Quote Originally Posted by LadyVal View Post
People select to be partied with players who don't even speak the same languages so that they can get shorter queue times. Once somebody sees that queuing for "slow and easy" means a 30 minute queue compared to a "serious play" queue time of 5 minutes, you can guess which queue people will use. And then will still complain about the same issues that are being complained about right now.
I actually do expect that. The difference is that then there would be no excuse to "underperform" in the "serious play" pool and vote kicking for performance would be justified.

Quote Originally Posted by Lunavi View Post
What is your suggestion to make DF able to do that? I don't understand why you want to run in DF when your needs are clearly those of one who should want to run in PF. PF can, in the long run, filter people out better than any program ever could.
My view point is that players should not be punished - forced to use PF - for playing the game optimally and wanting their team to do the same. Hopping in DF and expecting others to do your job is basically passive griefing. DF means to avoid that are in this state really pitiful - you can vote kick them, leave, or vote abandon. Vote kicking just sends the player to a different group to cause harm while wasting group's time waiting for a new member, leaving gives you penalty and abandoning is also kind of penalty. Some way to avoid being matched with the player in the first place would be much better solution.

We have SSS now, which is lacking, but it could be expanded to unlock the "serious mode" for DF. Require players to beat the dungeon first, then unlock it in SSS for each job, make the aoe/tanking/healing versions and you made the "serious" Q much better already.