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  1. #1
    Player
    Hanayumi's Avatar
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    Nov 2013
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    1,234
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Already put up what I would think 4.0 could have, but thought I would add a few for other possible places like the Garlean Empire and Doma >.<

    Garlean
    Tank - Whatever Rhitahtyn is suppose to be with his Gunshields, or... maybe a kind of engineer that uses smaller magitek armor? XD
    Dps - Definitely a gunblade wielder, not sure what called, Ravager? Duelist maybe?
    Heal - Chemist, simple enough >.<

    Doma
    Tank - Samurai, still unknown for being dps or tank, but cant really think of anything else that would fit
    Dps - Kind of want to see a Gambler, RNG dice and even cards but with possible bad effects unlike AST's card, oh the pain XD
    Heal - Exorcist would be pretty neat, heal/buff party members while removing buffs or adding bad effects to enemies, and maybe getting some help from friendly spirits!
    (1)

  2. #2
    Player
    Reiryuu's Avatar
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    Sep 2013
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    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hanayumi View Post
    Heal - Chemist, simple enough >.<
    I know this will probably never satisfy the proponents, but I doubt that we will ever see Chemist as a job. Mainly because we already have Alchemist as a DoH class. We may get a class that has mix as an ability, but I seriously doubt it'll be called Chemist. And I can virtually guarantee you that we'll never get a job healer or otherwise that will require consumables just to do its job. I could see a job such as Oracle or Onmyoshi getting the mix ability potentially.
    (2)

  3. #3
    Player
    Hanayumi's Avatar
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    Nov 2013
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    1,234
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reiryuu View Post
    I know this will probably never satisfy the proponents, but I doubt that we will ever see Chemist as a job. Mainly because we already have Alchemist as a DoH class. We may get a class that has mix as an ability, but I seriously doubt it'll be called Chemist. And I can virtually guarantee you that we'll never get a job healer or otherwise that will require consumables just to do its job. I could see a job such as Oracle or Onmyoshi getting the mix ability potentially.
    I never pictured consumables to be a thing, and thankfully it hasn't cause arrows and ammo for the ranges would just be annoying. >.< I pictured Mix to be more like Ninja's Ninjutsu, a variety of skills you mix that creates a concoction that you can toss on friends or foes. Example, chem 1+chem 2 = heal/buff elixir you can put on or maybe toss on ground for a weaker spread, or chem 1+chem 3 = an acid you can toss on an enemy to DoT, so yeah something like that would be pretty neat. XD
    (1)

  4. #4
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Reiryuu View Post
    I know this will probably never satisfy the proponents, but I doubt that we will ever see Chemist as a job. Mainly because we already have Alchemist as a DoH class. We may get a class that has mix as an ability, but I seriously doubt it'll be called Chemist. And I can virtually guarantee you that we'll never get a job healer or otherwise that will require consumables just to do its job. I could see a job such as Oracle or Onmyoshi getting the mix ability potentially.
    Alchemist and Chemist are not the same. One is a pseudoscientist while the other is a medicine man. One is a renkinjutsushi, while the other is a kusurishi.
    (1)

  5. #5
    Player
    Reiryuu's Avatar
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    Sep 2013
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    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Beckett View Post
    Personally, I don't care if Blue Mage is a Tank, a DPS or a Healer. Due to the nature of the job, it could excel in any of those roles (though it would be harder to conform it to Healer than the other two).
    As much as I would love to see both RDM and BLU in the game, I think that conversation is just a poke at the community. Yoshi-P has mentioned RDM as a potential "hybrid" role that he would love to implement, but it would take a rework of the current duty finder and dungeons to add a potentially new role to the system. SAM has been a little more teased/discussed than either of those two.



    Quote Originally Posted by MomomiMomi View Post
    Alchemist and Chemist are not the same. One is a pseudoscientist while the other is a medicine man. One is a renkinjutsushi, while the other is a kusurishi.
    The Chemist (薬師, Yakushi, lit. Dispenser or アイテム士, Aitemushi, lit. Item User), also known as an Alchemist (錬金術士, Renkinjutsushi or 精錬術士, Seirenjutsushi, lit. Refining Technician) or Salve-Maker, is a job that appears in various games in the series. Chemists are often characterized as wearing yellow robes.

    -- http://finalfantasy.wikia.com/wiki/Chemist_(job)

    The Dress Sphere in FFX-2 is called "Alchemist" with Chemist as one of its abilities.

    The Current FFXIV alchemist is nothing like the mage-like ones from FFTA

    The alchemist of FFXIV already makes medicines and having a battle job to "use" these items even if they were not consumed would not only just be confusing because of the names it would also potentially cause problems with the current DOH job, the market of potions and consumables, and requre an entire rebalancing of the item potencies and cooldowns. Do you really see that happening? Taking away that, all you're really left with is a healer that uses gun-like mechanics and mix. Things that can be transferred to a different healing job or potentially used to construct and entirely new class that differentiates itself from the use of items as the chemist has.

