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  1. #1
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MagiusNecros View Post
    In the event a boss became immune to magic damage you simply wouldn't enhance your weapon with magic. It really is that simple.
    So then what's the point of having the ability at all? Does having magic "on" do more damage? Then why would you want that tank for that content if they underperform compared to other tanks? Why would you want the other tanks if that take overperforms for every other content cause "magic on" does more damage comparitively? Will having a BRD make that tank stronger than the others? Once again this broaches numerable new balancing issues thus making the job that much harder to implement.

    Things are not that simple. It's an MMO, things are never that simple.

    Quote Originally Posted by MagiusNecros View Post
    DRK has reprisal which like shield swipe is essentially a counter attack.
    Before Swine if borrowed from is a magic counter and only would be seen in heavy magic damage raids. Kinda like how Dark Mind is mostly unused unless you know an attack is purely magical.
    A tank with a magical version of shelltron would be something new to add, especially if that ability provided a strong counter-attack on top of reducing the damage of the magical attack. Shelltron is a widely used skill, and magic variant would be equally used. I don't know if I can think of any boss that doesn't use at least some form of magical attack at some point.

    Quote Originally Posted by MagiusNecros View Post
    Sword spirit is debuff and ensures a crit(sounds a bit like a combo of SE/DE + Life Surge), Curtain would simply be an attack combined with a stoneskin/divine veil effect.
    Having a SE/DE+Life Surge type ability would new for tanks for the most part, although dark arts acts similarly by augmenting various attacks. There's still plenty of other skills and abilities that Samurai have had that give their attacks magical damage or elemental properties.

    Curtain would still be a new type of move by providing a tank skill that can apply a defensive barrier on itself to mitigate incoming damage. One of the most requested things is a tank that shields itself via barriers.
    (1)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shippuu View Post
    So then what's the point of having the ability at all? Does having magic "on" do more damage? Then why would you want that tank for that content if they underperform compared to other tanks? Why would you want the other tanks if that take overperforms for every other content cause "magic on" does more damage comparitively? Will having a BRD make that tank stronger than the others? Once again this broaches numerable new balancing issues thus making the job that much harder to implement.
    I answered these on the previous page already but I'll do it again here.

    They can always adjust the bosses later on you know, it's not like the abilities are set in stone. If they added a magic damage tank they'd just have to adjust the boss to take magic damage again or for the coil boss not to reflect spells. It's really that simple. As far as the brd goes, in a 4man party if a rdm with a brd does as much damage as a pld or drk with a nin applying the slashing debuff, it's really not that big a deal.

    If anything why aren't people complaining about drk technically being able to benefit from the slashing debuff and the brd debuff?

    It's all just numbers, devs can tweak and change things however they want to make it work.
    (2)
    Last edited by Khalithar; 05-12-2016 at 08:15 AM.

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Khalithar View Post
    If they added a magic damage tank they'd just have to adjust the boss to take magic damage again or for the coil boss not to reflect spells.
    IIRC, they've already done this on fights like Leviathan and I think Irminsul so that tanks don't experience reflect or damage immunity components on fights that use them (although that could be just physical damage, but it wouldn't be too hard to expand that).

    Kinda wish Ninja got the same benefit so I don't have to switch targets on those fights just to use Suiton or any Ninjutsu other than Fuma Shuriken.
    (0)

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    If anything why aren't people complaining about drk technically being able to benefit from the slashing debuff and the brd debuff?
    Often overlooked since majority of DRK damage is slashing. Ouside of the few spells it has and Scourge it doesn't benefit from Foe's as much. And the Salted Earth DoT deals physical damage.
    (2)

  5. #5
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Khalithar View Post
    I answered these on the previous page already but I'll do it again here.

    They can always adjust the bosses later on you know, it's not like the abilities are set in stone.

    It's all just numbers, devs can tweak and change things however they want to make it work.
    It's also more work on the developers to do these things. Which again comes into consideration when they're deciding what they're ultimately going to go with. Do they implement a job that creates no conflicts with existing fights/gear etc. Or do they spend more time developing a job trying to reinvent the wheel and then also have to go back and change multiple encounters in the game? Or at the very least mean they can no longer use certain mechanics in future fights either? These same issues arise with those who want a melee healer as well.

    So of course it's possible. Every problem has a solution but it's a matter of what's the most feasible when you take into consideration development time, budget, etc. etc.
    (2)
    Last edited by Shippuu; 05-12-2016 at 11:21 AM.