a lower amount of people. There's no need to post patch nerf content: That's only needed because they want to make time lock exclusive content based on difficulty, which ends up causing people to go at each others throats and makes the transient population leave even faster as most view savage and hard mode content as non-existent, despite all the hours the developers are putting into testing and building the encounters.


    Really, we are addressing this as if this is a brand new problem, but the end game problem has been around for the last decade and it really all goes back to putting too much emphasis on challenge modes and not enough emphasis on keeping your community of players working together.
    (0)

  2. #2
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    1. There is currently no other content on a similar level of difficulty to Savage, and nerfing it in the "catch up patches" simply means you are removing any form of challenge for those people that actually want to play a game that isn't "braindead easy". You argue that it is "braindead" hard which makes absolutely no sense.. If something is braindead, it is implied that it does not require a brain to complete. Nerfing the most challenging content in the game just so that "everyone can complete it" is so backwards it's not funny.
    I think the game being as a whole braindead easy, with only a tiny fraction of content being far harder, is an issue by itself.
    (2)

  3. #3
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    They also had alt runs, so each week two people from static were getting their upgrades, not one
    (1)

  4. #4
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    All these people crying.. Mom i can't do savage is too hard ; ; plz mom nerf it i want easy content , i want highest weapon so i can say to my friends.. HEY GUYS IM TOO GOOD!!. Can't you just accept that if is there something where u are not good enough u try to do something else? Instead of crying and asking of easier content... Eorzea is a big place , go collect minion , go farm glamour stop ask to change something just cuz u are not good enough to do it.
    (0)

  5. #5
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Pasquale View Post
    All these people crying.. Mom i can't do savage is too hard ; ; plz mom nerf it i want easy content , i want highest weapon so i can say to my friends.. HEY GUYS IM TOO GOOD!!. Can't you just accept that if is there something where u are not good enough u try to do something else? Instead of crying and asking of easier content... Eorzea is a big place , go collect minion , go farm glamour stop ask to change something just cuz u are not good enough to do it.
    Now don't you feel special putting people down (using nonsense talking points, as per usual among the elitist posers) for seeking to gain access to and experience in content you and others want to wall off from everyone else? It's a video game, champ. Contrary to what you may believe, Yoshi-P isn't handing any of you Steph Curry money for beating Savage fights, so maybe dial it back a bit with the attitude.
    (3)

  6. #6
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Hayward View Post
    It's a video game.
    And the nature of games, other than in books or movies, is: You can lose.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  7. #7
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Toguro View Post
    ....The content is Savage level and is meant to be brutally hard. The problem is how this content was introduced to this game....

    It reminds me at the first place, YoishiP introduced salvage as an extra challenge for the sake of challenge and no iLV up from it.
    That's why it could be very hard and still ok.

    Now they put gear upgrade into it, then more players need to have it done resulting it could not be too hard. ^^;

    So yes I agree with you, remove gear upgrade from salvage then it could be very hard without any complaints.
    (2)
    Last edited by Nicobo; 06-07-2016 at 10:50 AM.

  8. #8
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nicobo View Post
    It reminds me at the first place, YoishiP introduced salvage as an extra challenge for the sake of challenge and no iLV up from it.
    That's why it could be very hard and still ok.

    Now they put gear upgrade into it, then more players need to have it done resulting it could not be too hard. ^^;

    So yes I agree with you, remove gear upgrade from salvage then it could be very hard without any complaints.
    That would be another way to do it, though exposing more people to the same patterns of boss mechanics across difficulties will open up the possibility of more people participating in the harder versions of a fight, which helps to fix the late comers issue that happens when people come back post patch launch. Getting rid of the new player bonus would probably also help, since it mostly just flags that someone is brand new to a fight.
    (0)

  9. #9
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Well, people can change mind, and about my last posts, on second thought, I now think that two flavors of same raid are enough:
    - One Savage that keeps unchanged (bug fixes apart) for the hardcore, and
    - one normal that gets the nerfs over time.

    Who seeks challenge goes to savage, who is middleway goes to normal, and who is casual waits until nerfs makes the normal accessible. Everyone is happy.

    It needs Savage will ilevel cap to the intended level or it goes lolmode anyway, over time and gear upgrades, 'tho.
    (0)

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