    Even if we, say, call this new class a Herbalist, is mixing plants to make medicines and salves not doing the exact same thing as an alchemist is right now? Do we really need a DoH AND DoW job that do this sort of thing?

    I'd much rather see something completely different like TP healing dancers. I just feel that Chemist and Alchemist are too similar not only in name but what they do.
    (0)

  6. #6
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Reiryuu View Post
    I'd much rather see something completely different like TP healing dancers. I just feel that Chemist and Alchemist are too similar not only in name but what they do.
    By that logic, I don't see us getting Dancer because we already have dance emotes.

    The Chemist (薬師, Yakushi, lit. Dispenser or アイテム士, Aitemushi, lit. Item User), also known as an Alchemist (錬金術士, Renkinjutsushi or 精錬術士, Seirenjutsushi, lit. Refining Technician) or Salve-Maker, is a job that appears in various games in the series. Chemists are often characterized as wearing yellow robes.
    It's called something different in every game, and it's not always the same job. I believe the only Alchemist job, Renkinjutsushi, is FFTA. That's not even the same job. The others are mostly "Item User" or "Doctor". That's the Chemist that people want.

    The alchemist of FFXIV already makes medicines and having a battle job to "use" these items even if they were not consumed would not only just be confusing because of the names it would also potentially cause problems with the current DOH job, the market of potions and consumables, and requre an entire rebalancing of the item potencies and cooldowns. Do you really see that happening?
    No, I don't, and it's also not what people are asking for. They've already made it very obvious that they're not going to make consumables part of a job's core mechanic. Archer doesn't need arrows, Ninja doesn't need tools like it did in XI. I don't see why anyone would expect Chemist to use consumables. It would just use a mix mechanic likely similar to Mudras and job abilities to make next heal/buff increase potency or make AoE.

    The Dress Sphere in FFX-2 is called "Alchemist" with Chemist as one of its abilities.
    Localization issue. Nothing more.
    (1)
    Last edited by MomomiMomi; 05-20-2016 at 01:15 PM.

  7. #7
    Player
    Kazrah's Avatar
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    Jan 2015
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    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Reiryuu View Post
    I just feel that Chemist and Alchemist are too similar not only in name but what they do.
    How about just slapping as much elements of that chemist/salve-maker concept into another job? How about something that mixes serums and whatnot and then fires it out of a cannon? The result would be a healer giving heals to someone standing in fire by shooting them in the face, so EVERYBODY WINS!!

    I also feel like I have to point out for those that want a TP healer that other games have tried similar systems for no-MP healing and have all failed miserably because of how painstakingly hard it is to balance resource management and control for healing with a resource system that usually requires little or no thought with any other role. The goal would be to set TP management just right so that you're not bottomed-out all the time, but it's not an afterthought most of the time like the current TP-based jobs are.
    (1)

  8. #8
    Player
    Reiryuu's Avatar
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    Sep 2013
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    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kazrah View Post
    How about just slapping as much elements of that chemist/salve-maker concept into another job? How about something that mixes serums and whatnot and then fires it out of a cannon? The result would be a healer giving heals to someone standing in fire by shooting them in the face, so EVERYBODY WINS!!
    <snip>
    I was thinking of a constructive way to reply to this when a really whacked out odd ball idea popped into my head. What if, mind the silly names for sake of ease of explanation, the class had what amounts to a "syringe" gun. Certain weapon skills that would damage an enemy and extract an... well... "extract" from the mob (or perhaps even a party member?) Maybe this would be somewhat randomized with certain abilities being available all the time and certain ones not, but then these "extracts" could be mixed to create infusions which can then be injected into mobs or party members giving blood-for-blood esque effects (IE: you get something good in exchange for something bad.)

    Maybe give a boss damage vs blunt up for monks at the cost of piercing damage (if you had no drg/mch/bard in the party) I dunno, just spewing an idea.
    (2)

  9. #9
    Player
    Kazrah's Avatar
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    Jan 2015
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    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Reiryuu View Post
    I was thinking of a constructive way to reply to this when a really whacked out odd ball idea popped into my head. What if, mind the silly names for sake of ease of explanation, the class had what amounts to a "syringe" gun. Certain weapon skills that would damage an enemy and extract an... well... "extract" from the mob (or perhaps even a party member?) Maybe this would be somewhat randomized with certain abilities being available all the time and certain ones not, but then these "extracts" could be mixed to create infusions which can then be injected into mobs or party members giving blood-for-blood esque effects (IE: you get something good in exchange for something bad.)

    Maybe give a boss damage vs blunt up for monks at the cost of piercing damage (if you had no drg/mch/bard in the party) I dunno, just spewing an idea.
    Not all that sure about balancing and practical application, but I like where this idea is going. Then again, it does sorta feel like it needs a sexy nurse outfit to go with it.
    (2)

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