Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 83
  1. #41
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by NessaWyvern View Post
    Some rolls can carry better than others :.
    Random and luck things like what you listed dissipate with time.

    You might get those bad combinations but you can also get the favored combination. People like to focus their negative experiences.

    In the very long run with ranking. Aka the more matches you play these things matter less and less when you're looking at the whole picture of every run you've ever done.

    It's why poker players can repeat wins.

    If the system ranked you forever based off 5 matches if agree with you.

    The reason fighting games have BO5 or 7 in grand finals vs Bo3. The more matches the players have to play the less likely something like luck can alter who is the victor.
    (0)

  2. #42
    Player
    Fodemhouse's Avatar
    Join Date
    May 2015
    Posts
    55
    Character
    Captain Fodemhouse
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    Matchmaking is fine, believe me, GW2 was much worse.... Square did a really nice job on PVP here... There are still some problems that could be fixed....

    1) Lack of people... Thats why matchmaking doesnt work so well as it should... idk what to do about that, better rewards ?

    2) Lots of people trying to feed pvp, be afk for winning etc... More punishment for these guys... people trying to rank theirselves up without fair play...
    (0)

  3. #43
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Critical-Limit View Post
    In the very long run with ranking. Aka the more matches you play these things matter less and less when you're looking at the whole picture of every run you've ever done.
    Actually, it feels like it matters more and more. The frustration levels increase with every match that is bad. I got the mount in pre-season. I have done 300+ matches since the first season hit. The more you play, the more broken it feels as you find more and more things that are wrong with it. It outright makes the people who actually care about the feast, quit.
    Why play something that isn't fair? Why go for the top 100 or top 10 when there's so much luck involved.
    Someone can be like "Yeah I'm top 10!" and people can easily just dismiss your achievements with "you got really lucky. I was above 10th place, but then I had a string of bad luck." "I can't carry with my class like you can carry with yours, since it's so obviously broken. You just play that class because it's easy wins."
    The fact that people have stopped playing because they are afraid of the bad luck that will ruin their score shouldn't be a thing.
    (0)

  4. #44
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by NessaWyvern View Post
    Exactly, when all the good players were playing it was much more fun. I get most of my wins when full silver teams vs full silver teams, and full gold teams vs full gold teams.
    The main issue with matching anyone with Unranked/Bronze, is that Unranked/Bronze are non-ranks... Unranked absolutely is, and Bronze is really just a matter of time, so ultimately the same as Unranked IMO...

    This is why I'd quite like to see tiers introduced to the ranks... Then you can still match a Silver with a Bronze, but that Bronze will be a higher tier Bronze, who we can reasonably assume has some clue what they're doing. Matching with just any Bronze just makes it a shot in the dark... They could be a really good player who just started out and is climbing, or they could be someone who has been stuck losing for weeks, as a rank "Bronze" doesn't give any indication of that... It really makes no sense to pair someone like that with someone advancing through Silver...

    Arguably tiered ranks would spread the playerbase thin and create queue issues, but at this point I don't really care... I'd take 30m queues if it meant I was being matched with people of a similar skill level over <5m queues for people who don't know what Purify is... I'd say the current system is actively turning people away anyway, people in the top 100 certainly are and I'd bet it's worse at the bottom... People might be more willing to play if they're not worried about being paired with people way out of their league...

    So long as SE leaves Wolf Marks as fairly worthless rewards, we're always going to have an issue with queues though... I really wish SE would focus on that, instead of giving us new modes that'll die out within a year...
    (0)

  5. #45
    Player
    Fodemhouse's Avatar
    Join Date
    May 2015
    Posts
    55
    Character
    Captain Fodemhouse
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    Another point... Unranked healers should NEVER play with ranked people... NEVER... Thats the only case square should try and adjust... Even if u have 3 silver on your team, but u have an unranked healer, u are doomed... Cause the other team will have silvers also and a good healer... so u are screwed anyway...
    (1)

  6. #46
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,498
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fodemhouse View Post
    Another point... Unranked healers should NEVER play with ranked people... NEVER... Thats the only case square should try and adjust... Even if u have 3 silver on your team, but u have an unranked healer, u are doomed... Cause the other team will have silvers also and a good healer... so u are screwed anyway...
    Oddly, I find the most carry on the dps, specfically the melee. Not the healer at all. In fact, healers seem to have the least influence.
    Yeah a terrible healer will surely bring you down, but even minimal healing is enough for a competent dps to overpower the other team. Whereas you can have all the healing you could ask for, but if the dps can't get a kill you end up just getting 5+ culling time stacks until it becomes impossible to keep up with.
    And then you have a death on a side, maybe both, and healers without any MP left!
    (1)

    http://king.canadane.com

  7. #47
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Canadane View Post
    Oddly, I find the most carry on the dps, specfically the melee. Not the healer at all. In fact, healers seem to have the least influence.
    A good healer can carry a game, but only in tandem with passable DPS. The more unforced errors a DPS makes, the harder is is for a healer to carry.. and that's before you get into the issue of low DPS. If all 4 DPS in the game are decent players, healers gain a lot of impact.

    As far as difficulty carrying, Scholars in particular need their team to disengage between fights - the extra 15-20 seconds for Aetherflow and WD make a huge difference. The number of games i've lost because my team won't give me time a victory, making me blow longer cooldowns, is only going to grow over time.
    (1)

  8. #48
    Player

    Join Date
    Jul 2011
    Posts
    644
    what i love with this nice matchmaking is Bronze or not ranked player submitting great strategies : and asking other player to follow one bad strategie
    For exemple :
    The healer is bad, everyone on the healer...
    If the healer is so bad, tank will solo it, there no need to focus healers if he is bad.
    Realy
    (0)

  9. #49
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by kensatsu View Post
    what i love with this nice matchmaking is Bronze or not ranked player submitting great strategies : and asking other player to follow one bad strategie
    For exemple :
    The healer is bad, everyone on the healer...
    If the healer is so bad, tank will solo it, there no need to focus healers if he is bad.
    Realy
    I don't really agree with this actually. If I know a healer is really bad I will repeatedly focus and kill that healer as dps. Seeing your healer die repeatedly and effortlessly is so demoralizing for that other team it practically hands you the victory. Where as if you give him a break and don't bear down on em you can give them a better shot at playing well. Some people just can't handle curing under pressure I always attack those people mercilessly and relentlessly. Though on the flip side there are some heals who are better at keeping themselves alive rather than their team.
    (3)

  10. #50
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dimitrii View Post
    If I know a healer is really bad I will repeatedly focus and kill that healer as dps. Seeing your healer die repeatedly and effortlessly is so demoralizing for that other team it practically hands you the victory.
    You... monster!!! :P

    But seriously, this guy is right. This really is how it works. If you PvP enough, you recognize the people on the other team, and you usually inform your team about their strengths/weaknesses. "That healer is bad, burn him down fast." ... Or, "That dps is good, keep them CCed as much as you can." If the healer is the weak point, you burn them down quick, put the rest of the team to route, and burn down any stragglers. It's sad and demoralizing to the other team... and I almost feel bad for them... but I know that if the situation were reversed, no one would show me mercy... so... it is what it is. That said, it's really not 'fun' because you're just taking advantage of the fact that the other team got paired up with a weak healer. There's not much skill behind that.
    (2)
    Last edited by Ryuko; 05-11-2016 at 06:07 AM.

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast