Quote Originally Posted by Katana190 View Post
Okay... you make good points, don't get me wrong. But your seriously underestimating SE's balancing, yes its been bad in the past... yes its still not currently perfect, I mean which MMO has a PERFECT class balance?
I'll get to the point, what I would like too see in a new tank is indeed the slashing debuff.. right. This alone won't solve the balancing issue... the new tank job has to be designed in such a way to make it on par with WAR. But... its already been somewhat done, DRK and PLD are at a very equal ground and are both quite viable, while DRK offers more raid damage overall, PLD offers a lot more raid utility (Although PLD played aggressively can do some nasty DPS, Source : See FFlogs...). If your missing a MNK then DRK is something you might want to consider.. if you have a MNK then PLD is something you might want to consider. This creates a DPS to Tank, Tank to Tank synergy. Now I'm no game designer but don't you think the possibility of this new tank being designed in such a way that so it works the same as DRK and PLD? I think its well within reason.
What you don't seem to be getting is what needs to change. Making a new tank that is on par with the Warrior will not fix anything.

Good design would have Warrior + Dark Knight, Warrior + Paladin and Dark Knight + Paladin all being viable tank comps and roughly equal but each having their own advantages and preferred dps and healer setups. Currently Dark Knight + Paladin is not viable and something needs to be added that will make this comp comparable to Warrior + Dark Knight and Warrior + Paladin. Adding a 4th tank will not change anything about these existing comps.

When a new tank is added I want there to be 6 equally viable tank comps and not 1 overpowered comp(War + New) with 4 viable comps (New + Dark, New + Pal, Dark + War, Pal + War) and one non-viable comp (Dark + Pal), 5 viable comps (War + New, New + Dark, New + Pal, Dark + War, Pal + War) and one non-viable comp (Dark + Pal), 4 viable comps (New + Dark, New + Pal, Dark + War, Pal + War) and 2 non-viable comps (War + New, Dark + Pal), nor 2 viable (War + Pal, War + Dark) with 2 semi viable (New + Pal, New + Dark) and 2 non-viable (New + War, Dark + Pal).