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Thread: New Frontlines

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  1. #1
    Player
    Knahli's Avatar
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    K'nahli Yohko
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    Balmung
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    Bard Lv 89
    Quote Originally Posted by Februs View Post
    That said, the "shatter" aspect might be a little iffy. In Secure, node spawns often watered down the PvP aspects of the game mode, because everyone was suddenly doing a giant PvE styled Dps check. I hope that the "shatter points" don't run that same risk. We'll have to wait and see, though. The point weight between capture points and shatter points will ultimately decide where the player focus is.
    I actually like the sound of it. In the case of Nodes and Drones, their spawn point was predictable as was their timing so people knew when OPs would be lightly guarded(if at all). Shatter takes that away with the random spawn aspect and results in you weighing up your options. Is it worth chasing the spawn half-way across the map if it means abandoning the OP while the enemies are near? Should we send half a party and aim for some rather than no points? Less? Etc etc
    (0)

  2. #2
    Player
    xxczx's Avatar
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    Feb 2015
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    Limsa Lominsa
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    Dark Falz
    World
    Omega
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    Marauder Lv 80
    Looks good.

    GC restrictions though.... Sigh..
    (2)

  3. #3
    Player
    Knahli's Avatar
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    K'nahli Yohko
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    Level 60 Secure has been highly sought after so many people should be pretty content about this. The adaption on the "node/drone mechanic" should also be more interesting in that you don't have to largely abandon your outpost in every match in addition to a lack of predictability.

    Further more, I believe it was said that points for destroying crystals are awarded based on damage dealt. Now, that could just mean that the victor of the points is decided in the same way drones and nodes were, though I initially understood it as your damage percentile dictates how many points you procure from said crystal, i.e 50/50 between two companies would result on a 50% share of the total points. Though it's a very particular line of wording that could go either way.
    (0)

  4. #4
    Player
    xxczx's Avatar
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    Dark Falz
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    Omega
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    When the Crystal broke this showed up


    So I'm certain depending on how much damage your GC outputted to the crystal, you'll gain the points back.
    (1)

  5. #5
    Player
    Knahli's Avatar
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    K'nahli Yohko
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    Balmung
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    Quote Originally Posted by xxczx View Post
    When the Crystal broke this showed up


    So I'm certain depending on how much damage your GC outputted to the crystal, you'll gain the points back.
    Ah, thank you! I didn't catch that. It's refreshing to know that it works differently in that sense as well.
    (0)

  6. #6
    Player
    KfLeX's Avatar
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    May 2014
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    Lola Milila
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    Midgardsormr
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    Archer Lv 70
    Any info on a reward for this new map, like a mount?
    (0)

  7. #7
    Player
    Odessium's Avatar
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    May 2016
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    Gridinia
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    Odessium Anossa
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    Phoenix
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    Miner Lv 83
    I love the PvP in this game and the community from Chaos data center who regularly play!
    But they really need to fix the Grand Company restriction. I usually play after work and get a few hours of gameplay - some nights I can wait like 1 hour between matches resulting in like 3-4 matches (or less) in total each night. I mean come on. And there's no matchmaking in Frontlines so often there is one GC having very skilled players against one or two GCs with newer players which ends up in a stomp.
    (2)

  8. #8
    Player
    FunkYeahDragons's Avatar
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    Jul 2015
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    Cafe Miel
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    Faerie
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    Astrologian Lv 80
    I like the concept of Grand Companies, just not the queue times resulting from our low population of PVPers. Frontlines would be significantly less fun for me without having an underdog, or without recognizing friendly or enemy players from their GCs.

    That's something I dislike about The Feast in comparison, which is a true free for all with no ties outside of your personal friends and no reason to forge any cross-server alliances. There's no playfully trashing an enemy team outside the game and having a laugh because there is no enemy team.

    That said, none of the fun is going to happen if queue times get too long and people don't even want to queue.
    (6)

  9. #9
    Player
    Xenosan's Avatar
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    Goffard Gaffgarion
    World
    Sargatanas
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    Dark Knight Lv 73
    Yea Grand Companies have almost no presence without the PVP connection once the early MSQ is finished. Even their Seal currency trade system is pretty limited, what with just Fates and garbage gear hand-ins.

    Maybe they'll look into expanding GC relevance, that's needed outside PVP, anyway. Factional PVP is a selling feature for western MMOs, maybe instead of removing it they could do the opposite and look at how the competition actually makes it work.

    Even FFXI's passive zone control feature would be welcome for HW and future regions.
    (0)
    Last edited by Xenosan; 05-24-2016 at 12:32 AM.

  10. #10
    Player
    Knahli's Avatar
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    I suppose I can see why it would sell itself as the safer bet and perhaps you are right about there being times were a particular capture point was experiencing prolonged inactivity, though I guess I was remembering such cases to be uncommon. Were PvP more popular or at least absent of GC restrictions then maybe filtered modes would become a possibility without sacrificing queue times, though that's a bit of a pipe dream, haha ~
    (0)

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