Page 3 of 26 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 252
  1. #21
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    The problem isn't raid difficulty, but the lack of a midcore level. They need to start releasing more than one trial a patch cycle. Thordan, Sephirot and likely Nidhogg EX are all good. They simply can't last a whole three months without people getting bored.
    (2)

  2. #22
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    The problem isn't raid difficulty, but the lack of a midcore level. They need to start releasing more than one trial a patch cycle. Thordan, Sephirot and likely Nidhogg EX are all good. They simply can't last a whole three months without people getting bored.
    Dunno, on my server the PF still always seem to be full of people still trying to clear Seph ex. A lot still haven't cleared Thor either
    (0)

  3. #23
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Toguro View Post
    Would a concept like the Raid(Savage) I described be a good incentive? Gear from midcore for use in hardcore. Hardcore gives non-stat boosting rewards that last forever.
    Hmm no, I would say they would need to put something amazing on it for my SMN. Stuff we have from 1.x days. Like Garuda Contigation +10 seconds, or DoT Potency +3, Refresh +5, Enmity -5 etc. Without any of that stuff I don't really care x.x Also if they refuse to add interesting stats due to ~balance issues~ even tho those are in abundance in this game, then they can add more horizontal content. So say..if we had NM type leves that pop in tiers in the open world with my FC and they also gave nice rewards...I could say, well if we did the raid we would have an easier time doing this content...etc. But here we are 3 years later with the same boring cycle. Glamour and hair styles are nice but it is not enough for me to care to want to go do these fights. We need real rewards, we need something in this game where you /check someone or see them and say..WHOA!!! They have that!??? HOLY CRAP GUYS LOOK!!! Never ONCE has that happened in FFXIV for me after 1.23.

    Oh, and despite what Yoshida and SE seem to think no, nerfing them will not make me want to do these fights more. It is simply lack of rewards, interesting stats and shallow content/lack of.

    Quote Originally Posted by randysquirrel View Post
    Dunno, on my server the PF still always seem to be full of people still trying to clear Seph ex. A lot still haven't cleared Thor either
    That is 2 fights...with obsolete rewards. For months. That is simply not enough. Not even close lol....they need horizontal content with longevity in rewards.
    (3)

  4. #24
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    I dont think the content itself is too hard. From my experiences, the difficulty came primarily from the 8-man team (myself included). Scheduling issues aside, I think trying to get 8 people to doanything effectively takes way too long. Thats the only reason I quit raiding, the amount of time investment per % of progression. The amount of times I heard, "Ok, we got to 60% last week, maybe this week we'll get to 50%." I've read posts that claimed maybe 80-90 hours is required to clear savage, and in that time I can play a full playthrough or 2 of Dark Souls or any RPG in my steam library.

    If it was up to me, I wouldnt change the difficulty, I would just prefer some savage or Ex-trial level content for 4-man groups. (maybe the rewards are slightly less for 4-man versions, if im thinking big picture) I'd prefer this because I know a tank, a healer, and a DPS I can trust and rely on, instead of 7. Sure, a lot of mechanics would need to be changed but there simply isnt any difficult 4-man content. All the difficulty is reserved to 8-man groups and IMO its only difficult because 1-2 people have no idea what to do or are relying too much on the rest of the group.

    Working my way through Seph Ex was a lot of fun for a while. I would join learning parties of each phase as I learned them and eventually cleared. After that, I knew my role in the fight and rarely missed my marks and my DPS would just get higher as I learned the rhythm of the fight. But then I'd join farms that failed a little too frequently and I felt some people just didn't feel like giving it their all since 7/8 people likely were, and that would cause the wipe.

    Idk. I just prefer 4-man content because I'm good friends with my FC mates but we dont have enough people that take raiding content seriously, so getting 8 people together is pointless. Savage 4-man stuff would be the BEST, but I have no idea how it would work.
    (5)

  5. #25
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Give Raid weapons customizable stats(use crappy page 1 manifeso or a mhachi matter i dont care what item really) trade in for a midan spec converter(hymn like item), actually do like coil and make raid gear LOOK different than the story raid gear, not just dyable, give it a higher ilevel than upgraded tome gear, and stop making tome gear upgrades locked in raid to begin with? offer gil, or random hq crafting mats designed for that nasty relic step, or whatever new crazy impossible 6 star crafting recipe drop at the end at random or whatever, theres many ways they can incentivize the raids, and give decent rewards to the time spent. the gil sink just seems awful to me
    (0)

  6. #26
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Iromi View Post
    That is 2 fights...with obsolete rewards. For months. That is simply not enough. Not even close lol....they need horizontal content with longevity in rewards.
    That's exactly my point. There are still a lot of people still who cannot clear this dated content, even greatly overgearing it.
    I would love them to bring out more than one primal each patch, but when so many people can't even down the old ones, I can understand why they don't
    (2)

  7. #27
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Warlyx View Post
    u dont gain any gil or any items to sell to recover the gil invested in food and potions. Raiders are doing the hardest content of the game and losing gil in the process
    Yeah don't expect too may people to feel sorry for you what with the hundreds of millions of gil you make selling runs.
    (3)

  8. #28
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    If you require a reward or incentive to do something, do you really enjoy doing it?
    (0)

  9. #29
    Player
    Yoshiyuki's Avatar
    Join Date
    Aug 2013
    Location
    The Void
    Posts
    52
    Character
    Yoshiyuki Ly
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    I feel like the problem is that SE listened to the complaints about Coil being too easy and/or cleared too quickly. They made Gordias more difficult in the worst of ways. Overtuned mechanics killed a lot of statics. They don't have the staff to make a midcore version of Alexander. Story mode is a joke and the story itself lacks compared to Coil. I personally don't raid anymore because AST was screwed for Gordias progression, and I just don't feel like catching up on A3S. The content wasn't too hard for me. I got tired of bashing my head against a wall with a subpar job at the time.

    Alexander as a raid is not meaningful to me. I went in expecting something mythical and epic like Alexander in FFIX, to continue the scale of the Coil raids. I was sorely disappointed. All I wanted was a final fight with Dragonsong playing during the T13 equivalent, like Answers, but that's going into the Nidhogg trials instead. So...not much point for me to raid.
    (0)
    Last edited by Yoshiyuki; 05-23-2016 at 11:56 PM.

  10. #30
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I personally think that 2 modes is fine, but i think the gap between them is way too wide atm. One is way too easy, and other is way too hard with not much incentive to plug 300 hours into the hard one. I think easy mode raiding is bad for MMOs, because after a week or two of hitting level 60 or a patch coming out. Theres literally nothing in the game you haven't done except some optional hard modes.

    If SE's goal is to have people steamroll through the entire game, then move on to playing other stuff.... well they are succeeding right now.
    (1)
    Last edited by Whocareswhatmynameis; 05-24-2016 at 12:54 AM.

Page 3 of 26 FirstFirst 1 2 3 4 5 13 ... LastLast