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I actually like the sound of it. In the case of Nodes and Drones, their spawn point was predictable as was their timing so people knew when OPs would be lightly guarded(if at all). Shatter takes that away with the random spawn aspect and results in you weighing up your options. Is it worth chasing the spawn half-way across the map if it means abandoning the OP while the enemies are near? Should we send half a party and aim for some rather than no points? Less? Etc etc
I agree. I'm not against the "shatter points" outright. I actually like the idea, because it gives some depth to the game mode. I just don't want to see a repeat of those PvE Secure matches. It is my firm belief that PvP game modes should be exactly that: PvP. Having it turn into a giant PvE fest kind of defies the point of queing for PvP. I could get the same type of gameplay in a 24 man raid by competing against the other two alliances for top dps/tank aggro ... which makes my skin crawl just saying it.

The fact that the shatter points will be (presumably) random is my guiding ray of hope here, because it will actively encourage combat instead of discouraging it. Like I said before, the player focus will fall to how much weight is given to capture points vs shatter points. If SE strikes a good balance, and makes those shatter points random or semi-random, then this could actually make the combat more intense and enjoyable (unless you're losing). If they make the same mistake they made with Secure, though, then it's just going to be a big PvE Dps check, which gets kind of stale after a while. Either way, modelling it after Secure is a good idea, in my opinion. It's probably the best FL game mode to date, so that's a good a base as any to build on.